6,013 Commits over 4,566 Days - 0.05cph!
Workshop metal/smoothness tweaks and fixes (changed glossiness to smoothness and added warning when metal/smoothness is used)
Changed default render scale upscale mode to Catmull-Rom because it looks best
Changed render scale upscale mode convar name from upscaleMode to renderScaleSampling
Enabled graphics jobs on Mac
Switched graphics jobs to Split
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Skin bundle update (fixes several skin icons not being loaded from the bundles)
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CLAUDE.md (redirects to .github/copilot-instructions.md)
Re-ran disable automatic lightmap baking in floating city scenes (this can be overwritten in case of any conflicts in these in the future)
Merge from PlayerRigUpdate2
Reapplying wiretool_reconnect_fix
Subtracting wiretool_reconnect_fix (don't want to network++ yet)
Merge from terrain_lowering_nms_large_cave
Subtracting
150838 (reapplying new navmesh)
Merge from terrain_lowering_nms_large_cave (reapply)
Subtracting
150878 (new submesh subtract) i.e. reapplying new submesh
Adding / moved #if DEBUG in a few automated tests (Unity 6 server build failure tests)
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Merge from editor_copytexture_error_spam_fix
Add copilot-instructions.md
Fixing ocean topology floodfill not reaching certain sections behind road crossings
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Fix for ocean topology missing around certain rivers