userandrecancel
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5,989 Commits over 4,413 Days - 0.06cph!

4 Days Ago
Re-ran disable automatic lightmap baking in floating city scenes (this can be overwritten in case of any conflicts in these in the future)
5 Days Ago
Merge from unity_6.3.15
11 Days Ago
Merge from PlayerRigUpdate2
12 Days Ago
Network++
12 Days Ago
Reapplying wiretool_reconnect_fix
12 Days Ago
Subtracting wiretool_reconnect_fix (don't want to network++ yet)
17 Days Ago
Merge from unity_6.3.15
23 Days Ago
Subtracting 150318
23 Days Ago
Subtracting 150367
23 Days Ago
Subtracting 150376
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Subtracting 150380
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Subtracting 150385
23 Days Ago
Subtracting 150388
23 Days Ago
Merge from terrain_lowering_nms_large_cave
23 Days Ago
Subtracting 150838 (reapplying new navmesh)
23 Days Ago
Merge from terrain_lowering_nms_large_cave (reapply)
23 Days Ago
Subtracting 150878 (new submesh subtract) i.e. reapplying new submesh
36 Days Ago
Adding / moved #if DEBUG in a few automated tests (Unity 6 server build failure tests)
40 Days Ago
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57 Days Ago
Merge from editor_copytexture_error_spam_fix
57 Days Ago
Add copilot-instructions.md
57 Days Ago
ignore.conf update
59 Days Ago
Fixing ocean topology floodfill not reaching certain sections behind road crossings
2 Months Ago
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2 Months Ago
Fix for ocean topology missing around certain rivers
2 Months Ago
Subtracting 146007 and 145999 (tunnel_netgroup_fix)
3 Months Ago
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4 Months Ago
Adding back a PaintableReactiveTarget script that's just inheriting from ReactiveTarget and is otherwise empty, with the old GUID, so if some random build references that GUID it's valid (possibly the worst hack in all of Rust, thanks asset bundles)
4 Months Ago
Updating entity labels (probably does nothing but PaintableReactiveTarget no longer exists)
4 Months Ago
Moved a bunch of textures out of content.bundle to textures.4.bundle as we started hitting the file size limit on content.bundle again
7 Months Ago
Merge from save273
8 Months Ago
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9 Months Ago
Changed console system class and function min length to 1 character (from 2) (modding request)
9 Months Ago
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9 Months Ago
Merge from workshop_metallic_2
11 Months Ago
Added DotRush config to ignore.conf
12 Months Ago
Fixed delivery drones sometimes not making it to their destination
12 Months Ago
Disabling graphics jobs on Mac builds
1 Year Ago
Jungle biome is centered in tier 0, with temperate biomes to the sides of it
1 Year Ago
Jungle biome distribution teaks & fixes
1 Year Ago
Monument distance tweaks in an attempt to eliminate some edge cases of certain monuments not spawning / fewer monuments spawning overall
1 Year Ago
Players no longer spawn in jungle biome
1 Year Ago
Fixed train tunnel above ground / below ground rail connections not spawning due to the recent environment volume tweaks
1 Year Ago
Merge from light_cull_occludee_fix
1 Year Ago
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