6,011 Commits over 4,536 Days - 0.06cph!
Enabled graphics jobs on Mac
Switched graphics jobs to Split
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Skin bundle update (fixes several skin icons not being loaded from the bundles)
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CLAUDE.md (redirects to .github/copilot-instructions.md)
Re-ran disable automatic lightmap baking in floating city scenes (this can be overwritten in case of any conflicts in these in the future)
Merge from PlayerRigUpdate2
Reapplying wiretool_reconnect_fix
Subtracting wiretool_reconnect_fix (don't want to network++ yet)
Merge from terrain_lowering_nms_large_cave
Subtracting
150838 (reapplying new navmesh)
Merge from terrain_lowering_nms_large_cave (reapply)
Subtracting
150878 (new submesh subtract) i.e. reapplying new submesh
Adding / moved #if DEBUG in a few automated tests (Unity 6 server build failure tests)
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Merge from editor_copytexture_error_spam_fix
Add copilot-instructions.md
Fixing ocean topology floodfill not reaching certain sections behind road crossings
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Fix for ocean topology missing around certain rivers
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Adding back a PaintableReactiveTarget script that's just inheriting from ReactiveTarget and is otherwise empty, with the old GUID, so if some random build references that GUID it's valid (possibly the worst hack in all of Rust, thanks asset bundles)