243,383 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Some cleanup of the game initialization process.
10 Years Ago
Added Tools->Admin-> updates icons/items/phrases from admin site Updated icons/items/phrases from admin site Fixed switching clothes not working when loading from save (buildingtest map) Increased protocol (itemids changed)
10 Years Ago
Added new spawnable script to animals Increased animal density
10 Years Ago
Reworked the way the spawn handler keeps track of population count to support saving in the future
10 Years Ago
Included Mattias' CRT shader.
10 Years Ago
Some project reorganisation.
10 Years Ago
Building suggestion shader v2
10 Years Ago
Improved the lantern light effect.
10 Years Ago
Lantern prefab updated.
10 Years Ago
Lantern animation files and some cleanup.
10 Years Ago
edited the animal prefabs so that they use the new FBX meshes that I made (that don't have the old shitty fake fur shit)
10 Years Ago
changed the bear/boar/wolf to use the new fur shader; removed unnecessary material files.
10 Years Ago
Lantern LOD, colmesh, sound.
10 Years Ago
added player leaning
10 Years Ago
10 Years Ago
Added a quick replacement for the door.
10 Years Ago
Cleaned up stag materials
10 Years Ago
Removed old LOD models Re-linked animal avatars
10 Years Ago
Fur shader, updated stag material
10 Years Ago
added LODs to the animal entities; fixed the server side entities for the animals (they dont contain mesh now)
10 Years Ago
embedded the animal LODs into a single .fbx file
10 Years Ago
-added LOD groups to the animal entities.
10 Years Ago
fixed some errors with the bear's fur material; renamed the animals to LOD0
10 Years Ago
Reverted sun light (too much flickering)
10 Years Ago
Fixed internal compiler errors in unity.
10 Years Ago
crouchwalk/jog animations for player holding grenade
10 Years Ago
Added player pickaxe anims for deploy / holster
10 Years Ago
Hammer now swings properly Building is no longer instant again Building effects (placeholder)
10 Years Ago
Implemented simple animation system.
10 Years Ago
Refactored TerrainMeta (so... many... changes...)
10 Years Ago
Sort item list by name in editor Tweaked sun directional light bias (might lead to flickering again?) Changed how construction socket strings get pooled BuildingBlock now derived from WorldItem, can have item associated Added door (testing, no locking yet)
10 Years Ago
Now using Graphics.DrawMesh for sprites.
10 Years Ago
Implemented correctly colored radiant light from cabinet screens.
10 Years Ago
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10 Years Ago
Added *.pdb.meta to ignore.conf
10 Years Ago
Replaced TransformEx.GetComponentsInChildrenEx with Transform.GetComponentsInChildren(includeInactive = true)
10 Years Ago
Fixed terrain anchor check extension method and added overload without explicit position and rotation
10 Years Ago
Sweeping terrain color changes to, among other things, get rid of the large dark brown spots. Made the grass behave better with color overlays. Toned down the AO a bit.
10 Years Ago
Unity Pro image effects update to 4.5.3
10 Years Ago
Some improvements to the BudgetBoy API.
10 Years Ago
Made the night time sky silhouette a bit more visible and less disorientating.
10 Years Ago
Fixed wolf monument having some crazy offset relative to its root, clipping it into whatever is in its way
10 Years Ago
Removed garbage collect calls from terrain generator (I feel like we should have a policy to only call those from a single place)
10 Years Ago
Some lantern and light source related files.
10 Years Ago
Changed MeshToBoxCollider to SetupAIObstacle (no longer offers option to convert to box collider) Made some preprocessing / parameter scripts auto-destroy on instantiate
10 Years Ago
adding player scripts
10 Years Ago
cleaned up a bit, switched to character controller
10 Years Ago
Added simple controls test.
10 Years Ago
Fixed BudgetBoy camera.
10 Years Ago
Textured sprite rendering now works, although pixels seem out of line.