243,339 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Ready to start attempting rendering.
10 Years Ago
Games are now loaded in Unity.
10 Years Ago
Fixed PVT issues on OSX, except aliasing caused by missing aniso filtering
10 Years Ago
Toggled TOD_Time back on ;)
10 Years Ago
Added "renderbox" scene used for general shader setup and icon screenshotting
10 Years Ago
source file update
10 Years Ago
Started to look into camera movement mokeups for transitions between ironsights & reloading.
10 Years Ago
Missed a bit.
10 Years Ago
Added furnace V2, new fire emission shader, updated campfire and related assets to work with new shader. Updated prefabs for furnace and campfire...
10 Years Ago
F2 menu debug for osx
10 Years Ago
Torch light tweak
10 Years Ago
Games can now be detected from Unity.
10 Years Ago
Save/load string table to disk in saves Throw error when creating entity with matching ID of existing entity Entity prefab names use stringtable instead of sending string name Protocol++
10 Years Ago
Updated ignore.conf
10 Years Ago
Implemented BudgetBoy.Image resource saving.
10 Years Ago
Latest dll versions.
10 Years Ago
Added a dialog to select package save destination and fixed an error when opening more than one game project.
10 Years Ago
Added a button to create packages.
10 Years Ago
Basic game packaging implemented.
10 Years Ago
Temporary files are now properly ignored during script compilation.
10 Years Ago
Initial framework files.
10 Years Ago
Added dev.sampling X to enable downsampling (X = 2 means 200% rendering res, downsampled to 100%) Reverted tonemapping since adaptive algorithms are broken on OS X (Unity bug submitted + confirmed)
10 Years Ago
TOD settings tweaks. Tweaked daytime color grading LUT. Camera post tweaks.
10 Years Ago
removed an obscenely named test function
10 Years Ago
arcade prototype
10 Years Ago
Made changes to HEM. It's now a lot nicer! Final step is to work out uvs PROPERLY and to work out what happens when direction of the road edge needs to change ?! Then do some more debugging and re add nice mesh generation with properties!
10 Years Ago
10 Years Ago
Minh Le vs Unity IK system. Round 2
10 Years Ago
Updated tonemapping, some post FX tweaks and TOD settings. Added script to update water reflection color from TOD ambient light.
10 Years Ago
Merge from /main/shinyspherelp
10 Years Ago
Fixed seeker materials not being updated when hit.
10 Years Ago
Merge from /main/shinyspherelp
10 Years Ago
Included prefab and material changes.
10 Years Ago
Ensured shared meshes are used for spheres.
10 Years Ago
Added a fallback sphere renderer for non-D3D systems.
10 Years Ago
fixed some errors with some of the animations missing the l_prop / r_prop bone. Fuck Dat shit YO
10 Years Ago
Set daytime shadow strength back to 1.0 and adjusted lighting to compensate. Should result in better lighting for interiors.
10 Years Ago
tweaked the rifle animations so they jive better with the Unity IK system
10 Years Ago
Some shader cleanup.
10 Years Ago
Added debug mode to PVT_Control; shows either diffuse, normal, shaded normal, height or gloss
10 Years Ago
Tweaked PVT; added TestProcedural_PVT map
10 Years Ago
Fixed depth for the GLSL version of the sphere shader.
10 Years Ago
made some tweaks to the player + rifle animations (they should be pointing straight ahead now)
10 Years Ago
Minor prefab fixes
10 Years Ago
10 Years Ago
Commiting updates to holdtype source anims
10 Years Ago
Reduced log thickness on building pieces. Replaced frame meshes. Reworked materials for building pieces. Reaplaced nighttime LUT image. Some things may be ugly.
10 Years Ago
Added initial player pickaxe deploy anim
10 Years Ago
updates to player pickaxe idle & attack anims
10 Years Ago
updates to torch player anims