userElliotHcancel
branchrust_reboot/main/waterwheel_deployablecancel

59 Commits over 182 Days - 0.01cph!

47 Days Ago
shorten io info text for scaling issues
47 Days Ago
merge from waterwheel_headbob
48 Days Ago
fix label of new io info on item
48 Days Ago
remove debug
48 Days Ago
merge from main
48 Days Ago
Added more to waterwheel item powergen info, added warning on waterwheel for when waterflow is missing/blocked
49 Days Ago
protection update from feedback
49 Days Ago
actual fix fire damage, ty aron
49 Days Ago
horse no go in water wheel, adjust eyepos for less potbelly
49 Days Ago
resize gibs
49 Days Ago
merge from main
53 Days Ago
add convar for wheel budgeted work queue ms
53 Days Ago
fix particle playing out of water, fix guide size
53 Days Ago
merge from main
54 Days Ago
support for manual use water particles with water height adapt
54 Days Ago
basic hookup of visual effects
54 Days Ago
merge from main
54 Days Ago
change sound class of idle accent sound
55 Days Ago
fix bounds after downscale + snapping changes
55 Days Ago
merge from waterwheel_downscale_option
55 Days Ago
enable snapping, fix bounds
55 Days Ago
fix sound occlusion
56 Days Ago
move audio deploy to rpc (for now), code gen
56 Days Ago
merge from main
56 Days Ago
generate icon
56 Days Ago
remove debugging ddraw, compiler issue
56 Days Ago
Add condition to waterwheel item, retained when picked up
57 Days Ago
fix missing ! from refactor
57 Days Ago
merge from main
59 Days Ago
move in checks for placement, should be even easier to place on sloped surfaces
59 Days Ago
merge from hamster_water_wheel
59 Days Ago
merge from main
59 Days Ago
Drain calories and hydration while running, when too low on calories prevent running on the wheel with a toast to show reason
2 Months Ago
Water wheel server methods moved to budgeted queue, better cached performance of water blocking check, renamed item asset
2 Months Ago
Add check for waterflow being blocked by buildings/deployables/etc...
2 Months Ago
more waterwheel fixes: - increased prevent build size again, missed backside before - fix animation bug where player wouldnt run - apply squashed mountable eye pos change
2 Months Ago
waterwheel fixes: - added blocked warning when wearing incompatible clothes - fix blockbuilding volumes - fix rotation of manual use - fix can pickup with player mounted - add new protection asset, guns can damage now
2 Months Ago
Fix wheel spinning only one way, fix groundwatch, improve caching of mountable reference, fix mountable menu override
2 Months Ago
manifest
2 Months Ago
merge from main
2 Months Ago
fixed check for is in lake
2 Months Ago
code clean up and refactor for better ocean/river/lake waterflow calculations
2 Months Ago
easier deployment on sloped river banks, improve river checking
2 Months Ago
Collision fixes, cannot mount from non-open side, stop wheels from generating power in ocean and lakes
2 Months Ago
fix dot product water direction to be absolute, in case wheel is rotated the other way
2 Months Ago
collision fix for mounting on not open side, fix for oceans not rocking wheel back and forth
2 Months Ago
fix wheel spinning properly in rivers
2 Months Ago
remove janky temp sounds
2 Months Ago
turn off can wield while mounted to fix animation issues (temporarily), fix prefab
2 Months Ago
bounds fixes for IO bug, minor code cleanup