userElliotHcancel
reporust_rebootcancel

609 Commits over 274 Days - 0.09cph!

6 Months Ago
Fix colourpicker enable bug, fix texture clear button
6 Months Ago
Obfuscation changes recommended by Rohan
7 Months Ago
Add override for custom workshop icon, more UI tweaks to update styling and improve UX
7 Months Ago
Add texture size text, add scrollbar for editing panel, convert more components to FlexElement
7 Months Ago
Disable workshop voting buttons when creating a skin
7 Months Ago
Update scene control buttons to RustButtons with updated styling
7 Months Ago
Add button to toggle off player model when viewing skins
7 Months Ago
Add search bar for list, tweak style of the item selection after changes
7 Months Ago
Switched out dropdown item type selector for a list with updated styling
7 Months Ago
fix rotatable painting socket angle values
7 Months Ago
merge from rotatable_paintings -> main
7 Months Ago
move colorpicker to separate assembly, refactor some jank third party code
7 Months Ago
Rotatable paintings and signs, during deployment and keybinds in painting menu
7 Months Ago
fix rain button not displaying particles, added parameter to set initial rotation when loading objects into scene
7 Months Ago
Add toggle for DepthOfField in workshop scene, add tooltips to all control toggles
7 Months Ago
merge from workshop_colourpicker -> main
7 Months Ago
fix compiler errors
7 Months Ago
Fix color picker events, upgrade components to look more rust-y
7 Months Ago
Add colourpicker to workshop skin editor, switch skin editing rows to FlexElement
7 Months Ago
Disable HUD overlays while painting (heavy helmet, diving goggles, etc)
7 Months Ago
fix HUD Vitals sorting layer overriding prefab value
7 Months Ago
switch from using string path to GameObjectRef
7 Months Ago
update manifest for client testing projectiles
7 Months Ago
remove generic projectiles, disable first-person visuals for entity
7 Months Ago
update manifest for projectile error
7 Months Ago
fix HoldTypeAnimationOverride, setup for client testing
7 Months Ago
pooled visuals, projectile throwing support, animator fixes, fix entity visual spawning
7 Months Ago
hook into animator and animation events, use per-entity animation parameters
7 Months Ago
WIP on injection of food item data to "snackhub" generic entity and generic viewmodel
7 Months Ago
merge from throwable_eggs
7 Months Ago
merge from hackweek_food_viewmodels
7 Months Ago
init branch for merging
7 Months Ago
merge from main
7 Months Ago
Added stats display row for Anti-vehicle damage, removed vehicle damage from main "Damage" stat
7 Months Ago
added translations
7 Months Ago
fix status effect vitals HUD overlay sorting under heavy helmet
7 Months Ago
change sleeping player collider to x-axis capsule, to save on vertical space
7 Months Ago
move sleeping player collider out of the ground (TENTATIVE), fix waterlevel capsule math with small height values
7 Months Ago
fix for pooled random bone rotations on mannequin
7 Months Ago
Fix wearables with random parts/colours not working on mannequins
7 Months Ago
take 2 on tentative pooling fix for mannequin posing
7 Months Ago
subtract commit 129922, includes extra files
7 Months Ago
tentative pooling issue fix for mannequin
7 Months Ago
fix censornudity convar NRE with mannequins
7 Months Ago
Updated mannequin part paths
7 Months Ago
Add playermodel LOD override for Mannequin
7 Months Ago
merge from fix_metalplate_icon --> main
7 Months Ago
Enable read/write for metal plate torso model
7 Months Ago
merge from respawn_wet_proposed_fix --> main
7 Months Ago
adjust shore epsilon for terrain-water check