709 Commits over 335 Days - 0.09cph!
move scoring to in-world screen to prepare for chalkboard,
scoreboard working for 1p and 2p games,
- refactored to keep track of scores per turn, for better easier handling on scoreboard and coming in/out of network range
fixes to 2player games
- no longer have to wait for both players to register to the game, only 1 is needed.
- 1st player takes their turn, then the next player to mount registers as 2nd player and takes their turn afterwards
- fixed nonregistered players being able to play/mount, and added convar for being able to play 2p against yourself (for debugging)
- various other fixes
rebased darts_game branch
fix protobufs on game_room_dlc branch
merge from game_room_dlc -> darts_game
initial setup of 2 player darts
- refactored the board to be able to instantiate either singleplayer OR 2player darts. singleplayer has leaderboard, 2p does not.
- added interact menu options for starting 1p/2p darts games, as well as options for ending games early
- games no longer end/start when you mount the mountable, you need to use the menu options and then players can mount when it's their turn.
- first pass on 2p game controller
update protobufs for multiplayer support
preparing for multiplayer darts setup:
convert darts game controller to interface, move + rename controller to singleplayer darts controller and implrement interface
darts move ballistically when they dont hit the board
integrate animation subsystem with 3p animator controller and dartboard
start on darts animation subsystem
merge from fix_industrial_efurnace_io_port
merge from fix_industrial_efurnace_io_port
fix industrial electric stove ports, by making new io subent variant.
changed the reskinning logic to work with new io subent (copied from computer station)
merge from workshop_emission_fix_again
Add WorkshopEmissionToggle to basic furnance
Add guard in EmissionToggle to not work while in the workshop (breaks emission colour selecting)
Added workshop emission controls for miner hat, fix error with miner hat in workshop not displaying player model
start on 3p darts animation controller
functional darts 1p viewmodel
add workshop toggle for AK in turret
change waterwheel electric zap sounds to be same occlusion settings as rest of waterwheel sounds
fix water wheel water loop sound class (can occlude now)
merge from workshop_emission_fix_again
workshop emission fix:
when the workshop reads colours on materials that have default HDR emission intensities not equal to 1, it now divides by the default intensity. thus restoring the RGB slider values used in the skin submission.
fix BBQ workshop prefab being closed when publishing
fix power draw for twitch rivals computer desk
clean up thrown darts after a timer
fix 3rd person dart throw
rework checks for determining which player is at the board, now uses userids and cached BasePlayers
fix guard checks for when no player is mounted
restrict some client functions to only work for the mounted player
WIP on networked darts for 3rd person clients,
manifest + codegen
remove passthrough from twitch rivals computer desk
merge from computer_io_no_passthrough
(very minor, parameter change only)
remove computer station passthrough, slightly move input plug to line up better with model
merge from game_room_dlc -> darts_game
only show 5 leaderboard spots
first pass on leaderboard complete, added throw timings in UI
merge from computer_station_IO
computer station only draws power from batteries when in use.