userElliotHcancel

609 Commits over 274 Days - 0.09cph!

9 Days Ago
fix sound occlusion
9 Days Ago
move audio deploy to rpc (for now), code gen
10 Days Ago
Scale down waterwheel 80% to fit in 1x1
10 Days Ago
merge from main
10 Days Ago
generate icon
10 Days Ago
merge from waterwheel_deployable
10 Days Ago
remove debugging ddraw, compiler issue
10 Days Ago
merge from waterwheel_deployable
10 Days Ago
Add condition to waterwheel item, retained when picked up
10 Days Ago
fix missing ! from refactor
10 Days Ago
merge from main
13 Days Ago
fix manifest after merge squashed
13 Days Ago
move in checks for placement, should be even easier to place on sloped surfaces
13 Days Ago
merge from waterwheel_deployable
13 Days Ago
merge from hamster_water_wheel
13 Days Ago
merge from main
13 Days Ago
merge from main
13 Days Ago
grid fixes, added prefab and hooked everything up, marked junk items as junk, convars are saved now added convar for debugging logs
13 Days Ago
add convars for: disabling completely, area radius, duration, # of successes until overfished
13 Days Ago
merge from waterwheel_deployable
13 Days Ago
Drain calories and hydration while running, when too low on calories prevent running on the wheel with a toast to show reason
14 Days Ago
Water wheel server methods moved to budgeted queue, better cached performance of water blocking check, renamed item asset
15 Days Ago
merge from waterwheel_deployable
15 Days Ago
Add check for waterflow being blocked by buildings/deployables/etc...
15 Days Ago
more waterwheel fixes: - increased prevent build size again, missed backside before - fix animation bug where player wouldnt run - apply squashed mountable eye pos change
16 Days Ago
merge from waterwheel_deployable
16 Days Ago
waterwheel fixes: - added blocked warning when wearing incompatible clothes - fix blockbuilding volumes - fix rotation of manual use - fix can pickup with player mounted - add new protection asset, guns can damage now
16 Days Ago
merge from waterwheel_deployable
16 Days Ago
Fix wheel spinning only one way, fix groundwatch, improve caching of mountable reference, fix mountable menu override
17 Days Ago
merge from waterwheel_deployable
17 Days Ago
manifest
17 Days Ago
WIP on fishing changes - Add overfishing: catching too many fish in a given area will overfish it, making only junk items come up on subsequent casts (many convars to come, it will be highly configurable do not worry) - Deepsea fishing has better results, low tier fish removed from the fishing loot pool
17 Days Ago
merge from main
17 Days Ago
fixed check for is in lake
17 Days Ago
code clean up and refactor for better ocean/river/lake waterflow calculations
20 Days Ago
easier deployment on sloped river banks, improve river checking
20 Days Ago
Collision fixes, cannot mount from non-open side, stop wheels from generating power in ocean and lakes
21 Days Ago
fix dot product water direction to be absolute, in case wheel is rotated the other way
21 Days Ago
collision fix for mounting on not open side, fix for oceans not rocking wheel back and forth
21 Days Ago
fix wheel spinning properly in rivers
22 Days Ago
remove janky temp sounds
23 Days Ago
turn off can wield while mounted to fix animation issues (temporarily), fix prefab
23 Days Ago
bounds fixes for IO bug, minor code cleanup
23 Days Ago
merge from furnace_workshop_fx
27 Days Ago
manifest, bounds fixes, guide fixes
27 Days Ago
fix animator after merge conflicts, fixed wheel rotation and mount positioning
27 Days Ago
Add missing lod2 to emission toggle
28 Days Ago
replace temp wheel art with new models, update manifest
28 Days Ago
merge from hamster_water_wheel -> waterwheel_deployable
28 Days Ago
merge from main