1,144 Commits over 457 Days - 0.10cph!
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remove toggle option for neutral light, it's stuck on in rrp for now
merge from critter_animals
fix turtle error log
- swimming NPCs no longer pause their navmeshagent, the agent is disabled but required on the prefab for other dependencies
merge from critter_animals
fix critter bugs
- frog animator error on spawn/despawn
- spamming log for turtles when unpausing
- jellyfish population not spawning in jellyfish
merge from Livestock_animals
merge from critter_animals
add transition from startle->flee state for when critters get hurt while they are currently startled
add step height to crabs so they dont glitch up cliffs and things
add another batched raycast to the crabs for obstacle avoidance so they dont glitch into walls
add crabs/jellyfish swarm scripts to budgeted queue
fix crabs glitchy leg speeds (i think)
replace jellyfish water checks with a batched version
fix frog long first jump
fix pooled frog stuck in dead animation
reduce critter health 200 -> 60(frogs) - 100(rabbits)
turtles unchanged, they have a shell
merge from Livestock_animals
merge from critter_animals
merge from critter_animals
merge from Livestock_animals
merge from Livestock_animals
add crabs audio integration
merge from critter_animals
add "ally" status for some critters with other creatures
- noone attacks crabs (they dont have hitbox anyways)
- stags, boars, and bulls dont attack critters
crabs dont spawn in ocean where there's no navmesh
frogs that die while swimming play swimming death anim
frogs transition to swimming animation better
comment out unused frog interest
merge from critter_animals
improve frog hopping ends using distance syncvar, to stop the final hop when not necessary
add singular crab prefab (mostly for media capturing)
merge from critter_animals
fix crabs LOD
add physics materials to critters
exclude player movement and player (server) from collision layers so critters dont move players around
merge from JellyfishShader_edit
merge from Livestock_animals
merge from critter_animals
merge from critter_animals
add warning ignore for compiler fix
fis hitboxes and death anim loops
WIP trying to fix frog animation
merge from Livestock_animals
merge from jellyfish_swarms -> critter_animals
reduce time for deactivate recheck when deactivated
run DoPrepare on SpawnHandlersm to add all critter population files,
minor code cleanup
add tilt when moving, movement/swim speed influences other animation parameters
First pass on jellyfish swarms