699 Commits over 304 Days - 0.10cph!
integrate animation subsystem with 3p animator controller and dartboard
start on darts animation subsystem
merge from fix_industrial_efurnace_io_port
merge from fix_industrial_efurnace_io_port
fix industrial electric stove ports, by making new io subent variant.
changed the reskinning logic to work with new io subent (copied from computer station)
merge from workshop_emission_fix_again
Add WorkshopEmissionToggle to basic furnance
Add guard in EmissionToggle to not work while in the workshop (breaks emission colour selecting)
Added workshop emission controls for miner hat, fix error with miner hat in workshop not displaying player model
start on 3p darts animation controller
functional darts 1p viewmodel
add workshop toggle for AK in turret
change waterwheel electric zap sounds to be same occlusion settings as rest of waterwheel sounds
fix water wheel water loop sound class (can occlude now)
merge from workshop_emission_fix_again
workshop emission fix:
when the workshop reads colours on materials that have default HDR emission intensities not equal to 1, it now divides by the default intensity. thus restoring the RGB slider values used in the skin submission.
fix BBQ workshop prefab being closed when publishing
fix power draw for twitch rivals computer desk
clean up thrown darts after a timer
fix 3rd person dart throw
rework checks for determining which player is at the board, now uses userids and cached BasePlayers
fix guard checks for when no player is mounted
restrict some client functions to only work for the mounted player
WIP on networked darts for 3rd person clients,
manifest + codegen
remove passthrough from twitch rivals computer desk
merge from computer_io_no_passthrough
(very minor, parameter change only)
remove computer station passthrough, slightly move input plug to line up better with model
merge from game_room_dlc -> darts_game
only show 5 leaderboard spots
first pass on leaderboard complete, added throw timings in UI
merge from computer_station_IO
computer station only draws power from batteries when in use.
fix workshop emission intensity getting/setting
first pass on leaderboard, still WIP
fix ColorEx WithHDRIntensity, missing alpha copying
Add throw timer, if the timer runs out before you click to throw, it'll throw for you
- reticle changes colour and flashes when low time
- UI has timer text display
switched to ReplicatedVars, compiler fixes, adjustments to separate client and server code
added more parameters to equations for getting score area on the board, to account for non-standard board shapes.
added a gizmo to view scoring areas, toggleable so you can match the math to the mesh
More darts improvements
- fix reticle accuracy and use animation curve for smoothness
- improve ui, add focus bar to be able to visual how much focus you have left
- added zoom option for seeing board closer while still maintaining throw distance
- fix scoring for ending turn on 1 point left, and small refactor for ending on bullseye counting as double
- add more convars for playtest tweaking
scoring fixes, first pass on basic ui for seeing scores
first pass of dart projectile prefab, with lerping animation curve movement (clientside only rn)
connected all parts together usin the board entity as the middle layer with RPCs
(controller -> board -> reticle -> board -> dart -> board -> controller)