928 Commits over 365 Days - 0.11cph!
merge from PlayerMaintainedMonuments -> main
merge from main -> PlayerMaintainedMonuments
merge from water_treatment_plant_maintainables
Water Treatment Plant S2P with hlods (if something goes wrong, this is safe to revert)
updated scene with lighting changes, removed junk clipping into water tank blades
hook up water treatment plant lighting to powergrid generator
merge from PlayerMaintainedMonuments
add a howtoplay translatable canvas onto new sticky note on the board
properly translate some missed elements
default names of "Player1" -> "P1" until name is fetched
Dartboards can now be placed on boats
Transposed everything to work with local space instead of world space, to reduce floating point inaccuracies of darts (also had to happen for boats)
Reduced artifical tilt of darts, so they look more accurately placed
fix sockets of dartboard for better placement
dartboard prefab fixes
- fix bullseye boom particles playing on show
- fix realmed remove not removing Client child object
added lit variant of text for dartboards
(still quite bright in darkness)
fix NRE that was breaking demos
merge the 3 watercatcher entities on the water pipes into 1 entity with 3 outputs
tripled the water production stats to match
merge from PlayerMaintainedMonuments
merge from water_treatment_plant_maintainables
Waterpipes now avoid monuments when trying to place, by checking against 2x Bounds, so they won't be inside preventBuilding zones
Increased spawning of waterpipes to compensate for no monument ones, made more consistent: 50+30dither -> 25+10dither
Fix watercatcher flag conflict
added convar that prints how many water catchers are registered to the WTP broadcaster "watertreatmentswitchbroadcast.get_num_listeners"
merge from PlayerMaintainedMonuments
update reticle with new shader
add CanvasLOD to score panels
decrease default timeout from 4min -> 3min
when game is over, players not registered can clear the board
merge from game_room_dlc -> darts_game
merge from water_treatment_plant_maintainables
fix waterpipes audio order of operations
- multiple spouts were playing duplicate audio, using silent prefab variant
- fixed audio happening when water was in spout, but not producing (now it wont)
- extended preventbuild volume lower
- try fix ambient audio pool error
- manifest
merge from PlayerMaintainedMonuments
merge from gas_station_maintainables
save changes to scene + gas station S2P
fix gas station kill colliders again
adjusted collider positioning and size
now kills any other type of vehicles
- like horses, bikes, and others that could be physics glitched
merge from PlayerMaintainedMonuments
merge from airfield_maintainable_features
polish up airfield terminals
- fix pressing button stopping charging
- added "losing charge" state to screens
- missing emission toggle
- remove activation button from airdrop terminal (from playtest feedback), still present on chinook terminal
- clean up airfield maintainables prefab
merge from PlayerMaintainedMonuments
update prefab in scene, + airfield S2P
Added first pass of screens to the airfield terminals
- conditional contents based on charge
- switched Charge variable to syncvar, cleaner and better hooks
- added first pass of hook-ups for sounds, when ready
- fixed chargeupIO decaying charge code, not a bug but oddly inconsistent
- reworked prefab for airfield maintainables, moved everything around according to feedback
- added + improved testing convars for the two terminals
merge from PlayerMaintainedMonuments
merge from gas_station_maintainables
fix car being killed when driving onto ramp
adjust carlift health, re-apply immortal protection properties
merge from PlayerMaintainedMonuments
merge from water_treatment_plant_maintainables
adjust water clearing curve
revert terrain anchors, was causing no pipes to be spawned
add more terrain anchors to accomodate new model terrain
move waterpipe in WTP scene + S2P WTP
integrate waterbody shader with water tank spinup time
add testing convar for forcing tank pressure "watertreatmentwatertank.force_pressure <pressure>"
remove unused prefab
reduce size of colliders on water spouts