userElliotHcancel

928 Commits over 365 Days - 0.11cph!

Yesterday
merge from PlayerMaintainedMonuments -> main
Yesterday
merge from main -> PlayerMaintainedMonuments
Yesterday
merge from water_treatment_plant_maintainables
Yesterday
Water Treatment Plant S2P with hlods (if something goes wrong, this is safe to revert)
Yesterday
updated scene with lighting changes, removed junk clipping into water tank blades
Yesterday
hook up water treatment plant lighting to powergrid generator
Yesterday
merge from PlayerMaintainedMonuments
Yesterday
merge from game_room_dlc
Yesterday
merge from darts_game
Yesterday
add a howtoplay translatable canvas onto new sticky note on the board properly translate some missed elements default names of "Player1" -> "P1" until name is fetched
Yesterday
merge from game_room_dlc
Yesterday
Dartboards can now be placed on boats Transposed everything to work with local space instead of world space, to reduce floating point inaccuracies of darts (also had to happen for boats) Reduced artifical tilt of darts, so they look more accurately placed
Yesterday
fix sockets of dartboard for better placement
Yesterday
dartboard prefab fixes - fix bullseye boom particles playing on show - fix realmed remove not removing Client child object
Yesterday
added lit variant of text for dartboards (still quite bright in darkness)
Yesterday
fix NRE that was breaking demos
2 Days Ago
merge from game_room_dlc
2 Days Ago
merge from main
2 Days Ago
merge the 3 watercatcher entities on the water pipes into 1 entity with 3 outputs tripled the water production stats to match
2 Days Ago
merge from PlayerMaintainedMonuments
3 Days Ago
merge from water_treatment_plant_maintainables
3 Days Ago
Waterpipes now avoid monuments when trying to place, by checking against 2x Bounds, so they won't be inside preventBuilding zones Increased spawning of waterpipes to compensate for no monument ones, made more consistent: 50+30dither -> 25+10dither Fix watercatcher flag conflict added convar that prints how many water catchers are registered to the WTP broadcaster "watertreatmentswitchbroadcast.get_num_listeners"
3 Days Ago
merge from PlayerMaintainedMonuments
4 Days Ago
merge from darts_game
4 Days Ago
update reticle with new shader add CanvasLOD to score panels decrease default timeout from 4min -> 3min when game is over, players not registered can clear the board
4 Days Ago
merge from game_room_dlc -> darts_game
4 Days Ago
merge from main
4 Days Ago
merge from water_treatment_plant_maintainables
4 Days Ago
fix waterpipes audio order of operations - multiple spouts were playing duplicate audio, using silent prefab variant - fixed audio happening when water was in spout, but not producing (now it wont) - extended preventbuild volume lower - try fix ambient audio pool error - manifest
4 Days Ago
merge from PlayerMaintainedMonuments
4 Days Ago
merge from gas_station_maintainables
4 Days Ago
save changes to scene + gas station S2P
4 Days Ago
fix gas station kill colliders again adjusted collider positioning and size now kills any other type of vehicles - like horses, bikes, and others that could be physics glitched
4 Days Ago
merge from PlayerMaintainedMonuments
4 Days Ago
merge from airfield_maintainable_features
4 Days Ago
polish up airfield terminals - fix pressing button stopping charging - added "losing charge" state to screens - missing emission toggle - remove activation button from airdrop terminal (from playtest feedback), still present on chinook terminal - clean up airfield maintainables prefab
4 Days Ago
merge from PlayerMaintainedMonuments
5 Days Ago
update prefab in scene, + airfield S2P
5 Days Ago
Added first pass of screens to the airfield terminals - conditional contents based on charge - switched Charge variable to syncvar, cleaner and better hooks - added first pass of hook-ups for sounds, when ready - fixed chargeupIO decaying charge code, not a bug but oddly inconsistent - reworked prefab for airfield maintainables, moved everything around according to feedback - added + improved testing convars for the two terminals
5 Days Ago
merge from PlayerMaintainedMonuments
5 Days Ago
merge from gas_station_maintainables
5 Days Ago
fix car being killed when driving onto ramp adjust carlift health, re-apply immortal protection properties
5 Days Ago
merge from PlayerMaintainedMonuments
5 Days Ago
merge from water_treatment_plant_maintainables
5 Days Ago
5 Days Ago
revert terrain anchors, was causing no pipes to be spawned
5 Days Ago
add more terrain anchors to accomodate new model terrain
5 Days Ago
move waterpipe in WTP scene + S2P WTP
5 Days Ago
integrate waterbody shader with water tank spinup time add testing convar for forcing tank pressure "watertreatmentwatertank.force_pressure <pressure>" remove unused prefab reduce size of colliders on water spouts