userElliotHcancel

720 Commits over 335 Days - 0.09cph!

3 Days Ago
merge from airfield_maintainable_features -> PlayerMaintainedMonuments
3 Days Ago
airfield scene to prefab - added mockup maintanables to monument for playtesting
3 Days Ago
fixes and improvements, created mockup prefab for playtesting
4 Days Ago
First pass on airfield maintainable monument terminals - 1st terminal increases air drop event timer tick rate (2x speed on countdown) - 2nd terminal calls in a chinook to drop a crate at specified drop zone (or redirects if already present) Will hook into power grid, with fuse "puzzle" to choose between terminal options
9 Days Ago
fix for last thrown dart in 2p counting as next players first throw
9 Days Ago
fix scoreboard not updating for 2nd player potential fix camera bug by removing viewmodel camera bone animation
9 Days Ago
integrated new dartboard model
11 Days Ago
compiler fixes
11 Days Ago
fixes and improved QoL - starting and ending game happens in interact menu of the board, not the mountable mat - updating score timer happens when you step on and off mat, so stepping off pauses the timer and doesnt ruin leaderboard run - fixed scoring issue on winning turn - added game over panel to score panel, otherwise there was no indication a game was done - fixed UI to show loaderboard time instead of scoring (as scoring is now in world) - mounting/dimounting sends network update to board, so it can display changes on clients - added player name to score cards - fix playerdata states not being set properly
12 Days Ago
debugging options for seeing thrown darts in debugcam, fixed logs, fixed prefabs of scoreboards, fix crashing in 2p postgame
12 Days Ago
fix 3p animations facing sideways oddly (turn off SpineIK on animation subsystem, apply extra rotation to anims)
13 Days Ago
move scoring to in-world screen to prepare for chalkboard, scoreboard working for 1p and 2p games, - refactored to keep track of scores per turn, for better easier handling on scoreboard and coming in/out of network range fixes to 2player games - no longer have to wait for both players to register to the game, only 1 is needed. - 1st player takes their turn, then the next player to mount registers as 2nd player and takes their turn afterwards - fixed nonregistered players being able to play/mount, and added convar for being able to play 2p against yourself (for debugging) - various other fixes
16 Days Ago
rebased darts_game branch
16 Days Ago
fix protobufs on game_room_dlc branch
16 Days Ago
merge from game_room_dlc -> darts_game
16 Days Ago
merge from main
18 Days Ago
initial setup of 2 player darts - refactored the board to be able to instantiate either singleplayer OR 2player darts. singleplayer has leaderboard, 2p does not. - added interact menu options for starting 1p/2p darts games, as well as options for ending games early - games no longer end/start when you mount the mountable, you need to use the menu options and then players can mount when it's their turn. - first pass on 2p game controller
19 Days Ago
update protobufs for multiplayer support
19 Days Ago
preparing for multiplayer darts setup: convert darts game controller to interface, move + rename controller to singleplayer darts controller and implrement interface
20 Days Ago
Clean up completed todos
20 Days Ago
darts move ballistically when they dont hit the board
23 Days Ago
integrate animation subsystem with 3p animator controller and dartboard
23 Days Ago
start on darts animation subsystem
23 Days Ago
merge from game_room_dlc
23 Days Ago
merge from main
24 Days Ago
merge from fix_industrial_efurnace_io_port
24 Days Ago
fix pooling leak
24 Days Ago
merge from fix_industrial_efurnace_io_port
24 Days Ago
fix industrial electric stove ports, by making new io subent variant. changed the reskinning logic to work with new io subent (copied from computer station)
24 Days Ago
merge from workshop_emission_fix_again
24 Days Ago
Add WorkshopEmissionToggle to basic furnance Add guard in EmissionToggle to not work while in the workshop (breaks emission colour selecting) Added workshop emission controls for miner hat, fix error with miner hat in workshop not displaying player model
24 Days Ago
start on 3p darts animation controller
25 Days Ago
functional darts 1p viewmodel
25 Days Ago
add workshop toggle for AK in turret
26 Days Ago
WIP Darts Viewmodels
26 Days Ago
merge from game_room_dlc
26 Days Ago
merge from main
26 Days Ago
change waterwheel electric zap sounds to be same occlusion settings as rest of waterwheel sounds
26 Days Ago
fix water wheel water loop sound class (can occlude now)
26 Days Ago
merge from workshop_emission_fix_again
26 Days Ago
workshop emission fix: when the workshop reads colours on materials that have default HDR emission intensities not equal to 1, it now divides by the default intensity. thus restoring the RGB slider values used in the skin submission.
26 Days Ago
fix BBQ workshop prefab being closed when publishing
37 Days Ago
fix power draw for twitch rivals computer desk
37 Days Ago
clean up thrown darts after a timer
37 Days Ago
fix 3rd person dart throw
37 Days Ago
cleanup, compiler fix
37 Days Ago
rework checks for determining which player is at the board, now uses userids and cached BasePlayers
37 Days Ago
fix guard checks for when no player is mounted
38 Days Ago
restrict some client functions to only work for the mounted player
38 Days Ago
WIP on networked darts for 3rd person clients, manifest + codegen