996 Commits over 396 Days - 0.10cph!
merge from Squirrel_test -> critter_animals
merge from Rabbit_test -> critter_animals
add WIP frog "interested" state, which currently makes it look for shallow water and then start croaking
merge from Frog_Branch -> critter_animals
fix animations of frogs not playing, skating sideways, and movement speed issues
first pass on critter animals general setup
starting with the frog 🐸
merge from Livestock_animals
merge from wtp_maintainables_rework
merge from waterpipe_spawning_rework
- Water pipes now spawn along the road spline similarly to how monuments do, making them more consistent in spawning, and more predictable
- Pipes now avoid Monument Prevent Building colliders themselves instead of the Boundsx2 of the Monument
- Lessened restrictions on terrain when determining where the pipes can spawn
- Tuned up the pipes prefab, removed some anchors, fixed terrain raise/set order, etc...
tweak numbers for generation distances
switch monument avoidance to use PreventBuildingMonumentTag static registry instead of using monuments Bounds * 2
cleanup and set values to palce pipes closer together, still only 20 on 4k map
initial pass at reworking how pipes spawn along roads
merge from darts_leaderboard_fixes
pooling fix, enables pooling on thrown darts
leaderboard fix v2 and streamermode for real on leaderboard and on score cards
Darts fixes
- remove control in UI for zoom
- add streamer mod compat for leaderboard
- attempt leaderboard fix after server restart
fix colourpicker not accepting pasted hexcode inputs
merge from fix_incompatible_paint_colour
Fix colour cookie being passed between painting menus with different colour pallettes
Remove colour picker from pumpkin carving
merge from paintbrush_visualizer
add convar toggle to painting ui for the brush projection
some early returns and caching for performance
fix pumpkin carving double projections and alpha cutoff issue
add files missed in previous commit
First pass on showing brush outline while painting
merge from fix_airfield_powergrid_indicators
apply to scene, S2P airfield
better fix, 3 lights on bottom for door and improved scaling
merge from existing fix branch: airfield_powergrid_light_fix
merge from fix_airfield_powergrid_indicators
fix offcenter and upsidedown airfield powergrid indicators
apply prefab to scene, S2P Gas Station
fix gas station better loot spawns not respawning after server restart
Water Treatment Plant Maintainables Rework (from helk feedback)
- each wheel turned fully adds 180 pressure, which is now equivalent to 3 hours of water flow
- max pressure of the tank increased to 360, decay changed to 1/minute
- water output per minute scales linearly with pressure in the tank, from 0 to a ConVar configurable amount (default 1020/minute at full pressure)
- when pressure falls to 0, water flow stops and the water in the pipes begins to evaporate at a rate of 200/minute
- (WIP) number roughly balance out to a fully pressurized water pipe being 2x as good as a freshwater pump, including IO push/autofilling numbers
merge from airfield_maintainable_features
apply prefab changes with S2P Airfield
adjust door manipulator to connect to powergrid indicator wires
merge from PlayerMaintainedMonuments
merge from PlayerMaintainedMonuments
merge from airfield_maintainabled_features
Add airfield call check to StateThink of DropCrate, so it can now interrupt dropping in other monuments
Ingore drop timeout timer when airfield call is active and unassigned
merge from airfield_maintainable_features
switch airfield indicator lights back to green from feedback
merge from fix_workshop_list_height
fixed workshop list not auto-expanding height