userElliotHcancel

1,152 Commits over 457 Days - 0.11cph!

Today
first pass on painting/tattoo stencils - stencils can be stamped onto the body as tattoos - stencils are in full RGB colour, tintable, and can be greyscaled
Yesterday
first pass on restore tool - old tattoos that are faded can be painted with this tool to restore their colour to full without needing to be fully redrawn
Yesterday
tattoo fixes - clamp tattoo brush size 1.0-5.0, doesnt use painting convar - zoom scaling clamp, so you cant get as far out but can also go closer than usual for fine detail - brushes now scale independent of zoom in tattooing, this does make performance a little worse, but fixes when the paint stamp doesnt cover enough of the uv and becomes spotty. WIP still - uv buffer now samples some of the uv pixels around the current target to try to smooth out and match seams where the uv resolutions dont match (like where the head meets torso etc..)
Yesterday
first pass on tattoo layering - 2 layers, 1 "base" layer which is fixed onto the player model, 1 which is edited during a painting session - tattoo compositor merges the editing layer onto the base layer when exiting the menu or saving - fade is applied to base layer, and baked into the png when merging downwards - rads add fade to the base layer visually with a parameter, which is only baked in during a merge - reworked to accomodate a separate player sending the tattoo edits to the other for saving (bc tattoo chair eventually) - moved more code to serverside to allow for direct painting communication between 2 clients
9 Days Ago
fix tattoos not saving between client-server properly
9 Days Ago
merge from tattoos_revived -> tattoos
9 Days Ago
First pass at working tattoos again - Had to change UVRender shaders "ObjectId" to "PaintObjectId" to avoid Unity conflict to fix face tattoos - Face tattoos use UV1 instead of UV0, for after the player update - set resolutions to 512x512 for face and 2048x1024 for body tattoos
9 Days Ago
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13 Days Ago
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15 Days Ago
remove toggle option for neutral light, it's stuck on in rrp for now
15 Days Ago
merge from main
15 Days Ago
merge from critter_animals
15 Days Ago
fix turtle error log - swimming NPCs no longer pause their navmeshagent, the agent is disabled but required on the prefab for other dependencies
16 Days Ago
merge from critter_animals
16 Days Ago
fix critter bugs - frog animator error on spawn/despawn - spamming log for turtles when unpausing - jellyfish population not spawning in jellyfish
16 Days Ago
merge from Livestock_animals
17 Days Ago
merge from critter_animals
17 Days Ago
add transition from startle->flee state for when critters get hurt while they are currently startled
17 Days Ago
add step height to crabs so they dont glitch up cliffs and things add another batched raycast to the crabs for obstacle avoidance so they dont glitch into walls add crabs/jellyfish swarm scripts to budgeted queue fix crabs glitchy leg speeds (i think) replace jellyfish water checks with a batched version
17 Days Ago
fix frog long first jump fix pooled frog stuck in dead animation
17 Days Ago
frog size x1.2
17 Days Ago
reduce critter health 200 -> 60(frogs) - 100(rabbits) turtles unchanged, they have a shell
20 Days Ago
merge from Livestock_animals
20 Days Ago
merge from critter_animals
20 Days Ago
jobs error fix
20 Days Ago
merge from critter_animals
20 Days Ago
merge from Livestock_animals
20 Days Ago
fix after merge conflict
20 Days Ago
merge from Livestock_animals
20 Days Ago
add crabs audio integration
20 Days Ago
compiler fix
20 Days Ago
merge from critter_animals
20 Days Ago
add "ally" status for some critters with other creatures - noone attacks crabs (they dont have hitbox anyways) - stags, boars, and bulls dont attack critters
20 Days Ago
crabs dont spawn in ocean where there's no navmesh frogs that die while swimming play swimming death anim frogs transition to swimming animation better
21 Days Ago
comment out unused frog interest
21 Days Ago
merge from critter_animals
21 Days Ago
improve frog hopping ends using distance syncvar, to stop the final hop when not necessary
21 Days Ago
add singular crab prefab (mostly for media capturing)
21 Days Ago
merge from critter_animals
21 Days Ago
fix crabs LOD add physics materials to critters exclude player movement and player (server) from collision layers so critters dont move players around
21 Days Ago
merge from JellyfishShader_edit
21 Days Ago
merge from Livestock_animals
22 Days Ago
fix frog swimming anims
22 Days Ago
compiler fix
22 Days Ago
merge from critter_animals
22 Days Ago
merge from critter_animals
22 Days Ago
add warning ignore for compiler fix
22 Days Ago
fis hitboxes and death anim loops