branchrust_reboot/main/indirect_instancing/batch_renderer_groupcancel
10 Commits over 61 Days - 0.01cph!
Use actual PerInstanceData buffer instead of IndirectArgs in BatchRendererGroup
Merge from /indirect_instancing
Add automatic shader remapping to Indirect Instancing
This also properly initialises BatchRendererGroup, but getting the .bufferHandle requires a Unity mod for the time being.
(need to migrate ComputeBuffer → GraphicsBuffer first)
RRP: Add some DOTS support to Lit vertex shader
Clean up InstanceCreationInfo.material
Set debug labels for indirect instancing buffers
Set up inputs for new RRP compatible standard shader
Create BatchRendererGroup on startup