userFelixcancel
branchrust_reboot/main/indirect_instancingcancel

268 Commits over 304 Days - 0.04cph!

52 Days Ago
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53 Days Ago
Rebase on /main
53 Days Ago
Rebase on /main
53 Days Ago
Remove dead code and other cleanups from the code review
53 Days Ago
Revert shader changes that turned out to be not required for indirect instancing. (I'm glad. They didn't make any sense, either.)
53 Days Ago
Remove old unused LOD fading variant
53 Days Ago
Clean up instancing shader code and remove old instancing code
54 Days Ago
Rebase on /main
54 Days Ago
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54 Days Ago
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55 Days Ago
- Add support for material property blocks in the fallback renderer - Fix retro tool cupboard transparency-related rendering issues
58 Days Ago
Enable more materials for instancing that weren't caught previously because of a buggy automation in indirect instancing tools
58 Days Ago
Linearise colour values before storing them in the instance data buffer
58 Days Ago
Cleanup/polish indirect instancing tools
59 Days Ago
Small Cleanups: - use Mathf.NextPowerOfTwo in BufferList - remove CommandMemoryBase.damage_bitmap - revert changes to MainCamera - remove FormerlySerializedAs in RendererLOD
59 Days Ago
Rebase on current /main
59 Days Ago
Keep instancing disabled by default
59 Days Ago
Strip debug code out into separate files
59 Days Ago
Remove old unused arrays
59 Days Ago
Remove old unused job code
59 Days Ago
- Properly support material property blocks (for real this time) - Disregard LOD minimum distance for the 0th LOD entry to prevent objects hiding from getting too close to them. - Fix ConVars - Various cleanups
60 Days Ago
Split crude profiler and memory tally into separate files as they should
60 Days Ago
- Add more ConVars and explainations to indirect instancing - Disable indirect instancing by default - Disable debug info by default - Fix multiple NREs when returning to the main menu - Add assertions to catch use after free with the crude profiler / memory tally
60 Days Ago
Use burst compiler hints
60 Days Ago
Check for AVX2 support instead of FMA because Burst won't compile for FMA specifically.
2 Months Ago
Enable 3052 materials for instancing
2 Months Ago
Final SIMD frustum culling implementation for x86/AVX and untested implementation for ARM/Neon
2 Months Ago
Fix ARM/Neon SIMD (and non-SIMD) code for frustum culling.
2 Months Ago
Implement NativeArray.ReinterpretLoad() for NativeArray.ReadOnly to avoid triggering concurrency checks.
2 Months Ago
Fix unity_BaseCommandID not being set on Mac
2 Months Ago
Fix stencil buffer incompatibility in Standard and Standard-Terrain
2 Months Ago
Rebase on current /main
2 Months Ago
Merge from ./command_buffer_indirect because I'm stupid
2 Months Ago
Merge from ./command_buffer_indirect
2 Months Ago
Added debug functions to get a list of the largest meshes in VRAM and a counter to keep track of transparent calls in indirect instancing.
3 Months Ago
- Added a crude way to estimate mesh VRAM and RAM usage - Added a command to find duplicate meshes in the instancing system
3 Months Ago
Added a crude profiler that works in release builds
3 Months Ago
More toggleables: merge_damage (fixed), motion_list, remove_queue
3 Months Ago
Split MotionList in separate file
3 Months Ago
- fixed mip level calculation errors for fallback objects - fixed fallback objects not properly updating when in motion
3 Months Ago
fix build
3 Months Ago
Implement texture streaming support for the instanced fallback renderer
3 Months Ago
Remove CombineTrivialDistancesJob
3 Months Ago
Fix NRE when trying to move an instance that previously failed the instancing checks
3 Months Ago
Prepare models and materials for instancing (once again)
3 Months Ago
merge from main
3 Months Ago
Revert other assets
3 Months Ago
Revert materials and models
3 Months Ago
merge from main
3 Months Ago
merge from main