userFelixcancel
branchrust_reboot/main/indirect_instancingcancel

426 Commits over 455 Days - 0.04cph!

7 Months Ago
Set correct mip map bias when using indirect instancing
7 Months Ago
Make sure indirect instancing ConVars are disabled by default and saved
7 Months Ago
Fix a shader error in certain terrain shaders using _SecondaryDetail_Color
7 Months Ago
Rebase on /main
7 Months Ago
Remove RustRenderer (for now)
7 Months Ago
Implement IRefreshable and BroadcastRefresh as a better way to refresh InstancedLODComponent after colour changes.
7 Months Ago
Remove old damage tracker code and rename NativeDamageTracker → DamageTracker
7 Months Ago
Move `autoconnect` variable to `client.autoconnect`.
7 Months Ago
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7 Months Ago
Rebase on /main
7 Months Ago
Rebase on /main
7 Months Ago
Remove dead code and other cleanups from the code review
7 Months Ago
Revert shader changes that turned out to be not required for indirect instancing. (I'm glad. They didn't make any sense, either.)
7 Months Ago
Remove old unused LOD fading variant
7 Months Ago
Clean up instancing shader code and remove old instancing code
7 Months Ago
Rebase on /main
7 Months Ago
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7 Months Ago
- Add support for material property blocks in the fallback renderer - Fix retro tool cupboard transparency-related rendering issues
7 Months Ago
Enable more materials for instancing that weren't caught previously because of a buggy automation in indirect instancing tools
7 Months Ago
Linearise colour values before storing them in the instance data buffer
7 Months Ago
Cleanup/polish indirect instancing tools
7 Months Ago
Small Cleanups: - use Mathf.NextPowerOfTwo in BufferList - remove CommandMemoryBase.damage_bitmap - revert changes to MainCamera - remove FormerlySerializedAs in RendererLOD
7 Months Ago
Rebase on current /main
7 Months Ago
Keep instancing disabled by default
7 Months Ago
Strip debug code out into separate files
7 Months Ago
Remove old unused arrays
7 Months Ago
Remove old unused job code
7 Months Ago
- Properly support material property blocks (for real this time) - Disregard LOD minimum distance for the 0th LOD entry to prevent objects hiding from getting too close to them. - Fix ConVars - Various cleanups
7 Months Ago
Split crude profiler and memory tally into separate files as they should
7 Months Ago
- Add more ConVars and explainations to indirect instancing - Disable indirect instancing by default - Disable debug info by default - Fix multiple NREs when returning to the main menu - Add assertions to catch use after free with the crude profiler / memory tally
7 Months Ago
Use burst compiler hints
7 Months Ago
Check for AVX2 support instead of FMA because Burst won't compile for FMA specifically.
7 Months Ago
Enable 3052 materials for instancing
7 Months Ago
Final SIMD frustum culling implementation for x86/AVX and untested implementation for ARM/Neon
7 Months Ago
Fix ARM/Neon SIMD (and non-SIMD) code for frustum culling.
7 Months Ago
Implement NativeArray.ReinterpretLoad() for NativeArray.ReadOnly to avoid triggering concurrency checks.
7 Months Ago
Fix unity_BaseCommandID not being set on Mac
7 Months Ago
Fix stencil buffer incompatibility in Standard and Standard-Terrain
8 Months Ago
Rebase on current /main
8 Months Ago
Merge from ./command_buffer_indirect because I'm stupid
8 Months Ago
Merge from ./command_buffer_indirect
8 Months Ago
Added debug functions to get a list of the largest meshes in VRAM and a counter to keep track of transparent calls in indirect instancing.
8 Months Ago
- Added a crude way to estimate mesh VRAM and RAM usage - Added a command to find duplicate meshes in the instancing system
8 Months Ago
Added a crude profiler that works in release builds
8 Months Ago
More toggleables: merge_damage (fixed), motion_list, remove_queue
8 Months Ago
Split MotionList in separate file
8 Months Ago
- fixed mip level calculation errors for fallback objects - fixed fallback objects not properly updating when in motion
8 Months Ago
fix build
8 Months Ago
Implement texture streaming support for the instanced fallback renderer