userFelixcancel
branchrust_reboot/main/indirect_instancingcancel

426 Commits over 516 Days - 0.03cph!

1 Year Ago
Revert instancing flags on materials that were using Standard+Wind to their original state.
1 Year Ago
Rebase on /main
1 Year Ago
Rebase on /main
1 Year Ago
Set correct mip map bias when using indirect instancing
1 Year Ago
Make sure indirect instancing ConVars are disabled by default and saved
1 Year Ago
Fix a shader error in certain terrain shaders using _SecondaryDetail_Color
1 Year Ago
Rebase on /main
1 Year Ago
Remove RustRenderer (for now)
1 Year Ago
Implement IRefreshable and BroadcastRefresh as a better way to refresh InstancedLODComponent after colour changes.
1 Year Ago
Remove old damage tracker code and rename NativeDamageTracker → DamageTracker
1 Year Ago
Move `autoconnect` variable to `client.autoconnect`.
1 Year Ago
Rebase on /main
1 Year Ago
Rebase on /main
1 Year Ago
Remove dead code and other cleanups from the code review
1 Year Ago
Revert shader changes that turned out to be not required for indirect instancing. (I'm glad. They didn't make any sense, either.)
1 Year Ago
Remove old unused LOD fading variant
1 Year Ago
Clean up instancing shader code and remove old instancing code
1 Year Ago
Rebase on /main
1 Year Ago
- Add support for material property blocks in the fallback renderer - Fix retro tool cupboard transparency-related rendering issues
1 Year Ago
Enable more materials for instancing that weren't caught previously because of a buggy automation in indirect instancing tools
1 Year Ago
Linearise colour values before storing them in the instance data buffer
1 Year Ago
Cleanup/polish indirect instancing tools
1 Year Ago
Small Cleanups: - use Mathf.NextPowerOfTwo in BufferList - remove CommandMemoryBase.damage_bitmap - revert changes to MainCamera - remove FormerlySerializedAs in RendererLOD
1 Year Ago
Rebase on current /main
1 Year Ago
Keep instancing disabled by default
1 Year Ago
Strip debug code out into separate files
1 Year Ago
Remove old unused arrays
1 Year Ago
Remove old unused job code
1 Year Ago
- Properly support material property blocks (for real this time) - Disregard LOD minimum distance for the 0th LOD entry to prevent objects hiding from getting too close to them. - Fix ConVars - Various cleanups
1 Year Ago
Split crude profiler and memory tally into separate files as they should
1 Year Ago
- Add more ConVars and explainations to indirect instancing - Disable indirect instancing by default - Disable debug info by default - Fix multiple NREs when returning to the main menu - Add assertions to catch use after free with the crude profiler / memory tally
1 Year Ago
Use burst compiler hints
1 Year Ago
Check for AVX2 support instead of FMA because Burst won't compile for FMA specifically.
1 Year Ago
Enable 3052 materials for instancing
1 Year Ago
Final SIMD frustum culling implementation for x86/AVX and untested implementation for ARM/Neon
1 Year Ago
Fix ARM/Neon SIMD (and non-SIMD) code for frustum culling.
1 Year Ago
Implement NativeArray.ReinterpretLoad() for NativeArray.ReadOnly to avoid triggering concurrency checks.
1 Year Ago
Fix unity_BaseCommandID not being set on Mac
1 Year Ago
Fix stencil buffer incompatibility in Standard and Standard-Terrain
1 Year Ago
Rebase on current /main
1 Year Ago
Merge from ./command_buffer_indirect because I'm stupid
1 Year Ago
Merge from ./command_buffer_indirect
1 Year Ago
Added debug functions to get a list of the largest meshes in VRAM and a counter to keep track of transparent calls in indirect instancing.
1 Year Ago
- Added a crude way to estimate mesh VRAM and RAM usage - Added a command to find duplicate meshes in the instancing system
1 Year Ago
Added a crude profiler that works in release builds
1 Year Ago
More toggleables: merge_damage (fixed), motion_list, remove_queue
1 Year Ago
Split MotionList in separate file
1 Year Ago
- fixed mip level calculation errors for fallback objects - fixed fallback objects not properly updating when in motion
1 Year Ago
fix build
1 Year Ago
Implement texture streaming support for the instanced fallback renderer