userFelixcancel
branchrust_reboot/main/indirect_instancingcancel

384 Commits over 427 Days - 0.04cph!

9 Months Ago
- Render all instanceable submeshes instead of rejecting the whole mesh - Use real LOD thresholds instead of 5 meter increments
9 Months Ago
- Disable LOD fading to be reintroduced when LOD switching is stable - Pass final Mesh instead of MeshFilter to instancing system to allow assets based on MeshLOD to work properly - Restructure RustRenderer for more robust automatic conversion - Fix invisible LODs by merging duplicate entries referring to the same Mesh
9 Months Ago
Fix frustum culling by skipping damage tracking as a temporary workaround
9 Months Ago
Prevent NRE when a MeshCull is without a MeshRenderer or MeshFilter
9 Months Ago
Do not update indirect instancing system when scene is loading
9 Months Ago
Do not update indirect instancing system when scene is loading
9 Months Ago
Always grow GPU instancing buffers exponentially to prevent VRAM exhaustion in during initial spawn.
9 Months Ago
merge from main
9 Months Ago
merge from main
9 Months Ago
First complete (but mostly broken) implementation of indirect instancing. Split most classes into separate files for easier handling and less conflicts.
9 Months Ago
Regenerate console system
9 Months Ago
cherry-pick platform fixes
9 Months Ago
cherry-pick platform fixes
9 Months Ago
merge from main
10 Months Ago
Merge from /main
10 Months Ago
Add terrain occlusion culling to the instanced renderer (WIP)
10 Months Ago
Fix release build
10 Months Ago
Add frustum culling to the instanced calls
10 Months Ago
Cherry pick quality_level_squash
10 Months Ago
Add texture streaming support to indirect instanced rendering
11 Months Ago
Automatically remove any meshes from the instancing system that have been destroyed by Unity for whatever reason.
11 Months Ago
Port all new fixes and refactors from InstancedDebugDraw to IndirectInstancing
11 Months Ago
Fix compilation due to renaming of FastDebugDraw to InstancedDebugDraw
11 Months Ago
Merge from main
12 Months Ago
Merge from /main
1 Year Ago
Merge from /main
1 Year Ago
Cerry-pick BufferMemoryBase, CommandMemoryBase and InstanceMemoryBase
1 Year Ago
Cherry-pick marking DamageTracker `public`
1 Year Ago
Mark DamageTracker `public` (again 🙄)
1 Year Ago
Mark DamageTracker `public`
1 Year Ago
(Add) Pull out MemoryBlock, AllocatingMemoryBlock and DamageTracker into separate files so they can be reused. In a different directory this time, so Plastic may allow me to cherry-pick, please.
1 Year Ago
(Remove) Pull out MemoryBlock, AllocatingMemoryBlock and DamageTracker into separate files so they can be reused. In a different directory this time, so Plastic may allow me to cherry-pick, please.
1 Year Ago
(Add) Pull out MemoryBlock, AllocatingMemoryBlock and DamageTracker into separate files so they can be reused by /main/fast_debug_draw
1 Year Ago
(Remove) Pull out MemoryBlock, AllocatingMemoryBlock and DamageTracker into separate files so they can be reused by /main/fast_debug_draw
1 Year Ago
Use FastDebugDraw to draw debugging information of IndirectInstancing
1 Year Ago
Merge from /fast_debug_draw
1 Year Ago
Merge from /main
1 Year Ago
Collect debug information about whether the color supplied by RendererBatch matches the color in the material property block
1 Year Ago
Restructure handling of debug code in IndirectInstancingCamera
1 Year Ago
Indirect Instancing: Initial support for material propery blocks (only _Color so far)
1 Year Ago
Fix shader compilation issue in Particles/Pixel Lit 6-Point shader
1 Year Ago
Fix compilation error in StandardLayers.cginc
1 Year Ago
Renname ConVar.Batching.renderers → ConVar.Batching.enabled
1 Year Ago
Fix pass by reference in IndirectInstancingRenderer
1 Year Ago
Refresh RendererLOD, MeshLOD and MeshCull individually to reduce side effects
1 Year Ago
Improve and clarify Add() and Remove() handling in RendererBatch
1 Year Ago
Implement GetActiveComponent() to avoid processing disabled components when refreshing LODs
1 Year Ago
Pass instancing handle by reference to ensure it's always up to date
1 Year Ago
Rename LODCell.Timestamp → LastRefreshTimestamp
1 Year Ago
Pass instancing handle by reference to ensure it's always up-to-date