branchrust_reboot/main/presets_editor/quality/fix_texture_streamingcancel
3 Commits over 0 Days - ∞cph!
Don't actually disable QualitySettings.streamingMipmapsActive if we ever had an Update() cycle with it enabled. Instead, enable Texture.streamingTextureForceLoadAll for the same effect without crippling Unity's TextureStreamingManager
Map texture streaming ConVar to the inverse of Texture.streamingTextureForceLoadAll
Experiment: Set streaming mipmaps memory budget as a percentage of available VRAM, rather than calculate it based on texture load.