193,847 Commits over 4,079 Days - 1.98cph!
Pulled the plug on the rest of our string-style invokes with the exception of ServerMgr, CommunityEntity and DecalRecycle
human pickup is always fast (no random slower variations)
office building interior a floors greybox
unfucked the condition assets (hopefully)
wip usable unit highlighting (with bugs)
Conditions cleanup and fixes
Meager start of Conversation Response options and its integration with the Conversation / Collaboration system.
Moved decay processing to a central building manager (no more semi-randomized invokes with dubious performance implications)
Decay now applies to all twig building blocks (higher tiers still foundation only, but can potentially decay if outside in the future)
added CP downward movement
Collaborations editor, misc stuff
Command point UI segments scale and fade out when used
Started adding support for more than one local player
Fixed bad field name in CorpseParameters (hi sebov)
text for clubs and made stone club not in starting pool
Conversations activity, UI, start + end actions, intention generator
Activity creation refactor
Intro/ui now works in practice/test mode for dev
look around far added to triggerLook
Minor Keywords refactor, also fixes NRE in ConversationTopic keyword
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Conversations scoring and storage improvements
Removed collabs conditions from idle goal
Fixed bad action description keywords
Re-ordering collab request action chains to avoid movement before the request has been responded to
Added WaitForCollaborationRequestResponse action
Lots of debug logging
Added WaitForCollaborationRequestResponse action
Lots of debug logging
Break conditions on goals
Human/Idle module behaviours break when we have pending collaboration requests
Loner trait no longer condition on social module
Fixed conversation scoring not running
Fixed people thinking that the best person to talk to is themselves
Reordering collaboration action chains to
Collaborations events cleanup
Split conversations to partial
Conversations scoring fix
Refactoring HalfEdgeMesh...