193,847 Commits over 4,079 Days - 1.98cph!
Fixed DesireSelectorSettings bad filtering
ItemActionDesire persistence
Added BaseDesire.WriteToBlackboard
Crappy clothing icons UI wip
Changed sky dome prefab daylight intensity to 7
Switched ViewmodelArms material to new core skin shader
Tweaked ViewmodelArms specular map for new shader
Tweaked default skin ssp
Set default skin spp on all viewmodel prefabs
Added deferred extension component to main camera prefab
Fixing interaction issues.
Desires utility and filter cache cleanup
Moved core custom lighting code to shared inc
Added base tint color masking via albedo alpha + cleaned up debug
Added default packed specular map; set to core skin and generic shaders
Added default skin subsurface profile
Added missing files
Changed INetworkUser into INetworkCharacter for increased clarity
Fixed subsurface specular reconstruction
Fixed subsurface profile encoding to gbuffer
Fixed core skin shader base color tint to match reference
Improved subsurface filter
Switched to roughness internally to match reference brdf
Added keyword to enable post-subsurface globally, affecting skin shader
Fixed uint related compilation error in d3d9
Added BaseViewModel and PlayerModel subsurface profile and core skin tint support
Added SSAO support for postprocess subsurface
Fixed insane planner leak
fixed riot helmet rad protection
Fixed multiple newtonsofts
More Desires refactoring, moving creation to static factory pattern
Compile fix
Warning fixes
Desire filters refactor
Fixed conversation abilities not ending conversation on break
Fixed wacky float -> double -> overflown int -> unsigned int screwing up clicker selections in Hammer
WIP office building exterior + interior updates
fixed AIUnlockDefinition Editor
Added ItemActionDesire which is now used for Keep desires
Conversation response editor support
Actually delete the old benchmarks folder
Fixed exception when playing old demos
Removed benchmark system
Replaced benchmark system
Fixed some more activity notification issues
Fixed some activity types sending notifications
AmbientSoundPlayer white/blacklist for weather types
Added CheckBounds to GamePhysics
Latest Facepunch plugin
Fixed nre when checking banned server ips
firewood attacked view placement
Setup for single player missions
Fixed conversation icons not hiding, adding scale adjustment
Clear failed sound cache on level change
Debug log now hidden in practice
Added interior greybox to one of the office buildings
AI designer mini behaviour chain foldout
Added "Find unused data types" tool to Assets menu