193,931 Commits over 4,079 Days - 1.98cph!
Cops shout when they detect a criminal
FOR FUCK SAKE ui fixed continue button at the end of the game
Fixed bug where you can have > Defines.MaxUnits units per squad
Added event for health changes, changed health bar display behaviour/rules
FOR FUCK SAKE unit prefab and glow dim on unit, color fix
unit health bars are now only shown if ALT is held and they have less than max health
Automated Linux DS Build #535
Automated Windows Build #535
Automated Linux Build #535
* If Steam says the a game is not installed - it is not installed. ( Mountable games list )
* Resized all backgrounds to be under or equal to 1080p
Fixed mismatching rock detail at lower lods
Fixed animator not initialized warning spam in editor
Moved road meshes to world layer
moved the "reloadSounds" variable to attackEntity class, so non-projectile weapons can play 3rd person reload sounds (eg. flamethrower)
Removed some occluders; kept basics: walls and fat foundations
Optimized remaining building core occluders
Added missing occluder models
Added Damian's optimized/shared occluder meshes to foundation, floor and wall
Optimized occluder mesh import settings; no normals, read-only
Building block highlight only meshes in same layer (e.g. construction)
more UI code for unit bars
Merged in hiz culling with corpse fix
compile fix
no fall damage when falling into water
FOR FUCK SAKE fix scene ui display
Tweaks to ResourceViewUtility
Some assets ids
flame turret visibility exploit fix
flame turret no longer damages deployables
flame turret flames actually slows movement now
lantern/tunalight increased protection values ( used to be destroyed with one hit )
lantern/tuna/ceiling light health only displays when below 50%
Morphs cleanup and summaries.
Added debris / cones
Auto rotate in air
Fixed disappearing ragdoll/corpse bug
Added culling.debug convar to debug without gizmos
Added ddraw sphere optional param to skip color fade out
reverted door/hatch blunt protection change due to unforeseen complications
Subtracted hiz culling for patch
Fixed bad Definition name cache
Trainyard overgrowth dressing end
tweaked up and down ramps
Fixed bad name caching in DataAsset