193,923 Commits over 4,079 Days - 1.98cph!

8 Years Ago
DataBrowser listing tweaks DispenserParameters validates dispensable names
8 Years Ago
more
8 Years Ago
Fixed player controller not filtering Abilities properly
8 Years Ago
more prep
8 Years Ago
Fixed NRE with debug spawn panel
8 Years Ago
Fixed some interaction actions being the wrong order
8 Years Ago
CorpseParameters implements IInteractionProvider
8 Years Ago
Longsword optimisation
8 Years Ago
reworked some stuff ready for combat playback system
8 Years Ago
Pile stuff.
8 Years Ago
Various resource interactions tweaks (exclusivity, positions, distances etc)
bot
8 Years Ago
Automated Linux DS Build #536
8 Years Ago
split out howies concept scene buildings and adding to height test scene
8 Years Ago
Borked piles.
8 Years Ago
terror bird SFX
8 Years Ago
anim speed tweak
8 Years Ago
Fixed duplicate building views being created + more animation stuff in BuildingView
8 Years Ago
Ground boost Messed with gravity
bot
8 Years Ago
Automated Windows Build #536
bot
8 Years Ago
Automated OSX Build #536
bot
8 Years Ago
Automated Linux Build #536
8 Years Ago
* Added game.GetGlobalState(name), game.GetGlobalCounter(name), game.SetGlobalState(name, state) and game.SetGlobalCounter(name, value) to access global game states set by env_global (serverside only) * Added the following enums to Lua: GLOBAL_OFF, GLOBAL_ON, GLOBAL_DEAD
8 Years Ago
Building view animation WIP Enabled instancing for a bunch of materials Shader variants, includes
8 Years Ago
WTP overgrowth dressing backup Sewage tanks creeping plants bespoke models
8 Years Ago
tortoise SFX
8 Years Ago
Bolt rifle optimisation
8 Years Ago
Added TextMeshPro More content cleanup
8 Years Ago
Nuked rain distort shader + materials, updated prefab Content cleanup
8 Years Ago
Added placeholder attack view script, prefabs use it
8 Years Ago
WTP overgrowth dressing backup
8 Years Ago
fade tweak
8 Years Ago
info panel fade
8 Years Ago
Added unit long hovered event that triggers after mousing a unit for 0.5 seconds. Unit info panel now uses it.
8 Years Ago
unit info panel shows/hides and sets basic info
8 Years Ago
wip unit info panel setup
8 Years Ago
Game outcome screen now shows victory or defeat, grouped unit UI bars so they sit below panels
8 Years Ago
Increased time health bars remain active after health change to 10 seconds. Disabled ui object in scene.
8 Years Ago
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8 Years Ago
Squad editor state cleanup, now properly inactive when exiting
8 Years Ago
Mostly fixes merging in, plus some Cop AI improvement.
8 Years Ago
Multiple fixes for hit visuals, sounds, and hit indicators.
8 Years Ago
Fixed error in client mode, and fixed double impact FX sounds when in C+S mode
8 Years Ago
Cops shout when they detect a criminal
8 Years Ago
ui
8 Years Ago
Squad validation check
8 Years Ago
FOR FUCK SAKE ui fixed continue button at the end of the game
8 Years Ago
Fixed bug where you can have > Defines.MaxUnits units per squad
8 Years Ago
Added event for health changes, changed health bar display behaviour/rules
8 Years Ago
FOR FUCK SAKE unit prefab and glow dim on unit, color fix
8 Years Ago
unit health bars are now only shown if ALT is held and they have less than max health