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132 Commits over 59 Days - 0.09cph!

9 Months Ago
Add a bit of randomness to the starting rotation on client only (doesnt affect the hit box)
9 Months Ago
More realistic boomerang rotation! What boomerang only rotates on one axis anyway?
9 Months Ago
Half boomerang outwards travel distance
9 Months Ago
cant save thrown boomerang
9 Months Ago
- Retain Boomerang on hit (lodge it like other projectiles) - Scrap bunch of left over hatchet stuff on world model - Setup semi decent LOD values - Standardise both thrown and world model settings
9 Months Ago
Fixed bug causing has thrown not to be reset properly (clientside)
9 Months Ago
Route catch through RPC rather than flags to reduce the back and forth
9 Months Ago
- Fixed bug locking thrown boomerang from being used again - Overwritable method on thrown - Set client thrown flag properly
9 Months Ago
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9 Months Ago
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9 Months Ago
Added catching cycle with catching animations to actually catch the boomerang
9 Months Ago
Way higher client rotation speed
9 Months Ago
Missed files
9 Months Ago
Fixed projectile rotation flipping for a few bezier steps mid way through flight
9 Months Ago
NRE check on boomerang rayhit get collider material
9 Months Ago
Attempts to stop boomerang flipping mid way through its flight
9 Months Ago
Much cleaner move towards. Just update and delta time rather than fixed
9 Months Ago
First pass on client prediction. Going simple to begin with: custom extrapolation
9 Months Ago
More sensible scan range
9 Months Ago
Experimentations with forced drop off at ends as well as 0 scan range and radius
9 Months Ago
- Ensure original boomerang item is cached by new thrown boomerang - When boomerang hits something the boomerang item will be nuked
9 Months Ago
Missed files
9 Months Ago
New system to keep the boomerang in your hotbar whilst its flying. Total buggy mess right now
9 Months Ago
Added ability to bypass consume on throw
9 Months Ago
- Double max rotation speed - Remove unneeded logs
9 Months Ago
Fixed throw RPC error
9 Months Ago
Remove debug drawing
9 Months Ago
Automatically play a gesture when throwing the boomerang (temporarily a wave for now) -Stop gesture if projectile hits something
9 Months Ago
Gesture experimentation
9 Months Ago
- Boomerang can now be caught by the player who threw it in the first place - Cache creator player - Hitmaterial now uses collider shared material
9 Months Ago
- Improved reliabiliy of impact effects happening - Server projectile version scales damage properly - Logs
9 Months Ago
- Play projectile effects even if you only hit the terrain - Fixed NRE on terrain hit - Remove unneeded logs
9 Months Ago
Boomerang now sticks into whatever it hits, creating a pickupable world object like any other projectile
9 Months Ago
lerp direction changes rather than straight setting
9 Months Ago
Tweaked boomerang return arc
9 Months Ago
Fixed look rotation zero error on server projectiles
9 Months Ago
main -> Boomerang
10 Months Ago
- Completely deterministic arc generation - Radius variable - Manually set projectile velocity (not the best idea)
10 Months Ago
Try bezier curves rather than fake physics and a dream
10 Months Ago
Compile errors
10 Months Ago
Some stop distance thresholding
10 Months Ago
Got the boomerang doing a little curve a few seconds after throwing
10 Months Ago
Kill the boomerang properly on hit
10 Months Ago
Boomerang rotation now based on its speed
10 Months Ago
Get proper hit material from ray
10 Months Ago
Fully swapped boomerang over to server projectile. Restored most of the old functionality.
10 Months Ago
main -> boomerang
10 Months Ago
Some server projectile virtual methods. Clientside spinning reinstated.
10 Months Ago
Swapped fully to using a server projectile instead so we can use all of the projectile systems
10 Months Ago
Spawn at the correct position + rotation