userIan Hendersoncancel
branchrust_reboot/main/bees/hackweek_swarmscancel

19 Commits over 0 Days - ∞cph!

51 Days Ago
Splashable water items actually increase the wetness value of the attacked player
51 Days Ago
Swarm will keep attacking a player until they pour water on themselves via buckets, water guns or the ocean. If so then egress and fade out
51 Days Ago
Angry bee swarms will now stay away from fire sources. If a player is holding a torch they will stay nearby to attack once the fire goes off
52 Days Ago
Deployed beehive spawns particles as well should it have a nucleus and enough comb
52 Days Ago
Enable bee particles on the beehive if it has bees in it
52 Days Ago
Missing files
52 Days Ago
- Added some bee particles around a beehive - Killing a natural beehive makes a swarm
52 Days Ago
- Swarm now checks its targets to make sure they are viable throughout the whole attack - Greatly optimised target selection and processing - Seperate out think and do
52 Days Ago
- Make the swarm damage you - Setup realmed removed
52 Days Ago
Added super crappy swarm particle effects (testing)
52 Days Ago
Improved stop distance check
52 Days Ago
Swarm goes for eye height rather than body
52 Days Ago
- Fixed swarm base not animating correctly - Removed excess logs
52 Days Ago
Got basic steering behaviour compiling
52 Days Ago
Swarm: - Better targetting system - Stop threshold - Steering behaviour
53 Days Ago
Home hive and target setup
53 Days Ago
Missing files
53 Days Ago
Laid out basic swarm behaviour setup
53 Days Ago
Code cleanup