userIan Hendersoncancel
branchrust_reboot/main/hackweek_drawbridgecancel

20 Commits over 0 Days - ∞cph!

48 Days Ago
Added IO line support
48 Days Ago
- Fixed door controller - Broke lock
48 Days Ago
- Added lock and door controller support - Added increased protection to the front of the drawbridge
48 Days Ago
Ensure open/close door takes priority
48 Days Ago
Fixed bug preventing open/close option being replaced by pickup
48 Days Ago
Added sounds
49 Days Ago
Added pickup/repair
49 Days Ago
Fixed bug causing drawbridge model to go invisible whilst at the end of the bridge looking away (update when offscreen)
49 Days Ago
Missing files
49 Days Ago
- Added box collision to all 3 panes of the drawbridge - Stop self collision
49 Days Ago
- Drawbridge Extend/Retract ability now supported by animated building block - Fixed animator issues - Recalculate bounds
49 Days Ago
- Add retract/extend mode - Add menu items - Wire it into animation controller - Codegen
49 Days Ago
Standard 300 open/close now working
50 Days Ago
- Fixed animations not working (cleaned up animator and turned off exit time) Snap back on close?
50 Days Ago
- Dont nuke the animator on the server - Cleanup drawbridge - First steps to debugging broken anims
50 Days Ago
Apply root motion
50 Days Ago
- Get a collider on the new model and setup - Sort out basic animator - Setup realmed removed for the new setup
52 Days Ago
- Icon - More deployable changes - Skewed out on an single axis
52 Days Ago
Wow, it works -Fixed orientation issues
52 Days Ago
Initial attempt at a Drawbridge: - Use Siege Tower Drawbridge 1 - Allow placement in a door frame - Adjust protection volume - Use door guide mesh