userIan Hendersoncancel
branchrust_reboot/main/impact_details_varietycancel

10 Commits over 0 Days - ∞cph!

10 Months Ago
Improved blunt wood decal
10 Months Ago
some more minor dirt adjustments
10 Months Ago
Make slashes cause smaller decals than blunt, cause that makes sense
10 Months Ago
Blunt effects now support non uniform scaling (skew)
10 Months Ago
Added random rotation modifer to all bullet decals
10 Months Ago
Ensure all stab effects have rotation modifers on them
10 Months Ago
Further refinements to slash effects
10 Months Ago
Fixed metal ore scale issues
10 Months Ago
First set of refinements to the rest of the slash details
10 Months Ago
Improvements to impact effects to alow non uniform scaling. Applied to some standard hit effects with greater variety in rotation and scale https://files.facepunch.com/ianhenderson/1b0711b1/Photos_5N3eHM2sXK.jpg