branchrust_reboot/main/patrol_heli_revision_2cancel
                         
                     
             
         
     
    
        
19 Commits over 0 Days - ∞cph!
    
    
        
            
            
            
                
                Increase visibility of flee marker and path (again)
                
                
                
                
             
         
        
            
            
            
                
                Recently helicopter will restrict how far it goes on patrols
                
                
                
                
             
         
        
            
            
            
                
                main -> patrol_heli_revision_2
                
                
                
                
             
         
        
            
            
            
                
                main -> patrol_heli_revision_2
                
                
                
                
             
         
        
            
            
            
                
                Increased size of patrol helicopter map icon
Made flee map marker more visible
Made flee map path more visible
                
                
                
                
             
         
        
            
            
            
                
                main -> patrol_heli_revision_2
                
                
                
                
             
         
        
            
            
            
                
                Removed logs
Ensure heli can crash at airfield?
Extend flee monument search range
                
                
                
                
             
         
        
            
            
            
                
                Patrol helicopter flee map marker matches rotation
Patrol helicopter flee map marker shows an estimated to flee location
                
                
                
                
             
         
        
            
            
            
                
                Fix incorrect height calulation on new flee point
Remove logs
                
                
                
                
             
         
        
            
            
            
                
                Create map marker at the position the helicopter will flee to
Create a dotted line from current position to the flee position
Use a syncvar to handle the map routing
                
                
                
                
             
         
        
            
            
            
                
                main -> patrol_heli_revision_2
                
                
                
                
             
         
        
            
            
            
                
                Ensure the same references are generated throughout
                
                
                
                
             
         
        
        
            
            
            
                
                Fix syncvar generator not working properly with Vector3 and Quaternion
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Don't flee if the target is close to a monument (within 50 meters of the centre)
                
                
                
                
             
         
        
            
            
            
                
                Always try and flee in the direction of a monument
Cap flees to around 1~ grid maximum