userIan Hendersoncancel
branchrust_reboot/main/patrol_helicopter_revisioncancel

67 Commits over 60 Days - 0.05cph!

1 Year Ago
Greatly reduced zone stale time - should prevent non time averaged scores from having a crazy effect
1 Year Ago
Removed useless check that could prevent rockets from firing during strafe Should increase performance during rocket runs
1 Year Ago
Remove extra logs
1 Year Ago
Prevent patrol from forcing a target inside a no go zone
1 Year Ago
Will now strafe targets in nearby danger zones as it finds them should they be the most dangerous Refactored targetting code Randomised can strafe and can use napalm timeout thresholds Clear old targets when fleeing from no go zone to ensure we dont come back in
1 Year Ago
Increased at rotation bounds
1 Year Ago
Halved orbitstrafe rotation speed when first moving into position
1 Year Ago
Fixed bug that caused heli gunners to still target you if you are killed and then respawn quickly Avoid marking players as targets that are inside nogo zones Extra logs
1 Year Ago
Fixed a bunch of bugs when entering and leaving strafe, as well as bugs calculating last damage time Targetting from patrol now works properly when not using danger zones
1 Year Ago
Bunch of viewing vector zero checks before running through lookrotation
1 Year Ago
Ensured thwop and engine lerp and clamped between 0 and 1
1 Year Ago
Additional checks to ensure you can't aggro a dying patrol helicopter
1 Year Ago
merge main
1 Year Ago
Merge main
1 Year Ago
Removed a few sneaky logs Codegen
1 Year Ago
Merge main
1 Year Ago
Codegen
1 Year Ago
checked in main
1 Year Ago
Fixed rotation viewing vector zero
1 Year Ago
Convar'd flee damage percentage Adjusted zone stale time, danger zone size and max zones 'cache' size
1 Year Ago
Wrote system to cull least active zone if danger zones overflow cache
1 Year Ago
Heli now filters its targets based on the danger of the zone they are in
1 Year Ago
Increased orbit distance Refactor of napalm time handling in orbitstrafe
1 Year Ago
Re-enabled debugging stuff Flee positions are picked better again Fixed more orbital lock issues Fixed problem with using napalm in no go zones Swapped zones to check positions, rather than players Strafe no go check Patrol points are now recaclulated up to 5 times in order to find one outside of a zone. Monuments are used as fallback
1 Year Ago
Fixed another possible distance check which could be locking an orbit state
1 Year Ago
Removed some extra debugs that should've been hidden
1 Year Ago
Fixed possible way to stay fixed in orbit state
1 Year Ago
Fixed bug causing strafe to be locked waiting for rotation Fixed some napalm bugs
1 Year Ago
Move further on flee Orbit strafe now supports napalm Fixed bug that could cause heli to be aggro'd after death
1 Year Ago
Fixed crazy flee height Made rocket aimcone a bit less crazy
1 Year Ago
Swapped a distance check to distance 2d
1 Year Ago
reduced orbit strafe distance
1 Year Ago
Fixed? RPC error on being killed with rocket
1 Year Ago
Removed ddraws
1 Year Ago
editor check for ddraw
1 Year Ago
Removed excess logs Codegen Debug = false
1 Year Ago
Merged main
1 Year Ago
Orbit now listens to no go zones
1 Year Ago
Fixed infinite loop :) Danger zone score is now weighted weirdly (but it works?) Check if player is in no go zone before strafing
1 Year Ago
Fixed bug preventing breaking of orbit Added should debug boolean Ensured zone states are only on the server
1 Year Ago
Missed files
1 Year Ago
-First iteration of danger zones added (nogo zones). If heli is damaged quick enough in a specific area it will avoid it -Added console commands to test all heli states -Added flee state - cant get aggro when in this state -Ensured flee state runs if heli is within a newly added no go zone
1 Year Ago
Orbital strafe chance set to 60%
1 Year Ago
Make time to fire in orbits slightly longer Make orbital rocket clip more wighted to having more rockets
1 Year Ago
Prevent being aggro'd mid strafe - this needs fixed Removed bunch of debug logs Remove bunch of debug draws Reduced turn speed when swapping to orbit strafe
1 Year Ago
Fixed bug that would pull heli out of move state if there were no targets - moved that code to orbit code only. Added AtRotation check. Ensures heli has finished rotating before moving into strafe attack
1 Year Ago
Refactored init strafe and aggro code Fixed bug causing multiple changes of strafe drop out distance per tick
1 Year Ago
Refactored starting strafe code Ensured time since damaged threshold was appropriate for each damage type
1 Year Ago
Fixed bug in orbitting causing radians to be converted to radians - this was causing inaccurate calculations on points Ensured fixed orbit works the same as the old orbit Bunch of debug stuff Fixed entry into orbit strafe
1 Year Ago
OrbitStrafe state now attempts to flow nicely from a strafe state when swapping