userIan Hendersoncancel
branchrust_reboot/main/show_sprinkler_rangecancel

23 Commits over 0 Days - ∞cph!

10 Months Ago
Added convar to allow enable/disable
10 Months Ago
Remove unneeded ddraw commands
10 Months Ago
Fixed inaccurate sprinkler radius
10 Months Ago
Fixed volume guide being slightly offset towards the player
10 Months Ago
- Huge code cleanup - Ensure spheres and hemisphere prefabs can be correctly swapped between
10 Months Ago
Volume guide now disables properly when turning off
10 Months Ago
Further heater zone placement refinements
10 Months Ago
Corrected some incorrect heater growable sizes
10 Months Ago
Corrected a bunch of incorrect visual sprinkler radius size calculations
10 Months Ago
Ensure sphere prefab loads into memory correctly
10 Months Ago
- Proper prefab based volumes support - Ensured prefab scales properly
10 Months Ago
Setup volume prefab support
10 Months Ago
more crappy volume changes
10 Months Ago
Remove sprinkler ddraw
10 Months Ago
- show area of electric heater - more accurate sprinkler radius - can see volume materials when inside it - sprinkler and heater scales are now mulitplied by the actual replicated convar values
10 Months Ago
- Allow reversing of volume rotations - Scale volume based on sprinkler radius if used with sprinkler
10 Months Ago
Fix errors with deploy guides that dont have volume renderers
10 Months Ago
Support cone shapes
10 Months Ago
Shader and colour refinements. Added hemisphere support
10 Months Ago
Setup a scrolling diagonal material
10 Months Ago
Show range with a custom material. Use Graphics.DrawMesh rather than spawning an actual prefab. Cach property block, mesh and material stuff on the guide renderer
10 Months Ago
Moved the code into deploy guide renderer instead
10 Months Ago
When placing a sprinkler, a sphere will now be visible indicating its range