userIan Hendersoncancel
branchrust_reboot/main/siege_weaponscancel

95 Commits over 61 Days - 0.06cph!

9 Months Ago
- Greatly improved the raise command on siege tower - Stopped draw bridges trying to reverse open
9 Months Ago
- Wrote a script to resolve duplicate bone names by appending digits - Removed the vast majority of duplicate bone warnings on siege tower (rest will need looked at after art pass)
9 Months Ago
- Fixed door NRE still happening sometimes - Changed my stupid OnChildAdded override
10 Months Ago
- Added big ass vehicle world colliders for better vehicle -> vehicle siege tower collision - Siegetower was using drawbridge 1 as its network model?
10 Months Ago
Added repel and hurt trigger inside the tower in case you manage to glitch in
10 Months Ago
Fixed doubled up siege tower doors
10 Months Ago
Siege tower: - no longer spams sound errors - tried to fix duplicate doors
10 Months Ago
Re-enabled front door colliders on siege tower
10 Months Ago
Ensured towing visuals delete properly when the towing joint breaks
10 Months Ago
Reverted sockets
10 Months Ago
Another work around to priv checks with Vehicle_Large collliders
10 Months Ago
- Reverted Drawbridge LOD changes - Ensure siege tower volumes parent sleepers
10 Months Ago
- Dont show building priv on vehicle large entities just because you are authed - Add prevent building volume to constructable
10 Months Ago
Prevent invalid hash error
10 Months Ago
Siege tower: - Remove unneeded checks on parenting volumes
10 Months Ago
Better trigger parent volumes
10 Months Ago
Dont allow pushing the siege tower if your parent entity is the tower
10 Months Ago
- Siege tower towing setup - Added editor gizmos to towing visuals
10 Months Ago
- Added icon to siege tower - Finalised basic constructable (added each of the build steps and relevant colliders)
10 Months Ago
- Redone siegetower constructable with the new model - Setup colliders for each stage - Use constructable stage 1 model as the guide mesh
10 Months Ago
Added small ramp so its easier to get in and out of the tower
10 Months Ago
- Cleaned up Siege Tower - New colliders for front entrace - Wired up doors to the dual damage system
10 Months Ago
wip: Siege Tower~ - Fixed really annoying metal pole colliders - Middle wheels didnt have world colliders
10 Months Ago
fix: Fixed some colliders on siegetower not showing collider effects
10 Months Ago
wip: - Siege tower third floor collider improvments - Second floor finished
10 Months Ago
wip: Second floor detail colliders
10 Months Ago
- Fixed issue causing effects to spawn inside siege tower - Removed left over mesh renderers - Renamed some colliders
10 Months Ago
Further changes to new siege tower model: - Setup 50%~ of the detail colliders - Fixed wheel orientation - Added catapult wheels to the tower
10 Months Ago
Moed ladders to be compatable with new siege tower model
10 Months Ago
Stop VehicleChassisVisuals NRE on stop terrain fx
10 Months Ago
Prevent crash with SimpleVehicleVisuals should the visual wheels be missing
10 Months Ago
Siege tower: - Removed old siege tower models - Setup new detailed colliders on siege tower entity (not finished yet)~ - Setup correct materials for a bunch of places on siege tower. Wood was metal and metal was wood
10 Months Ago
Fixed handle towing visuals nre when joining into a map with removed siege weapons
10 Months Ago
Impose use distance on request raise
10 Months Ago
Codegen (was getting errors)
10 Months Ago
Restored catapult files
10 Months Ago
Rotate all siege weapon wheels in a quaternion space instead of euler angles. Fixes all instances of gimbal lock on the Catapult/Ballista and Siege Tower wheels
10 Months Ago
Simple Vehicle Visuals now supports easy assignment of wheel rotate direction (X,Y or Z)
10 Months Ago
Fixed pulling and pushing siege tower
10 Months Ago
Ensure you cant lead a horse thats towing a siege weapon
10 Months Ago
Horse will send detach packets on death if towing an entity
10 Months Ago
Missing prefabs
10 Months Ago
- Removed siege tower door - Siege tower door socket setup (so players can place own doors)
10 Months Ago
- Fixed weird starting health of doors - Healing any door heals them all
10 Months Ago
Ensured main door isnt able to be picked up
10 Months Ago
Fixed battering ram wheel axis after model change
10 Months Ago
- Fixed catapult packet being checked rather than siege tower - Ensured proper post server load setup - Is loading save checks
10 Months Ago
-Siege tower door shelter style setup -Siege tower doors forward all damage to siege tower and vice versa -Setup new system to grab all the doors at once -System to prevent recursive damage
10 Months Ago
Siege tower doors can no longer be removed or opened by NPCs
10 Months Ago
If taken longer than a few seconds to raise the siege tower then gve up