branchrust_reboot/main/unskinned_windmillcancel
10 Commits over 0 Days - ∞cph!
Fixed more rotational weirdness
Use a guide prefab so you can see the sails of the Windmill when you place it down
Start the sails pointing towards the player rather than off to the left everytime
https://files.facepunch.com/ianhenderson/1b1311b1/Unity_4IqvKXIbrW.mp4
main -> unskinned_windmill
LOD improvements (match sail and vain)
Swapped windmills from skinned mesh renderers to regular mesh renderers.
With 50 windmills (high end, all around the same lod):
- saving .15 on UpdateAllSkinnedMeshes
- saving ,15 on MeshSkinning.Update
- Saving .12 on Animators.Update
- Saving .10 on DirectionUpdateAnimationBegin/End
- saving 0.07 on camera rendering
main -> unskinned_windmill