userIan Hendersoncancel

4,112 Commits over 701 Days - 0.24cph!

9 Months Ago
Slightly more reliable reload animation. Reload now always dumps into the same slot no matter the barrel orientation
9 Months Ago
- Support seperated arrow meshes from bone - Modify on/off state depending on shots remaining
9 Months Ago
main -> 4ShotMiniCrossbow
9 Months Ago
Removed second realmed removed incase thats the issue as well
9 Months Ago
Hopefully prevent battering ram door from bricking Aux2
9 Months Ago
Added wheel FX to Ballista
9 Months Ago
Fixed Repair Bench pushing an NRE if not unlocked via steam, or dlc item but also doesnt have proper steam category supplied
9 Months Ago
- Added catapult wheel effects - Sorted siege tower wheel effect positions
9 Months Ago
Increased and added more trigger volumes on siege tower - should prevent random kicks for flyhack
9 Months Ago
- All constructables now automatically rotate to face away from you when placing (makes it more intuitive to place) - Increase catapult max place distance to support the larger build check radius
9 Months Ago
Added player check triggers to catapult, battering ram and ballista constructables
9 Months Ago
- Setup to allow constructables to block repair if any player is ontop of the entity - Push toast to the 'repairer' to let them know - Added to siege tower initially
9 Months Ago
Full manifest rebuild
9 Months Ago
main -> primitive
9 Months Ago
hash_conflict_planter -> main
9 Months Ago
Fixed respawning planter causing hash conflicts on sockets
9 Months Ago
manifesti_fix -> primitive
9 Months Ago
9 Months Ago
Siege tower doors now reverse backwards if theres something in the way whilst opening
9 Months Ago
mutelist_expose_steamid -> main
9 Months Ago
Expose users steam ids on chat.mutelist
9 Months Ago
More building volume changes to try and allow door placement
9 Months Ago
More checks to prevent a user from pushing the siege tower from a higher point on the tower
9 Months Ago
Sanitise more flags
9 Months Ago
- Dont use Protected flag - Added up to Reserved19
9 Months Ago
Fixed siege tower wheels using incorrect material on LOD3
9 Months Ago
Hopefully that prevents all building spots on the tower
9 Months Ago
Avoid Siege Tower flag conflicts
9 Months Ago
- Tie prevent building layers on bridges to the bones instead - Allow animation bones to exist on the server
9 Months Ago
- Oversize prevent building triggers - Each Drawbridge handles its own prevent building area
9 Months Ago
- Ensured correct wheel type is used for the right hand side of the tower - Removed unused LOD4
9 Months Ago
- Attempts to fix parenting on drawbridges - Wheel LOD fix
9 Months Ago
Fixed side areas on constructable tower
9 Months Ago
Setup Siege Tower LODs 0-3
9 Months Ago
Fixed some broken prevent building colliders
9 Months Ago
- Improved the siege tower collisions on stage changes - Removed invisible doorway colliders on constructable stages
9 Months Ago
Ensured constructable entities update state on the serverside as well as the clientside
9 Months Ago
Added collider to the little overhang roof beside the window
9 Months Ago
Flip tower orientation whilst placing so it looks away from you
9 Months Ago
Fixed broken constructable entity reference
9 Months Ago
- Fixed broken guide mesh - Fixed offset guide mesh deploy location
9 Months Ago
Fixed broken colliders and positions on siege tower constructable stages
9 Months Ago
Added generate.command so you can just double click rather than running terminal
9 Months Ago
Fixed protobufs not generating on OSX
9 Months Ago
vending_stats_fixes_2 -> main
9 Months Ago
- Ensure 'Sold' is translated on single feed entries - Ensure 'Purchased on' is translated on the tooltip popup - Rebuilt phrases
9 Months Ago
Flipped drone accessibility and see stats (makes more sense to the eye)
9 Months Ago
Further work on handling reload state with arrow persistence
9 Months Ago
- Properly initiate fractional reload animation set - Sit for whole length of single reload animation
9 Months Ago
Fixed Single Reload Finish -> idle transfer