userIan Hendersoncancel

2,564 Commits over 548 Days - 0.19cph!

- Fix turrets working with new arrow system Took a while with multiple rewrites
Extra comments
Setup crossbow with new blend tree event script
New blend tree event submission script
Animation events will now replay states if the show ammo states are used
Handle all of the bow arrow updates inside the animator instead
Revert BowWeapon changes
Subtract 116998
Greatly increase boomerang thrown speed and reduce curving time
Yesterday
Retain item ownership after throwing and picking up the boomerang
Yesterday
rug_deployment_fix -> main
Yesterday
Use override placement layer system to prevent rugs being able to be placed on top of other deployables, this ensures they always go underneath
Yesterday
main -> rug_deployment_fix
Yesterday
main -> Boomerang
Yesterday
main -> jungle_update
Yesterday
Vending Machine consumes the same amount of power as fridge
Yesterday
Fixing some changed/broken settings on the new IO stuff
Yesterday
Fixed ContainerIOEntity not passing the argument loot panel over, was instead passing the hard coded loot panel
Yesterday
- Fix slot issues (problems when swapping to an io entity) - Reset to correct allowed contents
Yesterday
Vending machine now has a built in fridge - can be powered to prevent meat from spoiling
Yesterday
main -> holstered_arrow_fix
6 Days Ago
Cleaned up arrow renderer system
6 Days Ago
- Bows now disable/enable their 3p arrow renderer depending on holster and magazine contents state - Method to be able to check if a held entity is being displayed on holster (on client)
6 Days Ago
jungle_update -> aux3
6 Days Ago
boomerang -> jungle_update
6 Days Ago
Fixed boomerang directions not responding properly to percentage complete through the throw arc
6 Days Ago
Expose settings to change return arc and time until start return arc
6 Days Ago
Remove time log
6 Days Ago
and more
6 Days Ago
Remove unneeded debug logs
6 Days Ago
- List rewrite - Added license
6 Days Ago
- Setup more IK settings in code - Add missing IK error
6 Days Ago
- Move FastIK away from Unity update methods - Setup profiling and our own init and update methods
6 Days Ago
Implement list pooling into FastIK
6 Days Ago
Fast IK code cleanup + namespace change
6 Days Ago
- Implement our own fork of FastIK - Add support for inverting Resolved rotation - Correctly implement on top of our vines
7 Days Ago
main -> vines
7 Days Ago
range_volumes -> main
7 Days Ago
Readjusted HBHF sensor visual size
7 Days Ago
Fix deploy guide renderer NREs
7 Days Ago
- Slightly increased HBHF visuals - Fixed weird offset detction position (only by .03 units, wasn't really affecting gameplay)
7 Days Ago
Fixed tesla coil visualisation
7 Days Ago
Try spawning range volumes on enabe rather than start - should fix issues with volume ranges breaking on relog
7 Days Ago
main -> range_volumes
7 Days Ago
jungle_update -> aux3
7 Days Ago
boomerang -> jungle_update
7 Days Ago
Fix issue detecting if boomerang has finished its curve
7 Days Ago
Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet
8 Days Ago
bow_fixes_2 -> main
8 Days Ago
Fixed bows showing every arrow head on init