4,096 Commits over 701 Days - 0.24cph!
Simplify prioritize premium sorting - works way better than it did before
Fix CH47 patrol point selection to use a more fair random monument choice
Previously, GetRandomPatrolPoint() picked the first valid monument after a random start index. This biased results when only a few monuments were valid. Now we collect all valid monuments and select one uniformly at random, ensuring a more even distribution.
Fix an issue that could possibly duplicate gunshot sounds if the player was under a decent amount of lag or lower fps server.
Possible duplicated sounds would be local sounds (within network range), played once by the network signal then again with the effect logic. Would be made worse with lag
Fix the server browser duplicating listing results
Much better avoidance results - higher speed in general
Desired gas pedal now goes through a processing layer to stop values that would intentionally crash us into obstacles
naval_update -> scientist_boat_ai
Add support to team bag labels provided you have building priv from a tugboat or shelter
Add support for entity building priv
Eg if you have priv on a tugboat or a shelter
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Change it to as attachment - to match the storage containers
Fix the translation changes breaking some mods
Fix ammo.snowballgun is missing a display name translation
Minor cleanup
Remove DDraws
Wall light will now allow you to grow plants
Currently at a lower rate than ceiling lights
Apply new changed script to the wall fluorescent light
Walllight now refreshes growables
Add snapping to the test generator
Setup ranges on the snapping values so its a little easier to tune
Force 32 bit index space everywhere (for now)
naval_update -> scientist_boat_ai
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Check for storage adaptor too
Fixed incorrect pickup message
Fix wall cabinet being able to be picked up when locked
Fix label TC auth not working properly when the player has no building priv
Add ability to get the slots required for a vending transaction
More improvements to the ItemSafety class: More methods to test whole container to container fitting, more methods to estimate quickly if things will fit
main -> full_drone_marketplace_fix
Fix bag labels not recognising sleeping players
Ensure bag label updates if you quickly swap between different bags
Ensure the whole final mesh's vertex's are included, this seems to be the right approach
Fix incorrect vertex sum calculation
Would cause StringLight batching to try and use short index space rather than standard int space.
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Fix Chandelier groundwatch not working when it moves away too far from its origin
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Can no longer loot the input side of dropboxes from the other side
Fix scrap hei gibs read/write after they were reverted by a previous change
Let's get ParrelSync to work with Rust:
Symlink CFG
Symlink Texture Bundles
Setup ParrelSync
Lean up the implementation - remove a bunch of unneeded stuff
Set sleeping bag team member names to null even if they fails (so they dont retain old data) should someone start a group and leave it
Dont do team member updates, instead just update any players bags who joins or leaves a team
Ensure all other team members bags are updated when any player joins or leaves, so that joining or leaving player loses their bag data
Ensure for connection is valid before trying to save
Fix any extra issues with auth (should've been using CanBuild)