userIan Hendersoncancel

4,096 Commits over 701 Days - 0.24cph!

Yesterday
Simplify prioritize premium sorting - works way better than it did before
Yesterday
Cleanup
Yesterday
Fix CH47 patrol point selection to use a more fair random monument choice Previously, GetRandomPatrolPoint() picked the first valid monument after a random start index. This biased results when only a few monuments were valid. Now we collect all valid monuments and select one uniformly at random, ensuring a more even distribution.
2 Days Ago
Fix an issue that could possibly duplicate gunshot sounds if the player was under a decent amount of lag or lower fps server. Possible duplicated sounds would be local sounds (within network range), played once by the network signal then again with the effect logic. Would be made worse with lag
3 Days Ago
Fix the server browser duplicating listing results
3 Days Ago
Much better avoidance results - higher speed in general
3 Days Ago
manifest
3 Days Ago
Desired gas pedal now goes through a processing layer to stop values that would intentionally crash us into obstacles
3 Days Ago
naval_update -> scientist_boat_ai
4 Days Ago
Add support to team bag labels provided you have building priv from a tugboat or shelter
4 Days Ago
Add support for entity building priv Eg if you have priv on a tugboat or a shelter
4 Days Ago
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4 Days Ago
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4 Days Ago
Change it to as attachment - to match the storage containers
4 Days Ago
Fix the translation changes breaking some mods Fix ammo.snowballgun is missing a display name translation
4 Days Ago
Minor cleanup Remove DDraws
4 Days Ago
Wall light will now allow you to grow plants Currently at a lower rate than ceiling lights
4 Days Ago
Apply new changed script to the wall fluorescent light
4 Days Ago
Walllight now refreshes growables
4 Days Ago
Add snapping to the test generator Setup ranges on the snapping values so its a little easier to tune
4 Days Ago
RPC Build
4 Days Ago
Force 32 bit index space everywhere (for now)
5 Days Ago
naval_update -> scientist_boat_ai
5 Days Ago
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5 Days Ago
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5 Days Ago
Phrases
5 Days Ago
Check for storage adaptor too
5 Days Ago
Fixed incorrect pickup message
5 Days Ago
Fix wall cabinet being able to be picked up when locked
5 Days Ago
Fix label TC auth not working properly when the player has no building priv
6 Days Ago
Add ability to get the slots required for a vending transaction More improvements to the ItemSafety class: More methods to test whole container to container fitting, more methods to estimate quickly if things will fit
6 Days Ago
main -> full_drone_marketplace_fix
6 Days Ago
Fix bag labels not recognising sleeping players
6 Days Ago
Ensure bag label updates if you quickly swap between different bags
6 Days Ago
Ensure the whole final mesh's vertex's are included, this seems to be the right approach
6 Days Ago
Fix incorrect vertex sum calculation Would cause StringLight batching to try and use short index space rather than standard int space.
6 Days Ago
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6 Days Ago
Fix Chandelier groundwatch not working when it moves away too far from its origin
6 Days Ago
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6 Days Ago
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6 Days Ago
Can no longer loot the input side of dropboxes from the other side
7 Days Ago
Patrol helicopter gibs
7 Days Ago
Fix scrap hei gibs read/write after they were reverted by a previous change
8 Days Ago
Let's get ParrelSync to work with Rust: Symlink CFG Symlink Texture Bundles
8 Days Ago
Setup ParrelSync Lean up the implementation - remove a bunch of unneeded stuff
9 Days Ago
label_fix_2 -> main
9 Days Ago
Compile fix
9 Days Ago
Set sleeping bag team member names to null even if they fails (so they dont retain old data) should someone start a group and leave it Dont do team member updates, instead just update any players bags who joins or leaves a team Ensure all other team members bags are updated when any player joins or leaves, so that joining or leaving player loses their bag data
9 Days Ago
Ensure for connection is valid before trying to save
9 Days Ago
Fix any extra issues with auth (should've been using CanBuild)