userIan Hendersoncancel

3,732 Commits over 639 Days - 0.24cph!

1 Year Ago
Fixed error in junkpile during sink and destory method when in editor
1 Year Ago
Added realmed remove to water junkpiles. Ensures client and server versions are stripped appropriately
1 Year Ago
Same treatment to harbor 2
1 Year Ago
Extended build block area of harbor 1 to prevent cargo from crushing bases when docking Prevented barrels from spawning underwater near harbor 1
1 Year Ago
Fixed another, more rare NRE that can happen with Binoculars
1 Year Ago
Greatly reduced zone stale time - should prevent non time averaged scores from having a crazy effect
1 Year Ago
Setup for smooth scoring system
1 Year Ago
Removed useless check that could prevent rockets from firing during strafe Should increase performance during rocket runs
1 Year Ago
Check in helicopter revision
1 Year Ago
Remove extra logs
1 Year Ago
Prevent patrol from forcing a target inside a no go zone
1 Year Ago
Will now strafe targets in nearby danger zones as it finds them should they be the most dangerous Refactored targetting code Randomised can strafe and can use napalm timeout thresholds Clear old targets when fleeing from no go zone to ensure we dont come back in
1 Year Ago
Increased at rotation bounds
1 Year Ago
Halved orbitstrafe rotation speed when first moving into position
1 Year Ago
Fixed bug that caused heli gunners to still target you if you are killed and then respawn quickly Avoid marking players as targets that are inside nogo zones Extra logs
1 Year Ago
Fixed a bunch of bugs when entering and leaving strafe, as well as bugs calculating last damage time Targetting from patrol now works properly when not using danger zones
1 Year Ago
Bunch of viewing vector zero checks before running through lookrotation
1 Year Ago
Ensured thwop and engine lerp and clamped between 0 and 1
1 Year Ago
Additional checks to ensure you can't aggro a dying patrol helicopter
1 Year Ago
merge main
1 Year Ago
Fix editor gizmos null error
1 Year Ago
Fix editor gizmos error for cargoship
1 Year Ago
Merge main
1 Year Ago
Merge container_delays
1 Year Ago
harbor 2 path topology
1 Year Ago
Harbor 1 path topology take 2
1 Year Ago
Cherry pick harbor 1 topology sets
1 Year Ago
Harbor 1 docking path set topology
1 Year Ago
Reverted mesh lod changes :)
1 Year Ago
Ensure mesh renderer exists before setting LOD shadow casting mode
1 Year Ago
Codegen
1 Year Ago
Added boolean to allow cargo to dock to any harbor that it comes across
1 Year Ago
Allow repeat docking command
1 Year Ago
Added debug commands to dump cargo current state
1 Year Ago
command to print harbor indexes and positions
1 Year Ago
debug docking is now a server var
1 Year Ago
Merge main
1 Year Ago
merge patrol_helicopter_revision
1 Year Ago
Removed a few sneaky logs Codegen
1 Year Ago
Merge main
1 Year Ago
Codegen
1 Year Ago
Fixed rotation viewing vector zero
1 Year Ago
checked in main
1 Year Ago
Convar'd flee damage percentage Adjusted zone stale time, danger zone size and max zones 'cache' size
1 Year Ago
Wrote system to cull least active zone if danger zones overflow cache
1 Year Ago
Heli now filters its targets based on the danger of the zone they are in
1 Year Ago
Increased orbit distance Refactor of napalm time handling in orbitstrafe
1 Year Ago
Re-enabled debugging stuff Flee positions are picked better again Fixed more orbital lock issues Fixed problem with using napalm in no go zones Swapped zones to check positions, rather than players Strafe no go check Patrol points are now recaclulated up to 5 times in order to find one outside of a zone. Monuments are used as fallback
1 Year Ago
Fixed another possible distance check which could be locking an orbit state
1 Year Ago
Removed some extra debugs that should've been hidden