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212 Commits over 366 Days - 0.02cph!

12 Months Ago
player update. edited crossbow holster position on entity
12 Months Ago
player update. exported and setup basket animation set . Populated basket holdtype override controller with new anims and edited easter/pumpkins basket entity prefab so the props sit correctly in the hand.
12 Months Ago
player update. exported crossbow anim set
12 Months Ago
player update. setting up cross bow anims
12 Months Ago
player update. populated molotov override controller with 1handed explosive anims and positioned the molotov correctly in the entity prefab
12 Months Ago
plauer update. exported/setup paddle anim set and populated paddle overridecontroller with the anims
12 Months Ago
player update water bucket meta fiile
12 Months Ago
player update. exported/set up water bucket anim set and populated its override contoller with the new anims
1 Year Ago
player update. exported bow 3/4 stance anim set
1 Year Ago
player update. exported edited bow anim set so the deploy mayched the 1st person version better
1 Year Ago
player update. rocket launcher reload anim
1 Year Ago
set up rocket launcher entity with placeholder grip and holster poistion, exported launcher deploy anim
1 Year Ago
player update. pickaxe anim set exported and set up holdtype override controller and holster position for it
1 Year Ago
player update. exported wip rocket launcher anims and populated rpg override controller
1 Year Ago
changed animation clip name for throwing to 'throw' on some weapons for player update and assigned correct anim in spear override controller fro the throw
1 Year Ago
player update. exported spear set of anims and populated spear override controller with the new anims. Also setup holster positions for wooden and stone spears on their entity prefabs
1 Year Ago
player update. exported hunting bow wip animations and populated bow override controller with the new anims. Also set up holster position on hunting bow entity prefab
1 Year Ago
exported edited rock, 3p melee, 3p 2hand melee, explosives anims set and edited sword holdtype override controller
1 Year Ago
player update, exported edited unarmed idle pose and edited rock and 2handed melee anim sets
1 Year Ago
player update, edited rock anim set
1 Year Ago
exported player update rock animation set, updated rock entity with iktarget on left hand and updated unarmed idle pose with zero rotation on the pelvis
1 Year Ago
added left ik target to mace entity and edited 2handed melee anims
1 Year Ago
player update, exported 2handed melee anim set and populated sword override controller with the new anims, also set holster position and mace holding position on the mace entity
1 Year Ago
player update, edited the holster positions of f1 grenade and hatchet
1 Year Ago
player update edited unarmed idle pose and updated 2h explosive anims set with updated idle pose
1 Year Ago
exported player update edited hatchet deploy so it is taken from over the shoulder and edited relaxed movement loop anims
1 Year Ago
player update, set correct holster posiotn and held position on timed explosive entity
1 Year Ago
player update, set root transform position xz to original on explosive anims, melee and revovler anims
1 Year Ago
player update, set satchel charge entity to link to r prop bone and use the 2h explosive holdtype override
1 Year Ago
updated unarmed 3p idle breathe anim and altered poses 3p 2 handed explosive anims to maatch the idle breathe pose
1 Year Ago
made new player update idle breathe anim and added into holdtype none overridecontroller
1 Year Ago
exported player update edited melee anims
1 Year Ago
added NewRustPlayerMask on player update 1h 2h and rifle anims sets
1 Year Ago
made a new 2handed explosive override controller and linked it to explosive timed entity prefab
1 Year Ago
exported/setup 2handed explosive player update anims and made a new holdtype for it
1 Year Ago
exported player update rifle anims after idle pose change and updated the lr300 holdtype override controller
1 Year Ago
exported player update 1handed explosive animation set and linked to holdtype grenade override controller
1 Year Ago
added handikDisable curve for revolver deploy and reload anims so the lefthand is only linked to the gun when desired
1 Year Ago
exported edited melee idle pose to match the pistol pose
1 Year Ago
deleted hachet anims from testanims folder
1 Year Ago
updated melee holdtype override controller
1 Year Ago
exported player update first pass melee anim set
1 Year Ago
populated melee holdtype override controller with new melee anims
1 Year Ago
disabled spine ik on hachett entity prefab
1 Year Ago
exported player update melee anim set
1 Year Ago
exported/set up revolver animations and populated revolver override controller and set reolver to link to the r prop joint on its entity prefab
1 Year Ago
exported player update edited rifle attack anims
1 Year Ago
exported and added crouch idle animation to crouch blend tree
1 Year Ago
improved new player jump animations and got them at the correct height and added jump mid air anim
1 Year Ago
exported treadwater anims and added to player anim controller