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562 Commits over 730 Days - 0.03cph!
Limit the number of some assets being loaded at a time
Remove redundant async modifiers
Use a simpler test model with embedded textures
Use textures embedded in models
Update bindinggen
Add FBX model that uses transforms
Find GTA5 when it's not installed from Steam
Addon to find other installed games, currently only Steam
Remove the references list, remove reference folder because we can just use the CoreCLR folder
Can't skip hotload on instance being swapped
Reset button states and don't change mouse when lost focus
Don't fall through grates
Fix some materials not loading because backslashes got into the paths
Also make EntityCreationScope a struct because it can be one
Fix wrong hotload instance count for arrays
Customize names on options menu with attributes
Update option values on menu when they're changed
Skip hotload on ValveBspFile, unregister old assembly before registering new one
Allow skip attribute on non-static classes, apply it to ValvePackage
Optionally allow Vue's data function
Only call HotloadFinish after all references are updated, call addon reload when hotload completes
Addon reload event, base class for addon entry so its less verbose
Revert "Cleaner build script?"
This reverts commit 091948ec7af7704f1a7c071b0674974b4b59371d.
Keep track of types used to store settings
Assembly monitors in addon resources, split up settings
Remove hotload test code
Unload gamemode addon when returning to menu
Save the selected gamemode so we don't always have to pick it
Some coherent debugger css patches
Options page lists properties, add callback to set property on change
Update hotload
Add hotload roots for custom filesystems and assembly monitors
Merge branch 'settings'
Lock when accessing registered classes
Fix NRE if addon entry fails, launch game from vscode
Remove archive hack used for gtasa
Update Zio, lock when setting assembly monitors
Update bindinggen to allow null strings
SanAndreas was inside out
Add FileSystem.DirectoryExists, remove some old stuff
Remove existing coreclr directory when generating it again
Entry point for addons, automatically unmount and clear paths on unload
Fix some project output paths
Reference System.Diagnostics.Tools
Fix C# file paths in debug info
Fix some FS watching issues, support watching WebFileSystem
Working on using Zio to abstract filesystem nicely
Update Zio
Use Zio for filesystem watching, make game load again
Fix paths to source files for debugger, update Zio
Bindings changed
SanAndreasImport needs physical filesystem
Demo loading asset over HTTP
Bindings changed
Merge pull request #111 from Facepunch/use-zio
Use zio
Fix crosshair component conflict
Make component JS show up in coherent debugger, fix bottom of sources list cutting off