611 Commits over 730 Days - 0.03cph!
Addon reload event, base class for addon entry so its less verbose
Revert "Cleaner build script?"
This reverts commit 091948ec7af7704f1a7c071b0674974b4b59371d.
Keep track of types used to store settings
Assembly monitors in addon resources, split up settings
Remove hotload test code
Unload gamemode addon when returning to menu
Save the selected gamemode so we don't always have to pick it
Some coherent debugger css patches
Options page lists properties, add callback to set property on change
Update hotload
Add hotload roots for custom filesystems and assembly monitors
Merge branch 'settings'
Keep track of types used to store settings
Assembly monitors in addon resources, split up settings
Remove hotload test code
Unload gamemode addon when returning to menu
Save the selected gamemode so we don't always have to pick it
Some coherent debugger css patches
Options page lists properties, add callback to set property on change
Update hotload
Add hotload roots for custom filesystems and assembly monitors
Lock when accessing registered classes
Fix NRE if addon entry fails, launch game from vscode
Remove archive hack used for gtasa
Update Zio, lock when setting assembly monitors
Update bindinggen to allow null strings
SanAndreas was inside out
Add FileSystem.DirectoryExists, remove some old stuff
Remove existing coreclr directory when generating it again
Entry point for addons, automatically unmount and clear paths on unload
Fix some project output paths
Reference System.Diagnostics.Tools
Fix C# file paths in debug info
Fix some FS watching issues, support watching WebFileSystem
Working on using Zio to abstract filesystem nicely
Update Zio
Use Zio for filesystem watching, make game load again
Fix paths to source files for debugger, update Zio
Bindings changed
SanAndreasImport needs physical filesystem
Demo loading asset over HTTP
Bindings changed
Merge pull request #111 from Facepunch/use-zio
Use zio
Working on using Zio to abstract filesystem nicely
Update Zio
Use Zio for filesystem watching, make game load again
Fix paths to source files for debugger, update Zio
Bindings changed
SanAndreasImport needs physical filesystem
Demo loading asset over HTTP
SanAndreasImport needs physical filesystem
Demo loading asset over HTTP
Working on using Zio to abstract filesystem nicely
Update Zio
Use Zio for filesystem watching, make game load again
Fix paths to source files for debugger, update Zio
Bindings changed
Fix crosshair component conflict
Working on using Zio to abstract filesystem nicely
Update Zio
Use Zio for filesystem watching, make game load again
Fix paths to source files for debugger, update Zio
Bindings changed
Make component JS show up in coherent debugger, fix bottom of sources list cutting off
Working on using Zio to abstract filesystem nicely
Update Zio
Use Zio for filesystem watching, make game load again
Fix paths to source files for debugger, update Zio
Ignore log files (coherent makes one)
Coherent debugger patches
Fix paths to source files for debugger, update Zio
Working on using Zio to abstract filesystem nicely
Update Zio
Use Zio for filesystem watching, make game load again
Use Zio for filesystem watching, make game load again
Correct weak UObject* handling
Don't store grenade/tripmine ammo in weapon instance
Working on using Zio to abstract filesystem nicely
Update Zio
Working on using Zio to abstract filesystem nicely
Add INetworkSerializable for networking custom types
Working on using Zio to abstract filesystem nicely
Add a keybind for voice chat instead of always being on