userlamalovecancel
repoSandboxGamecancel

611 Commits over 730 Days - 0.03cph!

6 Years Ago
Fix server end game not disconnecting clients, remove double error message when losing connection
6 Years Ago
Dice game playermodel, fix a couple other issues with dice game, fix voice chat
6 Years Ago
Fix the math for model origin
6 Years Ago
Rotate, scale, and change origin of models at import time
6 Years Ago
Don't show connection errors on server when clients disconnect
6 Years Ago
Fix a NRE when a model wasn't found
6 Years Ago
Display connection errors
6 Years Ago
Pass ENetworkFailure to managed, fix crash when failing to connect to server
6 Years Ago
Replicate model import settings
6 Years Ago
Bind ReplicateMovement
6 Years Ago
Make dice vehicle work in multiplayer
6 Years Ago
Bind flags for absolute transformation
6 Years Ago
Testing stuff
6 Years Ago
Better solution
6 Years Ago
Don't break network ids when selecting things in editor
6 Years Ago
Overload WithBurst to let people set a minimum
6 Years Ago
Fix the delay when waiting for players
6 Years Ago
Wrap players list when it gets long
6 Years Ago
Add a help screen to dice game
6 Years Ago
Move text and voice UI to engine addon, fix voice playing at 0 volume, add chat to dice game
6 Years Ago
Hide the buttons you cant use in dice game, css tweaks
6 Years Ago
Show proper text on dicegame ui instead of the enum
6 Years Ago
Add a console command to dicegame to restart the round
6 Years Ago
More detailed load times for models
6 Years Ago
Fix menu and console becoming stuck open (also no longer using vkeys)
6 Years Ago
Fix initial hud variable not sending when its hashcode is 0
6 Years Ago
Release game keys when the HUD is receiving the input
6 Years Ago
Dice game
6 Years Ago
Catch and log exception when hotswapping delegate
6 Years Ago
Skip hotload on network serializers
6 Years Ago
Switch HUD to use FString marshaler instead of cstring
6 Years Ago
Network serializer for enums, low overhead WithIndexes
6 Years Ago
Let gamemode change how spawnpoints are found
6 Years Ago
Add getter for angular velocity
6 Years Ago
Fix hard crash if timers are used before World is set
6 Years Ago
Replicate skylight, add classlibrary to post process entity
6 Years Ago
Fix smd animations
6 Years Ago
Fix crash
6 Years Ago
Missing file, test grabbing rAF as well
6 Years Ago
Trying to UI with the game properly
6 Years Ago
Expose volume, pitch, and attenuation on VoiceEntity No more mutable Vector3
6 Years Ago
Fix multiple post process volumes not working properly
6 Years Ago
Added Deref<T> to bindinggen
6 Years Ago
Testing post process stuff
6 Years Ago
Update bindinggen, local (bounding box) post process settings
6 Years Ago
Bind more post processing properties so deathmatch looks the same as before
6 Years Ago
Bind some of PostProcessingVolume, turn motion blur off in map builder gamemode
6 Years Ago
Add basic UI that shows who's talking
6 Years Ago
Compile Facepunch.Parse
6 Years Ago
Update bindinggen, make ViewInfo a struct