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26 Commits over 0 Days - Infinitycph!

2 Months Ago
Update FP.Nexus (prefer AssignedZoneKey over ConnectZoneKey for player client)
2 Months Ago
Tag servers with nexus enabled with `nexuszone` (`^x`) Hide zone servers from the server list (disable with nexus.hideZones) Expose nexus info in A2S rules response when nexus is enabled
2 Months Ago
Fix map button not enabling on the connect modal for the nexus path
2 Months Ago
Fix nexus map squishing after those changes
2 Months Ago
Nexus connect modal fixes
2 Months Ago
Fix MaxPlayers being wrong after my changes
2 Months Ago
Mark classes used for the nexus server browser as JSON models so they don't get mangled by the obfuscator
2 Months Ago
Codegen
2 Months Ago
Merge from main
2 Months Ago
Wrap nexus clan backend calls in try catches so the RPCs report errors back to the client instead of timing out waiting for a response
2 Months Ago
Improved position checks when ejecting things off the ferry so they shouldn't clip into things or be on top of other things Depends on entity bounds which should be correct (hopefully always)
2 Months Ago
Ferry reliability improvements: * Prefer online, not full zones on its schedule * Retire ferries if they have no valid server to go to anymore * Ferries now lock in their destination when stopping at the ferry terminal dock so they can't switch mid-trip * Fixed a few bugs with the ferry terminal's ETA signs * Fixed the server spawning missing ferries without making sure that the area is clear first (they spawn at the dock!)
2 Months Ago
Add nexus.hideFullIslands to automatically disable transferring to islands the server knows is full
2 Months Ago
Automatically skip queue for players who just transferrred to the server Transfer protection only lasts a few minutes which would be eaten up by a queue, causing flying helicopters to crash and other vehicles to become lootable
2 Months Ago
Include basic nexus info in analytics
2 Months Ago
Allow viewing maps for each zone/server in the nexus too if it is set
2 Months Ago
Implement connecting to nexus servers from the connect modal Automatically select the starter zone if there is only one choice Hide connect button until a starting zone is selected (if needed) Client-side nexus tag for easily identifying which servers are nexus clusters Fix zone list not hiding fully on the connect modal
2 Months Ago
Fix wrong transform used for zone list causing header to be destroyed
2 Months Ago
Add in the zone list and nexus map on the server connect screen
2 Months Ago
Progress on showing nexuses on the new menu, this time without the separate tab Fixed nexus player authentication that's been broken since moving the backend endpoint
3 Months Ago
Change ServerInfo from a struct to class, it had no business being a struct at over 156 bytes large
3 Months Ago
Don't fail server boot if world.cfg is an empty string
3 Months Ago
Updated Facepunch.Nexus, all player IDs are now ulong instead of strings
3 Months Ago
Fix load screen hiding for passengers a bit too long before the driver loads in Block ticks, RPCs, and interactions from players while they are still transfer protected
3 Months Ago
Probably fix passenger desync when flying a scrap heli to another server
3 Months Ago
Update CraggyIsland_Nexus scene Fix nexus.redirect not working properly after switching menu scene to load async Fix disconnect callback not running when being redirected to another server during nexus auth