464 Commits over 1,948 Days - 0.01cph!
Possible fix for that crowd out of range exception on sentry
Stick backup stuff in a try catch so it cant break normal saving
Keep backup copies of career save files
Don't reuse mission processor instances on server, remove some unused things
Achievement for playing the career mode
Steal new version of raknet from Rust
Exclude il2cpp temp folder
More logging to debug invalid steam ticket
Achievements for league promotions in career mode
Use mission processor for burner multikill achievement
Fix multikill achievement check
Hide new file from server
Client side achievements as well
Check and unlock achievements at end of match
Chromatic aberration isn't available in potato mode
Steam item build script fixes, add a purchasable currency bundle to the store
Fix exception in exception reporter closing the game
Fix NRE if inventory update is called before init (somehow)
Don't try to replace units in the squad editor if nothing is being dragged
Update GA SDK (fixes freeze on exit)
Add caching to player Steam unlocks on server, make it refresh async so it doesn't slow down match setup
Cache steam unlocks to a file for offline access
Fix paging up to the top on the leaderboards
Merge from steam_inventory
Fix for the missing inventory updates
Fix the starting currency amount not being granted
Switch to Steam inventory for currency and unlocks
Fix unlocks eating currency if you already have it unlocked
Building Steam items will now consider event-only items too
Add Steam item definitions file and a script to package all customisation items into it
Switch everything to new ID format, default squads no longer use IDs as their names
Remove hardcoded asset IDs, add an editor script to update unit IDs in default squads
Add some (currently unused) steam inventory api stuff
Retry on TimeoutException
Adjust Npgsql timeouts and enable keepalive
Transition between hover points instead of jumping around
Fix PlayerRecord cache error
Add a define for hover update rate
Changed tile hover limit from 0.5s debounce to 0.25s throttled
Added bounds checking to tile hover
Catch exceptions applying player customisations so it can't break game init
Change TokenCost to double
Automatically exit multiplayer matches when losing connection to the server