464 Commits over 1,948 Days - 0.01cph!
Add ConnectionState component to boot prefab
ConnectionState component has UnityEvents for changes in connection state, and controls reconnecting
Performance class is server only
Disable theme event schedule on client, the server will control that
Added retry logic and debug logs to steam avatar loader
Muting saves to the database so you can't reconnect to avoid it
Fix bans not saving to the database
Remove some redundant database querying
Crowd members interact ("talk") with their seat neighbours
More specific index for the daily challenge scores table, save some sql I wrote to test it out
Workaround for dropdown options bug
Skip the match intro sequence if the player immediately surrenders
Don't show the XP UI after matches if no XP was awarded
Fix the side bar text saying video for all tabs
Fix framerate dependent camera rotation speed
Fix click position for emotes and customizations when render scale is used
Crowd will do waves when nothing is going on
Few move allocations on hover
Removing allocations from tile hovering
Remove allocations from OutlineEffect
Add potato mode video option
Missed blur controls on TopBars, include EdgeDraw shader
UI blur defaults to enabled
Add an option to disable blurring behind UI (UI Blur Toggler component will remove the image's material when it's off)
Update post process settings script
Automatically retry database operations
Fix ghost players issue, added bot options to send hovers and request the leaderboard
Replace GI thread with async+channels
Fix game instances not being removed if players disconnect before saying they're ready
Fix typo that made player records overwrite the other player's record
Stricter synchronization for GameInstance.Teams
Remove duplicate entries from resolution selection
Fix some rendering issues caused by render scaling
Fix mouse position when using a different render scale
Run render scale in edit mode to avoid magenta screen
Add an option for render scale (I think the sharpen post fx doesn't like this)
Show correct max player count in webrcon
Add SuppressUnmanagedCodeSecurity
Removed length value from all network messages, removed some redundant function calls and allocations from net loop
Remove some files from server build
Add PooledList, switch to .NET 4, caching stuff for OutlineEffect
cherry pick from wrong branch
Ignore hidden VS folder even though it should already be hidden
Add a options for a few post processing effects
Add thread support to the mini profiler
Update SQL with missing change
Fix partial page of leaderboard being shown when in the top few results