userlamalovecancel

6,973 Commits over 2,741 Days - 0.11cph!

4 Years Ago
Allow zero quantity in market UI sell orders Changing amount of one order resets other orders to zero quantity Zero quantity switches the buy button to disabled
4 Years Ago
Server browser UI fixes
4 Years Ago
Merge from /main/drone/shop
4 Years Ago
Enable isDynamic on terminal LOD components (possible fix for it turning invisible sometimes)
4 Years Ago
Fix cached item condition not updating correctly Fix out of stock items showing as broken/empty condition
4 Years Ago
Reduce drag, reduce acceleration, lean more into movements - looks a lot more natural than the previous settings
4 Years Ago
Fix name on computer not updating sometimes Fix terminal inventory unlocking after restarting the server during a pending order
4 Years Ago
Increase delivery drone movement speed 5x Bump up all timeouts Delivery drone checks default layer for collision avoidance now Increase delivery drone marker size a little since it's so tiny on size 4500 maps
4 Years Ago
LOD component and allocation reduction for market terminal screen
4 Years Ago
Shrink the delivery drone map marker
4 Years Ago
Delivery drone material fix LOD components to disable the drone's blades and animation
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Add support for configuring and displaying tags on the server browser
4 Years Ago
Merge from /main/drone/shop
4 Years Ago
Early exit from purchasing if the delivery inventory is full
4 Years Ago
Remove drone debug log
4 Years Ago
MapMarker will update the active MapView instead of only the main map view (aka MapInterface)
4 Years Ago
Mostly working map markers for delivery drones
4 Years Ago
Force all static vending machines to be eligible Delivery drone will now attempt to go as close as possible when blocked on the final descent
4 Years Ago
Fix SellOrderEntry not allowing higher transaction counts when items are sold in stacks Mark drone item as not craftable and hidden
4 Years Ago
Actual fix for NRE in Client_OpenMarket
4 Years Ago
Merge from main
4 Years Ago
Fix state transition when vending machine is destroyed so it will return to the marketplace immediately Improved error logging for when orders time out Tentative fix for Client_OpenMarket NRE?
4 Years Ago
Fix server compile
4 Years Ago
Set new materials (I had to set it to the right textures though?)
4 Years Ago
Basic in-flight collision avoidance
4 Years Ago
Some refactoring to keep shared config in one place Tolerate slight overhangs
4 Years Ago
Add more error checking to the terminal in case its parent isn't valid Fix delivery timing out instantly after a few min of uptime Fix kinematic warning on client Remove some debug logs
4 Years Ago
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4 Years Ago
Don't allow ordering if vending machines are blocked off
4 Years Ago
Speed up ticks
4 Years Ago
Order expiry will now update state after the expiry time
4 Years Ago
Basic delivery complete
4 Years Ago
WIP item delivery
4 Years Ago
Add an indicator that there are pending orders
4 Years Ago
Take a fee per machine ordered from Add UI indicators for the fee status (unpaid, paid, can't afford) Update the UI if sell orders change
4 Years Ago
Fix some odd device tab crash?
4 Years Ago
Show notices on the UI when items are added/removed
4 Years Ago
Purchasing implementation
4 Years Ago
Version bump
4 Years Ago
Version bump
4 Years Ago
Add ConnectionManager.Broadcast for sending the same message to multiple clients Pass results back, optionally Make SendMessage call SendMessages instead of SendMessageToConnection Steamworks SDK 1.51 Rename
4 Years Ago
Add main entity to spawn different terminals
4 Years Ago
Update translations
4 Years Ago
No Servers Available dialog ! Enable Firebase Analytics for iOS Fix automatic update checker Filter out some more transient errors so they don't go to Sentry Version bump Update translations
4 Years Ago
Version bump
4 Years Ago
Filter out some more transient errors so they don't go to Sentry
4 Years Ago
Fix automatic update checker
4 Years Ago
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