250,302 Commits over 3,959 Days - 2.63cph!
Melee impact effects WIP
Better metal impact base
Adjust ball mass, bounciness
Don't add extra bounce boost to balls hitting other balls
Switch Ball collision from Discrete to Continuous Dynamic
claw,frame,laser targeting
build !redux
Bear fur model/prefab updates
Updated Bear model/textures/prefabs
Moved bear animation fbx's to their own folder
Add app.listenip to set the IP address the companion server should listen on (optional)
Add app.publicip to set the IP address that Rust+ should connect to when pairing (optional)
Add app.info to display which IP addresses and ports the companion server is currently using
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Fixed going back to split-screen after reviving a player
Fixed respawn pod regression !redux
Improvements to bonus calculations, item tweaks.
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Fixed NPC.Give() being able to give the NPC multiple copies of the same weapon, now returns the existing copy
Added NPC.GetWeapons(), NPC.GetWeapon( class ), NPC.SelectWeapon( class/ent )
avoid divergence when setting initial _targetPlayerUpdateTimer
Only log frame times if replays don't diverge
Merge branch 'master' into split-screen
Switch between split-screen and one camera on player death
Animate transition from split-screen to single camera
Update Jenkinsfile !redux
fix misaligned spinner on logging in for iOS
views for failed to load Privacy and Terms
Unmounted materials appear as missing textures properly, instead of just white
Broken Patch materials fallback to LightmappedGeneric
Changed the default fallback shader to a working Wireframe shader
change external button and tweaks
Change Legal and TOS to their own pages
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Fixed extreme performance loss when trying to render unmounted materials (unmounting CSS while on a map that uses CSS content and re-joining that map)
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Use UnlitGeneric as fallback shader when no shader is given, so that brushes/displacements are not completely invisible or have weird distorted wireframe representations floating around
Fixed decal related crashes on world geometry (brushes/displacements) when the material they are applied to are unmounted
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bandit helipad progress backup
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[D11] Actual fix to the entitlement defines
[D11] Fixed issue with entitlementservicelabel
[D11][Art][#2174] Fix for floating eyebrows on female characters
Add temperature source component to electrical heater
Automatically refresh growables in range of a temperature source when the temperature changes
Added sensors to potato, pumpkin and corn plants
Move unity's new builtin JSON library into /Packages and replace it with Rust's version
Expose exhaust opacity values in the inspector and lerp the FX instead of instant change with throttle
Pragma warning disable, manifest