192,988 Commits over 4,049 Days - 1.99cph!
Fixed the tree minigame on beech trees
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Fixed bug where quitting a game mode with score UI and joining one without score UI would leave the score showing from the previous mode.
Attempt to fix unresponsive movement in NPC.
generic glass texture tweak
version++ squads++ options++
Fixed EntityManager not actually ticking any entities
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quick code/formatting clean up of UIPlayerPanel while I'm here
exposed some career stuff in UIPlayerPanel.cs
Better version of the previous
Don't give capture points when player is dead or disconnected!
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Caves - Cave spike pit only does damage when moving. Player does not take damage on entry anymore.
Cancel match making when starting tutorial
fixed a bunch more bugs with exiting tutorial and then doing other stuff/restarting tutorial.
auto play AI duriung matchmaking now set to disabled by default
fix career week title
tweak logo
NPC AI settings and AI load balancing stuff.
took some shine out of dark variant materials and removed backup materials from main
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dynamic grass and grass terrain splat brightness alignment
Temperate and Arid day LUTs less saturated
Camera Eye Adaptation effect is weaker
rebuilt sound lengths
protocol++
Setting character type interaction levels
water junkpiles
LOS checks now include vehicle_movement
missing icons
Stopped zombies being able to loot. Made interaction options for character types a little more nuanced.
Added game mode option to not drop loot on death.
Actual scene.
Missing file.
Scene
Guard sound triggers & controller tweaks.
Town guards & animations/controller.
Manifest.
merge from main/mix-finalization