192,988 Commits over 4,049 Days - 1.99cph!

7 Years Ago
set Initialized to true before refreshing saves in LoadGameWidget
7 Years Ago
fixed seat fuckups
7 Years Ago
Fixed server use distance regressions
7 Years Ago
Refactored Builder component to hook into the Agent's Desired Target instead of having its own target tracking. Added Condition to check if something is registered to the Desired Target in any way. Woodcutting AI only stockpiles things that aren't registered. Navigation logs gated by navigation logging bool.
7 Years Ago
Broken rain mats. Loot improvs.
7 Years Ago
Disabled player model pooling by default Network++
7 Years Ago
faction ranges, rep rewards exposed to data
7 Years Ago
nothing important (merge into main)
7 Years Ago
fix for ch47sci killing actual players not just NPCs when leaving map (rare admin edge case)
7 Years Ago
offshore tweaks for better junkpile spawns
7 Years Ago
Enabled normal / tangent import on triangular wall conditional models (Windows missing shadow fix?)
7 Years Ago
merge into main 360 look in rowboats
7 Years Ago
merge from main
7 Years Ago
code cleanup
7 Years Ago
another rep first hit fix
7 Years Ago
Merge from main
7 Years Ago
fixed combat logs not properly saving new values fixed player reputation first hit cooldown getting reset incorrectly
7 Years Ago
fixed missing UI combat line prefab for karma/rep changes
7 Years Ago
Log warning when NPC spawns without any loadout.
7 Years Ago
hacky attack cooldown karma/rep stuff
7 Years Ago
better 360 handling
7 Years Ago
fixed player rep standings being cleared on init
7 Years Ago
NPC hits/kills now properly affect karma and rep
7 Years Ago
merge from settlements
7 Years Ago
client compile fix
7 Years Ago
updated kneeling aanim
7 Years Ago
mfm
7 Years Ago
Save
7 Years Ago
reduced water junkpile spawn rate
7 Years Ago
faction_system prefab fix
7 Years Ago
Faction rep changes Karma and rep stuff in combat log manifest, code gen
7 Years Ago
clamp fixes
7 Years Ago
360 vehicle look code
7 Years Ago
Updated Hapis spawns Water junkpiles now spawn on Hapis
7 Years Ago
Agro improvements (NPCs will defend their settlements when under attack) Added new PlayerReputation component which deals with karma and faction reputation Faction system entity for server side faction standings persistence Factions have default standings with other factions and players Attacking other players and NPCs affects karma (faction rep todo)
7 Years Ago
merge from main
7 Years Ago
Added kneeling version of 360 anim to player controller Added deadzones to anim
7 Years Ago
prefabs and asset setup for facial hair 04
7 Years Ago
cl_showhitboxes fixed ray traces to scaled hitboxes
7 Years Ago
Refinery lootpanel update Phrases
7 Years Ago
IOR prevention on loadout in NPCPlayer.
7 Years Ago
wip career balance changes (easier teams) bug fixes.
7 Years Ago
AI context owns its facts array, not the NPC (makes fact management a little more consistent) Reworked NPC AI a bit Settlements have names Renamed "super charge" stuff in AI to reactionary target/react to etc
7 Years Ago
Fixed a few more of the playtest bugs
7 Years Ago
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7 Years Ago
Beech and oak color tweaks / material tweaks
7 Years Ago
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7 Years Ago
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7 Years Ago
Hapis junkyard fix
7 Years Ago
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