userMartyn Chapmancancel
branchrust_reboot/main/industrial_dlccancel

13 Commits over 0 Days - Infinitycph!

21 Days Ago
Add script for the chain on the industrial garage door to scroll with door opening/closing
22 Days Ago
Reorder industrial shelf colours to match shipping container
22 Days Ago
FIx NRE in SprayCan
22 Days Ago
Analytics event for changing entity colours with the spraycan should now be raised for all appropriate entities
23 Days Ago
Add compiler define in NavMeshEditorUtilities to stop compile simulator from failing Editor only script so wasn't a problem in builds
23 Days Ago
Merge from main
23 Days Ago
Fix industrial shelves not retaining colour when switching LOD's, follows same pattern used on shipping container building
23 Days Ago
Rework colour changing for industrial shelves to be more generic and move it all to a component that can be attached to entities we want to be able to change colours Removed all the bespoke stuff for buttons changing colour, it now uses this component and also has to use the spraycan
24 Days Ago
Setup colour changing with spraycan on industrial shelves
35 Days Ago
Update colliders on industrial garage door to exactly match those on original door
37 Days Ago
Adjust door chainlink colliders to overlap like they do on original garage door
37 Days Ago
Setup various things on the door prefab for the new skinned mesh renderer
37 Days Ago
Merge from main