469 Commits over 486 Days - 0.04cph!
cut in geometry for court and first ring of floating platform
tweaked camera 2 flightpath so it doesn't clip through building
added missing material 8 and brightened up rock lightmaps
deleted meshes folder from wildwest folder
added animated satelite dishes and big rotating tennis ball, re-created material 8 when importing updated buildings, re-assigned bad texture paths
added more floating on off signs and added light flicker shader
added floating stop sign that turns off and on
reduced a lot of textures down by half or more, left main lightmap, skybox and court textures original size
removed erroneous materials folder in meshes folder
added 5 minecarts to splinepath 1
set path deform to unity, instead of mega
added splines with mega path deform
removed old test track, added rail tracks 1 and 2 with splines inside for each, added minecart_yellow 1-5 variations to sit on splines.
added amplify color lut preset to wildwest textures folder and applied to camera script
added yellow minecart models to unity scene, added amplify colour script to camera
modelled and unwrapped 2nd minecart, updated beta 18 and new shaderforge
added minecarts to wild west unity scene
unwrapped minecart and 50% textured
added wild_west_scifi_elements
re-exported grating as seperate elements to fix draw order issue
added new net shader (uv scrolling currently not working, shaderforge bug) added new court floor shader for ian
saved grass to max scene, checked in shader
Re-imported scene mesh and re-linked materials (mesh was out of sync bug)
Added tall grass with animated shader
added outer grass to scene that blends with main rock light map
added net pillars with texture and moving parts. added reverse side to net, temporary texture on net
added new work-in-progress net to wild west level. Added final textured cacti. Added grass shader to court that works dynamically with dirt_map
tweaked lighting in wild west unity scene, added spikes to cactus and 50% on texture
tweaked ambient light and other material colours to make scene look less orange and more natural
brightened up rock lightmaps (switched to add instead of multiply to try to make the blues less green), darkened main light intensity from 0.5 to 0.4. Added sinwave timer back on to court to art-test
added detail to court textures
made light slightly brigher, darkened wood textures slightly (set to grey)
set court_wear.tga to black (this is the tga that is dynamically changed in code)
added new court shader with dirt and metal (clean) varients, with splatmap to blend between the two
rexported wild west environment with court unwrapped and temp texture, fixed bad vert on grating, added court texture psd
re-committed project settings
removed old jail_lights material
moved all wild-west specific meshes, materials, textures and shaders to wildwest folder in unity. deleted some old files
brightend up rock lightmaps
added orbiting rocks to skybox, added new skybox (temp texture) and sun to skybox. Removed old stuff in unity doc including old building and props
added temp skybox and fogging