469 Commits over 486 Days - 0.04cph!
added WIP musical notes particle effect for elvis speakers
added elvis speakers animations
added elvis speakers with shadow mesh and shader,
checked in temp speaker files
added wip speakers to test_court
tweaked bloom values on all courts.
fixed lightmaps on swamp and lava courts.
added lava mushrooms to lava court.
tweaked lighting on lava court
removed static from inner court lava court meshes
added lava bubble effects to crucible
added swamp court shadow meshes and combined in to one mesh.
added cruicible to lava court and animated
added shadow mesh for lava court, combined meshes turned off shadows for most meshes
added shadow mesh elements for swamp court, turned off shadows on most meshes
lodded lava court and combined meshes with simple mesh. cleaned up scene folder
tweaked lighting and material proprties and set static/shadows
overhauled lighting on lava court, set a lot to static and baked new lightmaps. still tweaking values
added new lava court specific water shader
tweaked fogging values
added shadow meshses to cloud city court
removed unused test court textures
reduced some texture sizes
made main court and bamboo not static
rebaked lightmaps for test court
tweaked skybox to be more sunset-y at one end. rebaked lightmap to remove big purple light. changed grass colour to match concept and tweaked shader so it fades out with better colour. tweaked mountain colour at sunset side
added new grass, tweaked lighting, merged meshes, rebaked lightmap (need to do new final gather)
added dylans water effects to test court
tweaked fog and lighting
added shadow mesh and set all other meshes to static
removed some old materials and meshes (more to come)
combined wood and metal materials and meshes together. combined other meshes together. turned off shadows on nearly all meshes
added new trees to test court (need to combine materials)
fixed temple court wear shader and texture
added dylans water riple and teleport effects
re-imported koinobori and cleaned up animation and prefabs. added new test court walls, sand and wooden elements. tweaked lighting, working on combining elements
added shadowmeshes to ww scene, changed quality settings to high
set shadows on/off on to ww objects, baked out new lightmaps with AO
tidied up test court water and made more like the swamp and lava water , removed many old meshes
halved or more many textures on swamp and dojo courts. Combined plant and tree meshes on swamp court, turned off water reflect layer for many objects, removed unused textures and lights
re-exported all ww meshes, set unity to make uv channels for meshes and baked out lightmap. added meshes to court end scripts so they get culled
added cc metal combined texture
removed some old cc materials, added combined texture and meshes for cc, added to scene
set many realtime lights on ww court to baked and rebaked lightmaps
added new combined materials and meshes to new ww court (ww_combined)
reduced tris, combined textures, changed shadow distance and set many objects to static.
Removed some old materials, more to be removed later.
Tweaked DOF and other camera scripts.
tweaked lava materials and shaders, adding in mushrooms, turned off shadow casting on many objects
saved out unity scenes for swamp and cloud city
tweaked water shader and fog on swamp court.
made all shaders on cloud city that can be deffered use deferred. halved or more many textures. tweaked fog and lighting. removed some erroneous textures
set all shaders on swamp court to use deferred rendering. changed water shader to not use mirror reflect script and baked out new lighting
set all shaders on wild west environment to use deferred rendering, baked out new lightmaps, tweaked lighting
added eclipse mode to court wear shader. added new temp court wear texture
rebaked lightmap.. hopefully for the last time.
added new inner court stones as they are much less busy. added court wear textures and created court wear shader for temple court which uses deferred setup. made court wear 2nd texture pink so you can see if it is working or not.
tweaked flower and sun anims for temple court, tweaked grass shader colour
added eclipse controller to temple scene and set up camera and materials on it
removed unused eclipse materials for temple court.
added global eclipse variable to all temple SF shaders
removed erroneous temple animation files
added new anims for eclipse mode
added particle effects, lights and flower for eclipse mode
creating eclipse mode for temple court. created new amplify colour setting, tweaked lighting, created all new eclipse materials and applied to scene (so it'll look weird at the moment). Working on animations and meshes for eclipse mode.
removed unused materials from temple court.
changed lighting to be less contrasty, changed lighting position and height, added new court lights, working on eclipse mode, added eclipse modifier to temple shaders. rebaked lightmap..
deleted temple meshes folder
baked out new lightmaps, re-exported temple stairs with emissive materials fixed
deleted meshes materials folder
added eggs and big leaves to temple court
animated big leaves
added leaf particles to temple court
added eyes to temple court
rebaked lightmap
rebaked lightmap, tweaked main light, added glow and particle effect to icons
rebaked lightmaps, added read ruins and stones