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469 Commits over 486 Days - 0.04cph!

9 Years Ago
added WIP musical notes particle effect for elvis speakers
9 Years Ago
added elvis speakers animations
9 Years Ago
added elvis speakers with shadow mesh and shader,
9 Years Ago
checked in temp speaker files
9 Years Ago
added wip speakers to test_court
9 Years Ago
tweaked bloom values on all courts. fixed lightmaps on swamp and lava courts. added lava mushrooms to lava court. tweaked lighting on lava court
9 Years Ago
removed static from inner court lava court meshes
9 Years Ago
added lava bubble effects to crucible
9 Years Ago
added swamp court shadow meshes and combined in to one mesh. added cruicible to lava court and animated
9 Years Ago
added shadow mesh for lava court, combined meshes turned off shadows for most meshes added shadow mesh elements for swamp court, turned off shadows on most meshes
9 Years Ago
lodded lava court and combined meshes with simple mesh. cleaned up scene folder tweaked lighting and material proprties and set static/shadows
9 Years Ago
overhauled lighting on lava court, set a lot to static and baked new lightmaps. still tweaking values added new lava court specific water shader tweaked fogging values
9 Years Ago
added shadow meshses to cloud city court
9 Years Ago
removed unused test court textures reduced some texture sizes made main court and bamboo not static rebaked lightmaps for test court
9 Years Ago
tweaked skybox to be more sunset-y at one end. rebaked lightmap to remove big purple light. changed grass colour to match concept and tweaked shader so it fades out with better colour. tweaked mountain colour at sunset side
9 Years Ago
added new grass, tweaked lighting, merged meshes, rebaked lightmap (need to do new final gather)
9 Years Ago
added dylans water effects to test court tweaked fog and lighting added shadow mesh and set all other meshes to static
9 Years Ago
removed some old materials and meshes (more to come) combined wood and metal materials and meshes together. combined other meshes together. turned off shadows on nearly all meshes
9 Years Ago
added new trees to test court (need to combine materials)
9 Years Ago
fixed temple court wear shader and texture
9 Years Ago
added dylans water riple and teleport effects
9 Years Ago
re-imported koinobori and cleaned up animation and prefabs. added new test court walls, sand and wooden elements. tweaked lighting, working on combining elements
9 Years Ago
added shadowmeshes to ww scene, changed quality settings to high
9 Years Ago
set shadows on/off on to ww objects, baked out new lightmaps with AO
9 Years Ago
tidied up test court water and made more like the swamp and lava water , removed many old meshes
9 Years Ago
halved or more many textures on swamp and dojo courts. Combined plant and tree meshes on swamp court, turned off water reflect layer for many objects, removed unused textures and lights
9 Years Ago
re-exported all ww meshes, set unity to make uv channels for meshes and baked out lightmap. added meshes to court end scripts so they get culled
9 Years Ago
added cc metal combined texture
9 Years Ago
removed some old cc materials, added combined texture and meshes for cc, added to scene
9 Years Ago
set many realtime lights on ww court to baked and rebaked lightmaps
9 Years Ago
added new combined materials and meshes to new ww court (ww_combined) reduced tris, combined textures, changed shadow distance and set many objects to static. Removed some old materials, more to be removed later. Tweaked DOF and other camera scripts.
9 Years Ago
tweaked lava materials and shaders, adding in mushrooms, turned off shadow casting on many objects
9 Years Ago
saved out unity scenes for swamp and cloud city
9 Years Ago
tweaked water shader and fog on swamp court. made all shaders on cloud city that can be deffered use deferred. halved or more many textures. tweaked fog and lighting. removed some erroneous textures
9 Years Ago
set all shaders on swamp court to use deferred rendering. changed water shader to not use mirror reflect script and baked out new lighting
9 Years Ago
set all shaders on wild west environment to use deferred rendering, baked out new lightmaps, tweaked lighting
9 Years Ago
added eclipse mode to court wear shader. added new temp court wear texture
9 Years Ago
rebaked lightmap.. hopefully for the last time. added new inner court stones as they are much less busy. added court wear textures and created court wear shader for temple court which uses deferred setup. made court wear 2nd texture pink so you can see if it is working or not.
9 Years Ago
tweaked flower and sun anims for temple court, tweaked grass shader colour
9 Years Ago
fixed swamp water shader
9 Years Ago
added eclipse controller to temple scene and set up camera and materials on it
9 Years Ago
removed unused eclipse materials for temple court. added global eclipse variable to all temple SF shaders
9 Years Ago
removed erroneous temple animation files added new anims for eclipse mode added particle effects, lights and flower for eclipse mode
9 Years Ago
creating eclipse mode for temple court. created new amplify colour setting, tweaked lighting, created all new eclipse materials and applied to scene (so it'll look weird at the moment). Working on animations and meshes for eclipse mode. removed unused materials from temple court.
9 Years Ago
changed lighting to be less contrasty, changed lighting position and height, added new court lights, working on eclipse mode, added eclipse modifier to temple shaders. rebaked lightmap..
9 Years Ago
deleted temple meshes folder
9 Years Ago
baked out new lightmaps, re-exported temple stairs with emissive materials fixed
9 Years Ago
deleted meshes materials folder added eggs and big leaves to temple court animated big leaves added leaf particles to temple court added eyes to temple court rebaked lightmap
9 Years Ago
rebaked lightmap, tweaked main light, added glow and particle effect to icons
9 Years Ago
rebaked lightmaps, added read ruins and stones