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469 Commits over 486 Days - 0.04cph!

11 Years Ago
added textures and updated jail building
11 Years Ago
finished jail building, starting on rackets building, added wooden framework
11 Years Ago
textured up rackets building, added outhouse, well and derricks
11 Years Ago
putting together court scene, added wooden boards and structures
11 Years Ago
exported wild west scene to fbx
11 Years Ago
added lightmaps to wild west textures folder
11 Years Ago
added plaster rough
11 Years Ago
cut up wooden planks a bit
11 Years Ago
added start on metal grate and scaffolding
11 Years Ago
added updated wild west scene, added shader forge lightmapped rock shaders, tweaked light intensity and position.
11 Years Ago
added metal girders and cut in mesh for grating to wild west scene
11 Years Ago
added sunshafts, tweaked DOF to be less severe
11 Years Ago
added some temporary test asteroids for sunshafts
11 Years Ago
Added metal girders and grating across central court. Need to rough in edges still
11 Years Ago
added torn grating, set to alpha test - need to work out why it's not fully opaque
11 Years Ago
tweaked main rock lightmap colours
11 Years Ago
re-exported buildings so that balls_lights are now 2 materials, 1 with no transparency for the sign and window, one with transparency for the ball tank and glow
11 Years Ago
added test skybox, tweaked sunshafts, removed grill areas behind each player position and extended court plane. set up basic metalness property on metal materials.
11 Years Ago
brightened up bank vault texture, starting to cut in centre court mesh
11 Years Ago
re-exported rocks
11 Years Ago
added temp skybox and fogging
11 Years Ago
added orbiting rocks to skybox, added new skybox (temp texture) and sun to skybox. Removed old stuff in unity doc including old building and props
11 Years Ago
brightend up rock lightmaps
11 Years Ago
moved all wild-west specific meshes, materials, textures and shaders to wildwest folder in unity. deleted some old files
11 Years Ago
removed old jail_lights material
11 Years Ago
re-committed project settings
11 Years Ago
rexported wild west environment with court unwrapped and temp texture, fixed bad vert on grating, added court texture psd
11 Years Ago
added new court shader with dirt and metal (clean) varients, with splatmap to blend between the two
11 Years Ago
set court_wear.tga to black (this is the tga that is dynamically changed in code)
11 Years Ago
made light slightly brigher, darkened wood textures slightly (set to grey)
11 Years Ago
added detail to court textures
11 Years Ago
saved psd
11 Years Ago
brightened up rock lightmaps (switched to add instead of multiply to try to make the blues less green), darkened main light intensity from 0.5 to 0.4. Added sinwave timer back on to court to art-test
11 Years Ago
tweaked ambient light and other material colours to make scene look less orange and more natural
11 Years Ago
tweaked lighting in wild west unity scene, added spikes to cactus and 50% on texture
11 Years Ago
added new work-in-progress net to wild west level. Added final textured cacti. Added grass shader to court that works dynamically with dirt_map
11 Years Ago
texturing new net
11 Years Ago
added net pillars with texture and moving parts. added reverse side to net, temporary texture on net
11 Years Ago
added outer grass to scene that blends with main rock light map
11 Years Ago
Re-imported scene mesh and re-linked materials (mesh was out of sync bug) Added tall grass with animated shader
11 Years Ago
saved grass to max scene, checked in shader
11 Years Ago
added new net shader (uv scrolling currently not working, shaderforge bug) added new court floor shader for ian
11 Years Ago
checked in ball material
11 Years Ago
re-exported grating as seperate elements to fix draw order issue
11 Years Ago
added wild_west_scifi_elements
11 Years Ago
added rocks lightmap
11 Years Ago
unwrapped minecart and 50% textured
11 Years Ago
added minecarts to props
11 Years Ago
added minecarts to wild west unity scene
11 Years Ago
added test track