usermatt.icancel
branchdeuce/maincancel

469 Commits over 486 Days - 0.04cph!

9 Years Ago
Added new lighting changes for test court, added new caterpillar tracks idle anim, added additional foliage to scene
10 Years Ago
changed amplify colour settings on test court, added foliage to test court, brightened up contrast, added fog to blend in background, tweaks to all textures and materials to unify scene
10 Years Ago
tweaked ball colour, and ball trail colour
10 Years Ago
animated test_court walls, rebuilt materials. added court_2 for court wear shader
10 Years Ago
addec court wear to test_court, tweaked net shader so it is whiter at the top.
10 Years Ago
reverted materials
10 Years Ago
tweaked net shader, it now alphas out towards bottom. also need to make top look better tomorrow. Changed foliage material and shader to look more cartoony. Changed test court skybox texture and adjusted lighting. Added temp char test shader and applied to scene
10 Years Ago
added wild west and test scene mesh components in to jasons lighting scene
10 Years Ago
made foliage texture flatter and more cartoony
10 Years Ago
added net to test court, added wip foliage, added rocks to all test court play areas,
10 Years Ago
creating new foliage with more painterly style. modelled bushes, creating diffuse
10 Years Ago
added new bush_walls, need to light
10 Years Ago
added bush and foliage textures/shaders to test court scene, adding bush walls around edge of court
10 Years Ago
added small rocks and under-court shadow to test_court
10 Years Ago
bought new test_court floor and floor mechinism in to unity, added new materials
10 Years Ago
created test_court floor in zbrush, created low poly version
10 Years Ago
added tennis_ball_rock to unity scene and set up shader
10 Years Ago
added tennis_ball rock max file and textured
10 Years Ago
tweaked screens shader, made orbitting rings more distant to stop camera clipping
10 Years Ago
darkened down wild west court plane
10 Years Ago
removed erroneous materials folder, turned down light brightness in cloud city, changed ring order
10 Years Ago
fixed wrong-sized court, re-exported
10 Years Ago
Added extra test court gameplay modes with animations, tweaked ground texture, moved bomb ball
10 Years Ago
added tennis bomb ball with shader
10 Years Ago
Added sewer hole and water jets courts to test court, tweaked lighting, added water grating and animations
10 Years Ago
tweaked test_court wall positions
10 Years Ago
fixed animations on test court tracks, changed lighting, starting on skybox and ground materials
10 Years Ago
added megafire hose wires to test court
10 Years Ago
cleaned up court sand lightmap psd
10 Years Ago
added dynamic walls to test_court environment, assigned correct materials, set temp lighting and skybox, staring to bring in court pieces
10 Years Ago
updated unity to F4, added animated caterpillar track and sewer hole objects to test_court scene
10 Years Ago
added brackets to test court walls, added raked sand lightmap, combining scene
10 Years Ago
added caterpillar track machines to test court, rigged and animated
10 Years Ago
continuing to work on test_map, modelling caterpillar tracks
10 Years Ago
continueing to build test court environment
10 Years Ago
set all cloud city opaque shaders to deffered rendering, brightened up main light in scene, applied correct materials
10 Years Ago
creating test_court scene, built walls and wooden beams, textured screens
10 Years Ago
added test_court gameplay courts to unity and set up shaders. Added water jet shader to test court. Started on test_court 3ds max scene
10 Years Ago
added crumbling platform court and water_jet court to test_scene, exported to unity
10 Years Ago
added and animated sewer hole vent for sewer hole environment/test court
10 Years Ago
removed erroneous materials folder. added new test_court planes for gameplay modes, tweaking cloud city buildings to blend in to skybox better
10 Years Ago
added test_court max, to test gameplay modes on, working on test court texturing
10 Years Ago
removed meshes materials folder
10 Years Ago
tweaked lighting and bloom levels in cloud city env to work with new unity 5b rc1
10 Years Ago
added temple max
10 Years Ago
textured spaceship_01, exported to cloud city unity scene and animated
10 Years Ago
unwrapping spaceship model
10 Years Ago
resaved cloud_city_building texture
10 Years Ago
added floating cloud cities to cloud_city level, tweaked DOF and bloom on both cloud_city and wild_west environments
10 Years Ago
removed test material, updated max file and scene