204 Commits over 3,257 Days - 0.00cph!
merge from plague doctor hazmat
merge from plague doctor - store icon, square steam images, fixed ingame icon
merge from plague doctor - store icon
merge from skinnable_ladder_hatch
merge from skinnable_ladder_hatch
merge from skinnable_ladder_hatches, new art/rebuilt all 4 ladder hatches, added workshop script for camera controls and open/close toggle, tweaked workshop export code to allow for differernt animation states and camera positions for screenshots/icon. Checked over by Elliot
checked Prevent Breaking Down on steam item for crystal ARs
champagne mortar icon tweak
merge from glass_ar - square steam images, pack icon, naming tweaks
merge from woodarmor_skinnable
merge from woodarmour_skinnable
merge from woodarmour_skinnable (wood armour items skinnable setup)
merge from game_pack_dlc - updated bar games pack steam icon with final art
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merge from game_room_dlc , updated jukebox, wooden panels wallpaper, names, lod distances etc
merge from sculptures - stone sculpture update
merge from smallbackpack_workshop_setup - made small backpack skinnable
merge from glowing_wallpapers - latest square images
merge from glowing_wallpapers - added square steam images to pack
merge from glowing_wallpapers - correct steam icon for glowing wallpaper pack
merge from glowing_wallpapers
merge from glowing_wallpaper -fixed material and texture names, rerendered directional graffiti floor icons
merge from glowing_wallpapers
merge from glowing_wallpapers - fixes to neon carpets
merge from glowing_wallpapes - fixed material offset on graffiti tags ceiling
merge from glowing_wallpaper
merge from glowing_wallpaper_pack need to redo skins
merge from workshopskinnable_metal_shop_front
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merge from workshopskinnable_metal_shop_front
ornate frame canvas gloss tweaks, made less glossy
toned down wrinkles on canvas a bit
fixed industrial auto turret laser position
merge from workshopskinnable_metal_shop_front
merge from industrial_dlc
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merge from industiral_dlc
merge from industrial_dlc
merge from autoturret_workshop
merge from autoturret_workshop - split off hidable cover mesh used for bows and updated entity flag toggle to hide/show the mesh instead of change material which fixes the workshop skinned auto turrets not applying material to cover mesh. Updated this in all instances of auto turret / sentry across monuments, ran scene2prefab all. Updated workshopsource auto turret model
merge from autoturret_workshop
merge from industrial_dlc
merge from industrial_dlc (and bowless_crossbow)