usermatt.icancel
branchrust_reboot/maincancel

182 Commits over 3,226 Days - 0.00cph!

Today
merge from sculptures
Yesterday
merge from spray_sorting
6 Days Ago
merge from game_room_dlc , updated jukebox, wooden panels wallpaper, names, lod distances etc
6 Days Ago
merge from sculptures - stone sculpture update
28 Days Ago
merge from smallbackpack
29 Days Ago
merge from smallbackpack_workshop_setup - made small backpack skinnable
35 Days Ago
merge from glowing_wallpapers - latest square images
35 Days Ago
merge from glowing_wallpapers - added square steam images to pack
36 Days Ago
merge from glowing_wallpapers - correct steam icon for glowing wallpaper pack
37 Days Ago
rebuilt skins
37 Days Ago
removed glowing sprays
37 Days Ago
added edited sprays
40 Days Ago
merge from glowing_wallpapers
41 Days Ago
merge from glowing_wallpaper -fixed material and texture names, rerendered directional graffiti floor icons
41 Days Ago
merge from glowing_wallpapers
41 Days Ago
merge from glowing_wallpapers - fixes to neon carpets
41 Days Ago
merge from glowing_wallpapes - fixed material offset on graffiti tags ceiling
41 Days Ago
merge from glowing_wallpaper
42 Days Ago
updated skins
42 Days Ago
merge from glowing_wallpaper_pack need to redo skins
47 Days Ago
merge from workshopskinnable_metal_shop_front
49 Days Ago
merge from workshopskinnable_metal_shop_front
54 Days Ago
ornate frame canvas gloss tweaks, made less glossy
54 Days Ago
toned down wrinkles on canvas a bit
54 Days Ago
fixed industrial auto turret laser position
54 Days Ago
merge from workshopskinnable_metal_shop_front
2 Months Ago
merge from industrial_dlc
2 Months Ago
merge from industiral_dlc
2 Months Ago
merge from industrial_dlc
2 Months Ago
merge from autoturret_workshop
3 Months Ago
merge from autoturret_workshop - split off hidable cover mesh used for bows and updated entity flag toggle to hide/show the mesh instead of change material which fixes the workshop skinned auto turrets not applying material to cover mesh. Updated this in all instances of auto turret / sentry across monuments, ran scene2prefab all. Updated workshopsource auto turret model
3 Months Ago
merge from autoturret_workshop
3 Months Ago
merge from industrial_dlc
3 Months Ago
merge from industrial_dlc (and bowless_crossbow)
3 Months Ago
workshopsource fixes - electric furnace topology and spinner wheel uvs
3 Months Ago
reset electric furnace emissive texture and 3.1 value to original
3 Months Ago
set skin id on crypt building skin to 10472 which is the same as the steam pack id
3 Months Ago
merge from crypt_building_skin - store icon and square images for steam on sitem
3 Months Ago
added base decor pack sitem as required item for storage barrels in their steam item files
3 Months Ago
merge from electric_furnace_emissive branch, set electric_furnace emissive to maximum of 1 and tweaked emissive texture to compensate
4 Months Ago
fixed normals on flame turret guidemesh
4 Months Ago
merge from spraycan_barrels_support
4 Months Ago
merge from spraycan_barrels_support
4 Months Ago
merge from easter2026_dlc - store icons and square images
4 Months Ago
set rustige egg gems to be opaque
4 Months Ago
merge from easter2026_dlc - new rustige egg sounds plus updated store icons from some easter steam items, tweaks to burst cloth on bunny costume, added descriptions to wallpaper steam items for store/inventory
5 Months Ago
merge from easter2026_dlc
5 Months Ago
merge from easter2026_dlc
5 Months Ago
salvaged axe skinnable correct setup
5 Months Ago
merge from easter2026_dlc - bunny costume, rustige egg, 2 wallpapers