usermatt.icancel
branchrust_reboot/maincancel

56 Commits over 2,527 Days - 0.00cph!

53 Days Ago
reset pivot on divesite_plane, divesite_plane_COL and removed COL from visible prefab
56 Days Ago
deleted unused concrete_barrier material generated from fbx import and changed barricade_concrete and barricade_concrete_gibs fbx material import to embed then linked existing correct materials
5 Months Ago
better lod distances for turret cctv and turret base
12 Months Ago
added 2nd flame to script
12 Months Ago
Disabled useViewModelCamera on Birthday cake 10 prefab
12 Months Ago
hooked up 10 birthday texture on balloons
12 Months Ago
merge from pinata
12 Months Ago
removed duplicate lod group
12 Months Ago
assigned correct world model to trophy 2023
1 Year Ago
hide pubic hair on equip
2 Years Ago
Fixed Coconut_underwear item description spelling mistake from "form" to "from", fixed Chocolate item description, icon, shortname from "chocholate" to "chocolate" 🐎
2 Years Ago
wooden signs colour tweaks to make them look more like the older wood colour
3 Years Ago
fake sss foliage material on birthday cakes lods 0 and 1 on world model, projectile - doesn't work with viewmodel
3 Years Ago
8th birthday balloons texture
3 Years Ago
8th birthday cake
3 Years Ago
added bespoke raw and cooked fish models and added to prefabs
3 Years Ago
set head, body and facial haircap textures to uncompressed
3 Years Ago
fixed missing meshes on water_catcher_large and _small static prefabs
4 Years Ago
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4 Years Ago
rocket_launcher ao texture (didn't have one before)
4 Years Ago
added ao map for eoka pistol
4 Years Ago
fixed broken balloons specular texture and capitalised birthday cake description
4 Years Ago
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4 Years Ago
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4 Years Ago
fixed female_asian hairset set to use wrong dyeset, rebalanced hair to look a bit more realistic and reflect light better, especially blondes and auburns
5 Years Ago
Made water pump legs longer for deep water
5 Years Ago
fixed missing backface on piano gib
5 Years Ago
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5 Years Ago
crunched texture on heater emissive to remove unity artefacts
5 Years Ago
Electric heater model and materials
5 Years Ago
Tweaked water system prefab variables for less intense shore wave steepness, more natural looking shore foam shapes, more foam at shore, less foam as it merges with ocean water, more variety in ocean water
6 Years Ago
merge from /hair
6 Years Ago
fixed prop_render scripts on remaining style prefabs
6 Years Ago
fixed broken prop_renderer script on hairstyles
7 Years Ago
added hat morphs to lod1 hairstyles so they no longer clip through headwear
7 Years Ago
rebuilt male_facial_hairstyle_04 with new vertex colour, morphs and skinning
7 Years Ago
merge from hair_caps (added morphs to facial hair 04, tweaked dyesets and materials, added more fuzz to look fuller)
7 Years Ago
hair fuzz and material changes from hair_caps
7 Years Ago
made light_short mat brightness value 1 from 0.5 and tweaked alpha of diffuse map
7 Years Ago
took some shine out of dark variant materials and removed backup materials from main
7 Years Ago
removed skintest prefabs and materials, made ginger more ginger, lightened dark short afro material
7 Years Ago
Merged hair_caps with main. Fixed beenie hat morph, updated hairstyles 1, 2, facial hair 1, 2, added hair and facial hair 3, 5, tweaked dye colours and values, removed old materials and textures
7 Years Ago
set specular and roughness values on hair caps to counteract probe changes and then disabled the dyeswapper on those values
7 Years Ago
added hair dye assets to skin assets. tweaked material values to balance. hair cap base colour needs to be made unique to each material per hair dye asset.
7 Years Ago
rebaked vertex lighting on hairstyles after shader reflection changes. tweaked textures to allow for dyeing. created hair dye materials for head, facial and body hair. creating dyesets.
7 Years Ago
Fixed some floating geometry on light facial hair 01 chin area. Tweak hair materials to have less specularity in shadow. More dye material presets. Re-enabled dark to use more than hairstyle 03
7 Years Ago
fixed floating geo on male facial hair 01 and added a bit more density on chin area, fixed wrong morph target order on female eyebrows, creating dye material sets
7 Years Ago
disabled eyebrow materials on non TSSAA, created separate eyebrow strand materials, condensed skin player asset files down to asian, light and dark female and male, (removed #01, #02, #all etc)