usermatt.icancel
branchrust_reboot/maincancel

184 Commits over 3,226 Days - 0.00cph!

Today
merge from woodarmour_skinnable (wood armour items skinnable setup)
10 Days Ago
merge from game_pack_dlc - updated bar games pack steam icon with final art
11 Days Ago
merge from sculptures
11 Days Ago
merge from spray_sorting
16 Days Ago
merge from game_room_dlc , updated jukebox, wooden panels wallpaper, names, lod distances etc
16 Days Ago
merge from sculptures - stone sculpture update
38 Days Ago
merge from smallbackpack
39 Days Ago
merge from smallbackpack_workshop_setup - made small backpack skinnable
45 Days Ago
merge from glowing_wallpapers - latest square images
45 Days Ago
merge from glowing_wallpapers - added square steam images to pack
46 Days Ago
merge from glowing_wallpapers - correct steam icon for glowing wallpaper pack
47 Days Ago
rebuilt skins
47 Days Ago
removed glowing sprays
47 Days Ago
added edited sprays
50 Days Ago
merge from glowing_wallpapers
51 Days Ago
merge from glowing_wallpaper -fixed material and texture names, rerendered directional graffiti floor icons
51 Days Ago
merge from glowing_wallpapers
51 Days Ago
merge from glowing_wallpapers - fixes to neon carpets
51 Days Ago
merge from glowing_wallpapes - fixed material offset on graffiti tags ceiling
51 Days Ago
merge from glowing_wallpaper
52 Days Ago
updated skins
52 Days Ago
merge from glowing_wallpaper_pack need to redo skins
57 Days Ago
merge from workshopskinnable_metal_shop_front
59 Days Ago
merge from workshopskinnable_metal_shop_front
2 Months Ago
ornate frame canvas gloss tweaks, made less glossy
2 Months Ago
toned down wrinkles on canvas a bit
2 Months Ago
fixed industrial auto turret laser position
2 Months Ago
merge from workshopskinnable_metal_shop_front
2 Months Ago
merge from industrial_dlc
3 Months Ago
merge from industiral_dlc
3 Months Ago
merge from industrial_dlc
3 Months Ago
merge from autoturret_workshop
3 Months Ago
merge from autoturret_workshop - split off hidable cover mesh used for bows and updated entity flag toggle to hide/show the mesh instead of change material which fixes the workshop skinned auto turrets not applying material to cover mesh. Updated this in all instances of auto turret / sentry across monuments, ran scene2prefab all. Updated workshopsource auto turret model
3 Months Ago
merge from autoturret_workshop
3 Months Ago
merge from industrial_dlc
3 Months Ago
merge from industrial_dlc (and bowless_crossbow)
3 Months Ago
workshopsource fixes - electric furnace topology and spinner wheel uvs
4 Months Ago
reset electric furnace emissive texture and 3.1 value to original
4 Months Ago
set skin id on crypt building skin to 10472 which is the same as the steam pack id
4 Months Ago
merge from crypt_building_skin - store icon and square images for steam on sitem
4 Months Ago
added base decor pack sitem as required item for storage barrels in their steam item files
4 Months Ago
merge from electric_furnace_emissive branch, set electric_furnace emissive to maximum of 1 and tweaked emissive texture to compensate
4 Months Ago
fixed normals on flame turret guidemesh
4 Months Ago
merge from spraycan_barrels_support
4 Months Ago
merge from spraycan_barrels_support
5 Months Ago
merge from easter2026_dlc - store icons and square images
5 Months Ago
set rustige egg gems to be opaque
5 Months Ago
merge from easter2026_dlc - new rustige egg sounds plus updated store icons from some easter steam items, tweaks to burst cloth on bunny costume, added descriptions to wallpaper steam items for store/inventory
5 Months Ago
merge from easter2026_dlc
5 Months Ago
merge from easter2026_dlc