usermatt.icancel
branchrust_reboot/maincancel

176 Commits over 3,195 Days - 0.00cph!

5 Days Ago
merge from glowing_wallpapers - latest square images
5 Days Ago
merge from glowing_wallpapers - added square steam images to pack
6 Days Ago
merge from glowing_wallpapers - correct steam icon for glowing wallpaper pack
7 Days Ago
rebuilt skins
7 Days Ago
removed glowing sprays
7 Days Ago
added edited sprays
10 Days Ago
merge from glowing_wallpapers
11 Days Ago
merge from glowing_wallpaper -fixed material and texture names, rerendered directional graffiti floor icons
11 Days Ago
merge from glowing_wallpapers
11 Days Ago
merge from glowing_wallpapers - fixes to neon carpets
11 Days Ago
merge from glowing_wallpapes - fixed material offset on graffiti tags ceiling
11 Days Ago
merge from glowing_wallpaper
12 Days Ago
updated skins
12 Days Ago
merge from glowing_wallpaper_pack need to redo skins
17 Days Ago
merge from workshopskinnable_metal_shop_front
19 Days Ago
merge from workshopskinnable_metal_shop_front
24 Days Ago
ornate frame canvas gloss tweaks, made less glossy
24 Days Ago
toned down wrinkles on canvas a bit
24 Days Ago
fixed industrial auto turret laser position
24 Days Ago
merge from workshopskinnable_metal_shop_front
34 Days Ago
merge from industrial_dlc
38 Days Ago
merge from industiral_dlc
45 Days Ago
merge from industrial_dlc
45 Days Ago
merge from autoturret_workshop
46 Days Ago
merge from autoturret_workshop - split off hidable cover mesh used for bows and updated entity flag toggle to hide/show the mesh instead of change material which fixes the workshop skinned auto turrets not applying material to cover mesh. Updated this in all instances of auto turret / sentry across monuments, ran scene2prefab all. Updated workshopsource auto turret model
47 Days Ago
merge from autoturret_workshop
47 Days Ago
merge from industrial_dlc
48 Days Ago
merge from industrial_dlc (and bowless_crossbow)
2 Months Ago
workshopsource fixes - electric furnace topology and spinner wheel uvs
2 Months Ago
reset electric furnace emissive texture and 3.1 value to original
2 Months Ago
set skin id on crypt building skin to 10472 which is the same as the steam pack id
2 Months Ago
merge from crypt_building_skin - store icon and square images for steam on sitem
2 Months Ago
added base decor pack sitem as required item for storage barrels in their steam item files
2 Months Ago
merge from electric_furnace_emissive branch, set electric_furnace emissive to maximum of 1 and tweaked emissive texture to compensate
3 Months Ago
fixed normals on flame turret guidemesh
3 Months Ago
merge from spraycan_barrels_support
3 Months Ago
merge from spraycan_barrels_support
3 Months Ago
merge from easter2026_dlc - store icons and square images
3 Months Ago
set rustige egg gems to be opaque
3 Months Ago
merge from easter2026_dlc - new rustige egg sounds plus updated store icons from some easter steam items, tweaks to burst cloth on bunny costume, added descriptions to wallpaper steam items for store/inventory
4 Months Ago
merge from easter2026_dlc
4 Months Ago
merge from easter2026_dlc
4 Months Ago
salvaged axe skinnable correct setup
4 Months Ago
merge from easter2026_dlc - bunny costume, rustige egg, 2 wallpapers
4 Months Ago
set up salvaged axe skinnable and tested on workshop
4 Months Ago
merge from the deployguide box fix branch
4 Months Ago
merge from boxes_dlc
4 Months Ago
merge from boxes_dlc
4 Months Ago
merge from main
4 Months Ago
merge from boxes_dlc