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branchrust_reboot/maincancel

160 Commits over 3,134 Days - 0.00cph!

6 Days Ago
merge from industrial_dlc
6 Days Ago
merge from autoturret_workshop
7 Days Ago
merge from autoturret_workshop - split off hidable cover mesh used for bows and updated entity flag toggle to hide/show the mesh instead of change material which fixes the workshop skinned auto turrets not applying material to cover mesh. Updated this in all instances of auto turret / sentry across monuments, ran scene2prefab all. Updated workshopsource auto turret model
8 Days Ago
merge from autoturret_workshop
8 Days Ago
merge from industrial_dlc
9 Days Ago
merge from industrial_dlc (and bowless_crossbow)
23 Days Ago
workshopsource fixes - electric furnace topology and spinner wheel uvs
27 Days Ago
reset electric furnace emissive texture and 3.1 value to original
30 Days Ago
set skin id on crypt building skin to 10472 which is the same as the steam pack id
30 Days Ago
merge from crypt_building_skin - store icon and square images for steam on sitem
31 Days Ago
added base decor pack sitem as required item for storage barrels in their steam item files
31 Days Ago
merge from electric_furnace_emissive branch, set electric_furnace emissive to maximum of 1 and tweaked emissive texture to compensate
38 Days Ago
fixed normals on flame turret guidemesh
38 Days Ago
merge from spraycan_barrels_support
38 Days Ago
merge from spraycan_barrels_support
2 Months Ago
merge from easter2026_dlc - store icons and square images
2 Months Ago
set rustige egg gems to be opaque
2 Months Ago
merge from easter2026_dlc - new rustige egg sounds plus updated store icons from some easter steam items, tweaks to burst cloth on bunny costume, added descriptions to wallpaper steam items for store/inventory
2 Months Ago
merge from easter2026_dlc
2 Months Ago
merge from easter2026_dlc
2 Months Ago
salvaged axe skinnable correct setup
3 Months Ago
merge from easter2026_dlc - bunny costume, rustige egg, 2 wallpapers
3 Months Ago
set up salvaged axe skinnable and tested on workshop
3 Months Ago
merge from the deployguide box fix branch
3 Months Ago
merge from boxes_dlc
3 Months Ago
merge from boxes_dlc
3 Months Ago
merge from main
3 Months Ago
merge from boxes_dlc
3 Months Ago
merge from boxes_dlc
3 Months Ago
merge from boxes_dlc
3 Months Ago
merge from boxes_dlc
3 Months Ago
merge from boxes_dlc
3 Months Ago
merge from boxes_dlc
3 Months Ago
merge from boxes_dlc
3 Months Ago
merge from boxes_dlc
3 Months Ago
merge from bbq_uv_fix (made bbq skinnable)
4 Months Ago
merge from artist_pack_dlc - added square images to steam item for pack
4 Months Ago
merge from artist_pack dlc, engine json on xl and xxl frames, updated sitem icon for artist pack
4 Months Ago
updated skins list - silly horse mask was set to wrong steam id
4 Months Ago
merge from spinner_wheel_standard_material - switched spinner wheel over to metal smooth (and notified skinner community)
4 Months Ago
merge from LNY26
4 Months Ago
merge from artist_pack_dlc 141826
4 Months Ago
merge from artist pack dlc
4 Months Ago
merge from artist_pack_dlc
4 Months Ago
upressed SKS skinnable texture submissions to 2k from 1k
4 Months Ago
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
4 Months Ago
fixed SKS skinnable downloadable mesh filepaths
4 Months Ago
merge from SKS_worldlodsupdate (140946)
5 Months Ago
set up steam items for scientist and heavy scientist plushies, fixed invisible world model and wrong collision on heavy scientist plushie, fixed missing world model outline on scientist plushie, fixed repair and pickup references on both
5 Months Ago
merge from spacestation_storepages (new space station building skin video to store ui prefabs)