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326 Commits over 549 Days - 0.02cph!

7 Years Ago
added lightmap to beep truck 4
7 Years Ago
switched uv on beep truck 4 to map channel 2 and baked out lightmap
7 Years Ago
working on bridge pieces
7 Years Ago
added hex block 11 and 12
7 Years Ago
rescaled beep_truck_4 to fit old truck old 1 (0.5)
7 Years Ago
made truck 4 paintable
7 Years Ago
added correct material to beep truck 4
7 Years Ago
added beep truck 4 to paint 2 scene
7 Years Ago
optimised ground road pieces
7 Years Ago
split road hexes in to individual max files, working on optimising and unifying them all.
7 Years Ago
updated truck 3 paintable
7 Years Ago
made behind the windows on truck 3 paintable
7 Years Ago
fixed paintable stuff on beep truck 3
7 Years Ago
added howie's truck to art repository added howies truck to new paint scene and setting up paintable materials
7 Years Ago
unflipped city_hex_20 prefab (-1 to 1 in scale) and flipped road, mm road and ground elements inside, repositioned buildings and trees etc.
7 Years Ago
added swag sack model to city scene with material
7 Years Ago
added swag sack model
7 Years Ago
added _MM road parts to all prefabs that didn't have any. Hid buildings in hexes that obscured bridges and bridge roads
7 Years Ago
added new prefabs in to city 2 scene, rebuilt city and added correct materials etc added new tunnel signs. fixed missing MM meshes visibility on road pieces. Many prefabs seem to be missing MM pieces.
7 Years Ago
saved out hex max scene
7 Years Ago
removed erroneous naming on hex prefabs (7c changed to 7 etc) created new prefabs for ones that were missing, 4, 19, 20.. and added startpoints to all for pathfinding split bridge road and road side on hex 10, 11, 12, 13 and re-exported created new prefabs for 10, 11, 12, 13 Saved over city 2 with city 1 ready to build city out of prefabs
8 Years Ago
fixed up tunnels and added proper sign posts inside tunnels to help navigation. Added tunnel signs to prefabs to tidy up heirarchy
8 Years Ago
saved over city scene 2 with city scene 1. added new tunnel system to hub and added new tunnel piece 21. reworked tunnels to flow better and started to add signs in tunnel to help navigate.
8 Years Ago
added some special decals and icons
8 Years Ago
removed decal_1_1 tga and replaced with png
8 Years Ago
removed decals paint folder
8 Years Ago
added work decals and icons
8 Years Ago
updated icons for decals
8 Years Ago
resaved out all decals with png24 instead of png8 to remove white aliasing
8 Years Ago
added multiple colour variants of all decals and created tiered icons for all. also created paint icons (and decal for if needed)
8 Years Ago
tweaked ambient so it is less orange at 11.6
8 Years Ago
made TOD lighting a lot better on beep city 2 scene
8 Years Ago
removed vc_road material with arrows on. separated central hub road and ground and re-exported made central hub_mm object made second vc_road material that is coloured red and applied to existing bridge mm parts
8 Years Ago
created new hex pieces, new flipped hex 6 plus same variant for bridge and tunnel. created new city with 3 distinct segments
8 Years Ago
renamed erroneous "objects" in hub to proper names and added to scene
8 Years Ago
removed old cones on under_construction barrier and hub. added separate cone prop. reexported barrier and hub. Removed helpers from hub.
8 Years Ago
remade tiremark material, reexported central hub with rotated points and separated cones
8 Years Ago
rotated hub so it fits road. deleted buildings clipping bridge
8 Years Ago
added new parts to city 2 scene including new hub and added new roads
8 Years Ago
upped brightness on skydome nighttime
8 Years Ago
brightend up nightime intensity added central hub to meshes folder
8 Years Ago
added emission textures for simple town buildings. Tweaked TOD settings and camera settings. Added AO to camera. Added lights to street light prefab.
8 Years Ago
tweaked materials on hex blocks and truck to not be light at night. Tweaked TOD lighting settings somewhat, fair way to go
8 Years Ago
added collision to side and rear of jump ramps
8 Years Ago
added jump ramps and drifting cones to city_2_scene
8 Years Ago
created 4 different jump ramps
8 Years Ago
added jump ramps and oil slick max files, added speed camera max files, syncing unity data
8 Years Ago
added mail bomb prop
8 Years Ago
added lights to siren and fixed anim
8 Years Ago
added police props to unity and animated siren and security camera