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326 Commits over 549 Days - 0.02cph!

7 Years Ago
turned off shadows on all road parts in prefabs made MM from road lod 2 set all MM to be correct made main camera ignore MM
7 Years Ago
made road parts of prefabs not cast shadows added clouds that cast shadows with animation tweaked effects a bit
7 Years Ago
added ground clutter stones to dirt hex blocks. made skybox a bit better
7 Years Ago
tweaking stones
7 Years Ago
added skydome, props, paving hexes
7 Years Ago
resaved max
7 Years Ago
adding in ground clutter rocks to each hex
7 Years Ago
fixed individual stones
7 Years Ago
exported every hex with lods 0 1 and 2, recreated all prefabs with lods and 1 material
7 Years Ago
lodded and added universal material to all hex blocks
7 Years Ago
lodded all road hexes with sidewalks, currently re-mapping them
7 Years Ago
set quality settings to fantastic starting to add new paving to all hexes
7 Years Ago
added new pavement to city hex 17 and added new camera scripts to start balancing
7 Years Ago
added new pavement to hex 17
7 Years Ago
added temp camera scripts to untiy scene remade sidewalk and added so far to hex piece 2
7 Years Ago
saved max scene
7 Years Ago
added low poly rocks to scene
7 Years Ago
created individual stones in max and textures
7 Years Ago
added 5 temp buildings to unity project
7 Years Ago
added sidewalk and vertex colour to dirt hex ramp added new wip terrain shader
7 Years Ago
adding normal/ao/vertexcolour to hex blocks
7 Years Ago
added ai_vehicle_1 to scene and max
7 Years Ago
experimented with tiling texture, looks bad
7 Years Ago
made dirt walls and dirt hex walls much nicer. cleaned up some hexes and fixed some holes added flipped Y roads for hexes, (25 and 26)
7 Years Ago
cut in rock lines in to hex blocks
7 Years Ago
added test_arena_2
7 Years Ago
added hex pieces 21 and 22, created collision for 21
7 Years Ago
created collision for all hex pieces. added dirt hexes to their own folder, unified all pieces and set to same grid
7 Years Ago
unified all hex blocks, added all dirt hex blocks, working on new collision
7 Years Ago
added remaining dirt hex blocks and unified edges. working on main road hexes now, 3 and 4 done
7 Years Ago
adding in dirt hexes, done slope, straight, bend and y road. xroad to go, then maybe some bridge variants mocked up
7 Years Ago
cutting in much better slope system
7 Years Ago
adding test max files
7 Years Ago
split out howies concept scene buildings and adding to height test scene
7 Years Ago
tweaked up and down ramps
7 Years Ago
added test cone
7 Years Ago
added traffic cone to unity and added it to test arena
7 Years Ago
removed bumpiness on dirt roads, tidied up ground hexes a little
7 Years Ago
working on heitmap test, added side parts to underground section
7 Years Ago
saved max
7 Years Ago
tweaking heightmap test max
7 Years Ago
added wip heightmap test elements to max and city_scene_2
7 Years Ago
added lots of slope and block elements
7 Years Ago
added re-exported beep_truck_4 to unity
7 Years Ago
reset xform on beep truck 4
7 Years Ago
splitting up howie's scene. added new hub scene with better collision. working on slopes
7 Years Ago
added cheaper collision to central hub
7 Years Ago
added optimised hex pieces with hex collision to all prefabs in scene 2
7 Years Ago
added hex blocks to unity scene, saved over unity city 2 with 1
7 Years Ago
added firetrue, ute and oiltank variants to rear of truck paint scene