974 Commits over 821 Days - 0.05cph!
Temp UI for ghost mission
Clamped ghost playback rate
Flipped numpad camera X input axis to match gamepad controls
Ghost mission now spawns a ghost truck instead of a cube
Ghost truck placeholder material
added collision to side and rear of jump ramps
Updated the speed traps to have time limit
Added jump and temp stunts
Can set the port number from command line
Changed mission list to show large or small icons
Disabled stunts
Disabled TOD
Updated scenes, stoped decal allocation on server
tweaked materials on hex blocks and truck to not be light at night. Tweaked TOD lighting settings somewhat, fair way to go
Modified the decal surface to allow position change before painting
Merge from main and fix ghost mission send player list function call
added emission textures for simple town buildings. Tweaked TOD settings and camera settings. Added AO to camera. Added lights to street light prefab.
Synced TOD
Added truck lights
Fixed Minimap lamp culling
Updated bomb mission to show on map who has bomb, who has been eliminated
brightend up nightime intensity
added central hub to meshes folder
upped brightness on skydome nighttime
Balanced audio effects
Tweeked truck headlights
Network++
added new parts to city 2 scene including new hub and added new roads
rotated hub so it fits road. deleted buildings clipping bridge
Split gamemanager into two parts
Started to refactor the Gamemanager and networking
Started Xbox networking
Refactoring truck/player
More truck / player refactoring
Broadcasting truck defs when changed, preserves player network when changing scenes, player and truck now two entities
Broadcast TOD in playerlist
Switched scene to use new layout, added hub entrance, moved mission points