141,540 Commits over 4,383 Days - 1.35cph!

Just Now
Added support for variable frame rate shadows based on distance from the light to the camera
38 Minutes Ago
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1 Hour Ago
Merge: from main
1 Hour Ago
Fixed offset on male socket of floor frame grill
1 Hour Ago
Fixed server map not showing in connect modal
1 Hour Ago
Fixed friend text size in session modal Cleaned up icon submeshes too
1 Hour Ago
Copying something in the server admin player panel only copies the value
1 Hour Ago
Codegen
1 Hour Ago
aniso and texture filtering import options, fixed inconsistent use of trilinear filtering
1 Hour Ago
Pooling support
2 Hours Ago
Bowless Crossbow - weapon rack positions, icon
2 Hours Ago
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3 Hours Ago
Adding bowless cross bow world model rig
3 Hours Ago
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Bowless Crossbow - updated worldmodel missing small parts
3 Hours Ago
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4 Hours Ago
Bowless Crossbow - updated worldmodel
4 Hours Ago
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4 Hours Ago
Shadow caching now works with spot lights
4 Hours Ago
Delete test item
4 Hours Ago
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5 Hours Ago
Make sure loadouts are refreshed when connecting to a new server New or removed loadouts also mark the window as dirty for all admins
5 Hours Ago
Added "Reduce Startup Yield Times" setting to editor playmode speed-ups section (defaults off). Switches the 9 Bootstrap yield 0.1s for 0.01 when running in the editor. Saves 0.8 secs for editor bootups.
5 Hours Ago
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temp gibs
6 Hours Ago
Add satellite specific explosion (temp)
6 Hours Ago
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6 Hours Ago
Search bars only capture escape if they are selected and have content
Today
Increase move/spin speeds
Today
Add some very temporary VFX
Today
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Today
Merge from main
Today
Merge from main
Today
New PipeMeshGroupManager, supports merging multiple IO pipes into a single mesh for better performance Uses the same underlying job system to generate the mesh, just at a bigger scale
Today
Merge from terrain_renderer
Today
Fix shader warnings in terrain compute (prevent possible edge case issue)
Today
Update PipeMesh job handling to use VertexBufferParams isntead of SetVertices/SetTriangles Saves 18kb of GC generation when creating a pipe mesh
Today
Merge from main
Today
Fixed duplicated job animations in Body > Walk blend tree Also reset the walk animations to speed = 1
Today
Fix player footsteps playing when water wheel is moving too slowly for them to make sense Add additional water loop to match particle effects for water wheels being pushed by players while in water
Today
First pass on admin vending machine support
Today
Adjusted texture size of shop A sign so it doesn't get rejected on the server Fixed OwnerID of entities not being sent out to clients if the old OwnerId !=0 and the new id == 0 Fixed lock logic for signs
Today
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Today
Improve default HUD text scaling at 4K Fix loading screen size after screen resolution change DImage applies ANISOTROPIC mag/min filters Try to make the notification library work with different screen resolutions * It was overlapping ammo HUD @ 4K, so we make the position use screen % and scale the text with screen height Apply static prop scale to lighting origin * No idea if this changes anything, but CS:GO does it, so we will too. Changes IVModelInfo::GetIlluminationPoint Apply soup based physics scaling Fixed damage indicator HUD size after resolution change not in-game
Today
Fixed leftover faces from interior/exterior kiosk splits