130,055 Commits over 4,201 Days - 1.29cph!

12 Minutes Ago
Boots LODs
12 Minutes Ago
Replaced boat crane meshes with proper prefab assets. S2P on FC3
13 Minutes Ago
Fixed radiation zones not disabling after players leave area
13 Minutes Ago
Merge from puzzle_reset_changes
28 Minutes Ago
merge from floating_cities
4 Hours Ago
Subtract 135644
5 Hours Ago
Elevators now have a Power In slot on every floor, if any elevator in a stack has power the whole stack will be considered powered Still WIP, have one edge case issue to fix
6 Hours Ago
Merge from eye_wearable_fix_2
6 Hours Ago
Another attempt at fixing hazmats with WearableEyeViewAdjustment still displaying the head when a player is killed while wearing (krieg, pilot hazmats mostly) Also fixes those hazmats not showing the head mesh on the invisible verison we use to render local player shadows
Today
Allow all the frankenstein parts to be added to conveyor filters
Today
Allow frankenstein mask in conveyor filters
Fix reload/attack animation playing for the local player from a worldmodel perspective provided we have a viewmodel
Remove Viewmodel ghosting Fix dismount NRE
naval_update -> turret_viewmodel
vendor_ui_drone_accessibility -> main
- Show if a vending machine is accessible by a drone in the regular map - Shows same result as in the admin ui - When updating any building parts nearby a vending machine perform a check and see if we need to update the marker - Add profiling
Compile error fix
Today
Restored AutomatedTests scene in Scenes menu
Today
Added back PasteEntitiesEditMode in copypaste so we can edit raiding test scenarios Had to split PasteEntitiesInternal into multiple methods
Today
rpg7 sounds
- Took a stab at fixing the worst flex UI known to man (my vendor ui) - Reorganised the layout, cleaned it up a bit - Fixed close button not aligning with the listings
Today
merge from main
Today
Merge from junkpile_jump_improvements_2
Today
Water junkpile ladders use the force look at option so players don't briefly go into ladder mode when running off the side of the junkpile or when they are facing the wrong way underneath a junkpile
Merge from horse_medsyringe_healing
- Fix horse health not updating correctly in main vitals HUD - Horse health now gets a special horse icon in the vitals HUD. Cog icon is still used for other vehicles - Fix medical syringe showing horse speed boost as an incorrect percentage, now shows extra km/h
Today
merge from main
Store drone accessible state on the map marker
Today
Added a setting in the editor prefs to disable tests list export when entering play mode Disabled by default
Today
Merge from main
Today
Subtract 135187 (revert water jump out height to 13)
Today
TestTrees cleanup
Today
Align the sort settings to the top of the loot panel for large containers, the bottom for small
Today
ttk convars
Today
Cleanup, fix errors
Today
Cleaned up client/server ores tests Added comments
Today
Merge from box_sorting_ui
Today
merge from puzzle_reset_changes -> main
Today
Minor cleanups * Remove dummy functions in CLuaGameSystem Remove obsolete/undocumented/useless panel types from vgui.Create * Also duplicate entries for RichText and SpawnIcon Fixed asset://mapimage/ using wrong mime type Fixed a exit game crash to do with multirun * GrabSourceMutex calls CloseHandle, but doesn't reset the variable to NULL Fix potential issues with networking code * Investigating "GetEntServerClass failed" error
Today
Add radiation to launch puzzle reset S2P
Today
Move trainyard puzzle reset on top of the puzzle room (only half covered it?) Add radiation to trainyard puzzle S2P
Today
Add radiation to dome puzzle S2P
Today
Shifted puzzle reset so it covered the entire sewer branch puzzle Add radiation S2P
Today
Fixed item test RPC factory
Today
Fixed NRE when spawning auto NPC turret ent without their targetTrigger set Fixed NRE when spawning legacy shelter
Today
FindBaseCombatEntityPrefabs exclude prefabs with CannotBeCreated tag Assigned the CannotBeCreated tag to cartable base prefab
Today
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Today
Add radiation to satellite Shrunk puzzle reset to the keycard room: covered the entire monument S2P
Today
Shrunk radtown puzzle reset range and centered on the building: it was huge Enabled radiation S2P
Today
Add radiation to power plant main puzzle building S2P