139,152 Commits over 4,352 Days - 1.33cph!

8 Minutes Ago
fix animator after merge conflicts, fixed wheel rotation and mount positioning
15 Minutes Ago
Reduced PacketArrayPool's length to the max value, reworked GetHashCode, removed unneeded second Close in ResetSocket, Use GameManifest.Current instead of loading from disk again
17 Minutes Ago
Bunny Suit item update
19 Minutes Ago
Bunny Suit setup
27 Minutes Ago
▋ ▆██ ▆▅▍▆▅▊ ▊▌▄▉▇▄▄▋ ▍ ▆█▆▋▄█▇ ▉▄▍▅▊▉ ▄▄▊▆█▌ ▅▄▅▇▅▄▊▆ ▄▍▄▍▉ █▇█▆▉██▄▌▉▍ ▆▍▄▅▌▍ ▌▅▉▆▊▌▅▅▄▋▇▆ ▆▊▄ ▄▉▅▆▊▌
38 Minutes Ago
fix water SSR flickering when TAA was enabled, was especially pronounced at grazing angles
39 Minutes Ago
Started cleanup
42 Minutes Ago
fix server build
44 Minutes Ago
Fix tilesLoaded never being incremented, causing loading to fail
46 Minutes Ago
Fix crash
50 Minutes Ago
Updating krieg skeleton asset
51 Minutes Ago
Fixed modular car fuel tank not connectable to anything
1 Hour Ago
Add missing lod2 to emission toggle
1 Hour Ago
Render single-draw commands through Graphics.RenderMeshIndirect()
1 Hour Ago
Remove the placeholder "cancel" menu option.
1 Hour Ago
Updating krieg hazmat burst cloth and skinning
1 Hour Ago
Add item name & icons to radial menu. Only show radial menu if there's more than one item that responds to lighttoggle. Run lighttoggle instantly on press if there is only one item. Misc fixes/functionality. Ready to start refactoring and cleaning up.
1 Hour Ago
fixing shadow issues with brutalist blocks that got introduced likely by recent shadow changes
1 Hour Ago
▉ ▅▌▌▆ ▄▅▊▇▅▌ ▊▊█▊▋▄▉▄ ▆▇▊ ▉▆ █▇▍▌█▆▅█ ▉▆▌▌ ▌▋▌ █▇ ▋█▉▇▍▉█ ▍▌▍ █▌ ▄▄▍ ▊▉█▌▅▆▆▄▄█▅█▉▌▍▆▊▊ ▍ ▊▅▄▌ █▌█▌▉▆▋▉ █▆▌▆▆▆▍ ▇▅ █▇█ ▍▌▄▍ ▅▌▊ ▋▅ ▅▇▋ ▊▊▍▍▊█▊▌▇▌▊ ▅▋▉▊▄▋▇▌ ▆▋▉▍▊ ▋▉▊▋▉▍▇▇▍▄▊ ▉▆▄▊▊ ▋█▅▄
2 Hours Ago
Enabled LZ4 high compression
2 Hours Ago
Finish refactor to have individual navmesh instances instead of a singleton, todo fix crash on destroy
2 Hours Ago
█ ▍▄▄█▉▇▊▌▋ ▌▉▍▇▌▆▇ ▄▍▋ ▌▊▌▌▄▌█▇▆▄▊▇ ▍▅█▊█ ▄▅▅ ▇▊▅▄▆█▅ █▊▆▉▊▍▆▆▌▅ ▅▍ ▊▄▍ ▇▌▄▉▉▋▍▅▋▇▌▌█▆ █▌▊▉▊▄▋▄█▄█ ▋▍▉▉▇ ▄▉▅▇
2 Hours Ago
Exposed rebar texture
4 Hours Ago
moved relay send thread start to first packet enqueue, implemented missing Equals and GetHashCode methods
4 Hours Ago
Bugfix: ServerOcclusionGroups - handle null net group when player goes through custom flow - renamed branch to *_reinit (as limit networking turned out not to be related at all) Tests: ran all unit tests, they pass
4 Hours Ago
Fixed ocean topology in launch site, potentially other monuments
4 Hours Ago
Check Unity object lifetime before calling onVisibilityChanged callback
4 Hours Ago
Update(tests): ServerOcclusionGroups - add a net-group reinit test Not a flow we have on servers for now, but it could change in the future Tests: new tests fail (as expected)
4 Hours Ago
Merge: Cherrypick of 145087 from /main/useplayerupdatejobs3/updatesubs_optim - Bugfix for DummyServer not being able to spawn players/bots in unit tests Tests: ran occlusion group tests, now pass
5 Hours Ago
RelayQueueItem now IEquatable, removed SocketLock as we're now running sync
6 Hours Ago
merge from the deployguide box fix branch
6 Hours Ago
re-linked up prefab deploy guides on comps, meds, explosives and meds box skins
6 Hours Ago
Fixed the issue with the shutter frame not working correctly with indirect instancing
6 Hours Ago
restore guidePrefab on DLC boxes
6 Hours Ago
adjusted armoured hatch meshes to close gaps, updated textures to improve normal shading.
6 Hours Ago
merge from event_timing_adjust
Today
enabled vert colour tinting on trim material paint mask (new textures coming soon)
Today
▋▄▆▋ ▄▌▄▊▊▅▌▄▉ ▊▄▍▄ ▍▄▉▇▆▅▍▊ ▍▆▆▍▊▅▇▇ ▇▉▆▇▌ ▇▌▆▅▋ ▆▇█▉ ▌▆▋ ▉▇▆▇▇█
Today
merge from detail layer tint shader
Today
merge from main
Today
Multiplied the minimum and maximum time of every scheduled event by 0.75 to bring it back in line with the old real time timings now that we've extended time of day Affects: event_cargoheli, event_cargoship, event_helicopter, event_airdrop, event_f15e, event_roadbradley, event_travellingvendor
Today
merge from TechTree556fix
Today
merge from mission_tackletheday_fix
Today
merge from tutorial_death_fix
Today
merge from store_analytics_fix
Today
merge from floating_city_safezone_fix_merge_stomp_fix
Today
merge from boxes_dlc
Today
merge from comp_box_sorting
Today
merge from serverbrowser_secure
Today
Merge from nightlight_adjustment