139,432 Commits over 4,352 Days - 1.33cph!

Just Now
Code review fixes
3 Minutes Ago
Port polar bear, boar, chicken and stag Properly take into account "base offset" property use on chicken and stag
10 Minutes Ago
Route all references to unity navmesh to class with same API, to easily intercept and route requests to the correct navmesh depending on the convar Converted bear to be able to switch between unity and custom navmesh at will, has yet to port other old and new animals as well as all humanoids
12 Minutes Ago
Merge from main
18 Minutes Ago
Scene stuff for Hannah
19 Minutes Ago
Merge from viewmodel_early_disable_fix
19 Minutes Ago
edited RHIB ik steering wheel hand positions in its prefab
25 Minutes Ago
Fixed knights armour model bug
32 Minutes Ago
Updating Rust.RenderPipeline to include removal of old PostFXStack settings class
34 Minutes Ago
Updated the Rust.RenderPipeline package to include the new volume component changes
35 Minutes Ago
exported 3p raft paddle idle anims
1 Hour Ago
fix wheel spinning properly in rivers
1 Hour Ago
Merge: from defer_tick_analytics - Optim: start analytics tasks earlier to avoid blocking main thread Tests: Jobs3 on craggy in editor
1 Hour Ago
Update: bring back pooling for ApplyChangesParallel_AsyncState Theorising it'll be safer for hot-reload/manual domain reload flow Tests: craggy with jobs 3
1 Hour Ago
fix NRE equipping tank top
1 Hour Ago
Updated the Rust.RenderPipeline package and fixed compatibility issues
1 Hour Ago
Update: skip creating analytics task if analytics is disabled Tests: none, trivial change
1 Hour Ago
Optim: Jobs 3 - kick off analytics tasks earlier in the frame to avoid potentially blocking main thread It will overlap with server occlusion, which sohuld give it extra time to finish. Tests: none, trivial change
1 Hour Ago
Second pass (sorta) to Kiosk F. Split out windowsills etc. in Kiosk E for lighting tests. Enabled vertex colour tint on plywood material. Put missing door back in Kiosk F. Separate material for Kiosk bricks.
1 Hour Ago
progress on the damaged wing, vpaint
2 Hours Ago
Merge from main
2 Hours Ago
Adjust viewmodel camera lerp time on beancan grenade Fix issue where viewmodel camera lerp would start when there is still items in the held item stack
2 Hours Ago
Update: replace couple managed accesses with BasePlayer.CachedState Tests: none, trivial change
2 Hours Ago
Fix junkpiles spawning on sleeping bags
2 Hours Ago
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3 Hours Ago
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3 Hours Ago
Shelve tool for adding viewmodel camera lerp animation events automatically Fix issue with viewmodel camera lerp duration not taking into account the current animator state speed
3 Hours Ago
Fix water junk piles spawning too close to water monuments
3 Hours Ago
Added basic support for occlusion culling to indirect instancing
3 Hours Ago
Fixed hack test not correctly skipping single draw renderers
3 Hours Ago
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3 Hours Ago
Various tweaks to Rust Relay config and transport
4 Hours Ago
Fixed issue with foliage stones normals being incorrect after the non-uniform vertex normals toggle was added
4 Hours Ago
exported 3p stand driving animation and updated pt boat driver mount and steering wheel ik hand positions
5 Hours Ago
Tweaked watchtower placement distance
5 Hours Ago
Adjusting pivot position of trinagle ladder hatch collider mesh
5 Hours Ago
triangle frame
5 Hours Ago
edited mount position on car driver/passenger seat prefabs and exported 3p driver animations
6 Hours Ago
armoured ladder hatch triangle frame
6 Hours Ago
corrected suare frame
6 Hours Ago
Skinning fix for krieg hazmat backpack straps
Today
Re-enable RW on 5 meshes used by particle systems
Today
merge from hackweek_server_mesh_cull
Today
progress on the damaged wing, some set dressing
Today
apartment bulding concrete debris prefabs and models
Today
set up special render pipeline for player preview camera, instead of using default which renders too much stuff we don't need
Today
subsurface birp wrap
Today
Switch to easter event UI Fix exception on egg LOD component
Today
Merge from wiretool_rpcflood_fix
Today
Merge from shipping_container_skin_frames_fix