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1,601 Commits over 2,465 Days - 0.03cph!

Yesterday
moved 150x200_05_90bend away from wall a little
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5 Days Ago
added catfish, catfish skinned with lods and materials
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5 Days Ago
updated eye part of texture on fish and added scatter bits to normals
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6 Days Ago
moved shoal fin's rear bottom fin on uv2 so it animates aligned with the body
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7 Days Ago
updated salmon to have a more salmon like shaped head, added orange roughy deep sea fish, model, skinned variant and materials
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8 Days Ago
added salmon and salmon_skinned plus materials
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9 Days Ago
skinned up current fish to existing rigs
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9 Days Ago
fishing bobber model and materials
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9 Days Ago
added fish_shoal
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9 Days Ago
300x200_04 curved now its own piece, moved 150x200_05 back so it touches the wall, moved the wallvent planes on all applicable pipe meshes to not clip the walls
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9 Days Ago
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12 Days Ago
rohans latest version of crittermovement shader
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12 Days Ago
Set submarine greeble prefabs to be the flat version, created new curved versions and 90degree bend versions of all pieces, made pieces tile much better, added end caps for tiling pieces, added small decal like pipe inlet to blend with wall better, repositioned pieces to sit on the wall better, set up all new prefabs. Still need to make end tile caps blend in to wall better, fix up any bugs
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13 Days Ago
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13 Days Ago
added vertex swim shader materials and updated herring mesh, added fish movemask
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14 Days Ago
brown trout
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16 Days Ago
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22 Days Ago
added bulkhead divider, tweaked uvs to accommodate it. tweaked meshes so they fit the curved hull better. added collision meshes, set up basic prefabs
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26 Days Ago
added bulkhead divided model to submarine greeble, remapped uvs on greeble objects to fit it in, added transparent 3rd material that ill apply to top lods
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27 Days Ago
wip corridor greeble
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35 Days Ago
set head, body and facial haircap textures to uncompressed
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42 Days Ago
Bollard and Lamp Post models, textures, materials, modledoc setup, test prefab Merge branch 'master' of sbox-game
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44 Days Ago
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54 Days Ago
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57 Days Ago
watermelon health and impact damage tweaks
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57 Days Ago
watermelon surface file wip Merge branch 'master' of sbox
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57 Days Ago
fixed missing meshes on water_catcher_large and _small static prefabs
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2 Months Ago
added full gibs to watermelon, new textures, added scatter and set up in material
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2 Months Ago
Added watermelon prop with gibs Merge branch 'master' of sbox
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2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
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3 Months Ago
▄▅▄▅▌_█▉█▉▇ ▆█▄▍▌, ▋▄▇▇▍▊▇▆, ▇▇▌ ▉▌▇▌, ▍▆▌▅▋ ▍▇ ▇▍ ▇▍▋▉▋▊ (▆▊▄▄▍ ▅▄▌▄▉▋▌▋?)
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3 Months Ago
made hose mat greyscale added colourmask, set up colour tint in material
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3 Months Ago
Reverted water catcher large and small to original models, added hose input to both, cleaned up folders, set col and gibs to correct file setup
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3 Months Ago
added hose input to water catchers
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3 Months Ago
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3 Months Ago
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3 Months Ago
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3 Months Ago
▅▊█▄▇ ▊▇▋▄▉▌▊▇█▋ ▄▄▊▅█▍▉▇ ▋▌▄▋▋▉ ▋▉▇ ▅▅█▉█▌ ▉▌██▇ (▊▆▄▆ ▊▄▇▇ ▋▄ ▄▍▊ ▇▊▅ ▇▌▊▆▇) ▄██ ▆▄▆▊▅▅▇▄ █▆▊▉ ▌▋▅▊▆ ▇▌ ▇▄▅▌ ▅▋ ▋▅▄▌▆▄ ▊ ▋▉▍ ▊▌▊▆▊▊ ▄▉▇▊. ▅▆▉▋▍ ▍▍▅▅▇ ▅▆▄▌▇ ▍▇▅▅▆ ▄▋▇▋ █▋▉▄ ▆▊▄ ▉█▉▉█▉▇▌
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4 Months Ago
effects gibs
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4 Months Ago
added metal bed frame, mattress, sheets, autopsy table, emergency exit sign incidental props plus gibs and collision, set up basic prefabs
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4 Months Ago
poker chip models
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4 Months Ago
added gibs for snowman, scarecrow, tuna wall light, storage monitor, reactive target, solar panels roof and snap trap (bear trap)
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4 Months Ago
split off bunny ears from hat and made bunny_ears_jigglebone parent for game object lod script to work with
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4 Months Ago
dialled up the jiggles
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4 Months Ago
rebaked bunny ears to look nicer and reworked jiggle bone script so they behave better
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4 Months Ago
world model for bunny hat, better eye jitter stuff
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