usermattisaaccancel

1,613 Commits over 2,526 Days - 0.03cph!

3 Days Ago
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18 Days Ago
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22 Days Ago
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22 Days Ago
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47 Days Ago
resized bollard_bar and bollard_bar_connector to .65 of original size and set pivot to 0,0,0
59 Days Ago
added bollard_bar and bollard_bar_connector to make bollard fences
59 Days Ago
removed lamp_post_tiling material and textures, rebaked, textured, uv, lodded lamp post and reexported, set up prefabs.
59 Days Ago
rebaked out bollard, new lods, fixed uv seam issue, reset up prefab
2 Months Ago
added bespoke raw and cooked fish models and added to prefabs
2 Months Ago
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2 Months Ago
material improvements, stamped text on base
2 Months Ago
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3 Months Ago
moved 150x200_05_90bend away from wall a little
3 Months Ago
added catfish, catfish skinned with lods and materials
3 Months Ago
updated eye part of texture on fish and added scatter bits to normals
3 Months Ago
moved shoal fin's rear bottom fin on uv2 so it animates aligned with the body
3 Months Ago
updated salmon to have a more salmon like shaped head, added orange roughy deep sea fish, model, skinned variant and materials
3 Months Ago
added salmon and salmon_skinned plus materials
3 Months Ago
skinned up current fish to existing rigs
3 Months Ago
fishing bobber model and materials
3 Months Ago
added fish_shoal
3 Months Ago
300x200_04 curved now its own piece, moved 150x200_05 back so it touches the wall, moved the wallvent planes on all applicable pipe meshes to not clip the walls
3 Months Ago
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3 Months Ago
rohans latest version of crittermovement shader
3 Months Ago
Set submarine greeble prefabs to be the flat version, created new curved versions and 90degree bend versions of all pieces, made pieces tile much better, added end caps for tiling pieces, added small decal like pipe inlet to blend with wall better, repositioned pieces to sit on the wall better, set up all new prefabs. Still need to make end tile caps blend in to wall better, fix up any bugs
3 Months Ago
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3 Months Ago
added vertex swim shader materials and updated herring mesh, added fish movemask
3 Months Ago
brown trout
3 Months Ago
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3 Months Ago
added bulkhead divider, tweaked uvs to accommodate it. tweaked meshes so they fit the curved hull better. added collision meshes, set up basic prefabs
3 Months Ago
added bulkhead divided model to submarine greeble, remapped uvs on greeble objects to fit it in, added transparent 3rd material that ill apply to top lods
3 Months Ago
wip corridor greeble
4 Months Ago
set head, body and facial haircap textures to uncompressed
4 Months Ago
Bollard and Lamp Post models, textures, materials, modledoc setup, test prefab Merge branch 'master' of sbox-game
4 Months Ago
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4 Months Ago
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4 Months Ago
watermelon health and impact damage tweaks
4 Months Ago
watermelon surface file wip Merge branch 'master' of sbox
4 Months Ago
fixed missing meshes on water_catcher_large and _small static prefabs
5 Months Ago
added full gibs to watermelon, new textures, added scatter and set up in material
5 Months Ago
Added watermelon prop with gibs Merge branch 'master' of sbox
5 Months Ago
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5 Months Ago
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5 Months Ago
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5 Months Ago
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5 Months Ago
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5 Months Ago
▄▅▄▅▌_█▉█▉▇ ▆█▄▍▌, ▋▄▇▇▍▊▇▆, ▇▇▌ ▉▌▇▌, ▍▆▌▅▋ ▍▇ ▇▍ ▇▍▋▉▋▊ (▆▊▄▄▍ ▅▄▌▄▉▋▌▋?)
5 Months Ago
made hose mat greyscale added colourmask, set up colour tint in material
5 Months Ago
Reverted water catcher large and small to original models, added hose input to both, cleaned up folders, set col and gibs to correct file setup
5 Months Ago
added hose input to water catchers