usermattisaaccancel

1,735 Commits over 2,861 Days - 0.03cph!

1 Hour Ago
4, 4k res tables for media scenes
Yesterday
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Yesterday
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4 Days Ago
wooden tools for media_projects branch
4 Days Ago
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14 Days Ago
Fixed Coconut_underwear item description spelling mistake from "form" to "from", fixed Chocolate item description, icon, shortname from "chocholate" to "chocolate" 🐎
17 Days Ago
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20 Days Ago
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41 Days Ago
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53 Days Ago
toggled generate mipmaps on molotov icon
53 Days Ago
re-rendered molotov icon without flames
59 Days Ago
tweaked trophy nameplate texture again, rendered icon
59 Days Ago
trophy texture changes, added writing squiggles to nameplate
59 Days Ago
trophy gibs
60 Days Ago
new trophy model and textures
2 Months Ago
tweaked liquid material values, removed old unused textures and materials, set up view and world model liquid values, removed vertex alpha flame on wrong bits of cloth
2 Months Ago
removed middle line dirt smear from molotov cocktail
2 Months Ago
wooden signs colour tweaks to make them look more like the older wood colour
2 Months Ago
molotov liquid shader back for Bill to test
2 Months Ago
renamed flashbang to correct view and world naming system, recaled 2.5x, tweaked glass material, added powder inside on view, lods 0 and 1, tweaked normals
2 Months Ago
reduced texture sizes on poweder
2 Months Ago
tweaked flashbang glass transparency and metalness, added power mesh with tiling material for viewmodel and lod0, will add something to the opaque material
2 Months Ago
fixed flashbang vw materials, still very much wip
2 Months Ago
merge from thrown_weapons
2 Months Ago
tidy up
2 Months Ago
updated materials
2 Months Ago
removed refract material on molotov - also doesn't work in viewmodel. added Flashbang, working on glass materials
2 Months Ago
changed molotov cocktail to no longer use the liquid material as it wasn't working with motion blur, and have set up a refraction material to replace it. UV and mesh tweaks, and rebaked out normal map to fix a reflection pixelation bug, removed backfaces mesh
2 Months Ago
updated wooden signs model, textures, lods, gibs, icon, prefab
3 Months Ago
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3 Months Ago
reduced npc fish to 1 material each, added new *fish_swim model so that the line-caught fish still look correct with 2 materials