143,812 Commits over 4,413 Days - 1.36cph!
missing .meta files that didnt show up
mortar ammo world model prefabs setup
relinked so can be dropped.
added mortar world model too and linked.
update to manifest.
ammo types still need proper weapon rack setup
Turn host_state.interval_per_tick into double
* Fixes 64bit builds specifically truncating curtime to floats
Fixed clients getting stuck on loading screen sometimes
* CNetChan::UpdateSubChannels() used integer math to decide how many fragment packets to send, the default value wasn't a multiple of the FRAGMENT_SIZE, so the last fragment was basically discarded. Now we account for that by ceil()-ing the number after calculating it using floats
* Changed net_maxfragments to be a multiple of FRAGMENT_SIZE (28000=>24576)
Fixed re-selecting ragdoll with Faceposer corrupting values
Try disabling GETBUOYANCY on Linux clients
* The goddamn DLL I was given is not up to date and doesn't have any custom changes, and TF2 no longer has 32bit Linux builds
Fix workshop support when Steam throws errors
* When Steam throws errors during subscription info gathering.
Bunny suit mat assignment fix
Merge from workbench_upgrades
Ignore "AsyncResourceUpload failed." in server builds
Merge from workbench_upgrades
moved apartment prefab lighting into its own group
Disabled glass refraction
Moved market lighting to its own prefab.
Add clearance check convar
Potential fix for "Failed to create agent because it is not close enough to the navmesh" spam
Fix NRE in NPCNetworking (subscribers count)
Sleeping uses same logic as eye blinks (fixes popping eyeballs during sleep)
wip provent building changes
Redo clearance zones, fucked it last time.
Tweak wb2 clearance volumes
Client-side fix for removing upgrades when clearance blocked.
merge from electricfurnace_emission_fix
Fixed missing script warning spam when starting a server, caused by the new automated tests classes
EmissionToggle now refreshes its MPB after a material swap, it implements ICustomMaterialReplacer
Fixes electric furnaces emission issues after loading a skin
Assign name and description keys to the base barrel and shelves items
Moved mortar slightly ealier in tech tree, ammo research costs lowered
added anti vechicle dmg to mortars basic and fragment, basic stronger
mortar deployment improvements
Improved colliders more accurate, can not longer be shot through, better pickup
prevent mortar deployment under water
Effiency upgrade no works works on explosives, satchels. ammo explosive, catapult explosives
merge from cubemap_ui_optims
merge from binoculars_on_weaponracks
merge from mortar_prototype
Underwear_pants male LODs
Underwear_pants female LODs
Unerwear_bra neck normal seam fix
Fixed parachute offset when equipping an item