143,532 Commits over 4,383 Days - 1.36cph!

Just Now
Some cleanup. Convar some hardcoded vlaues
3 Minutes Ago
Merge from main
17 Minutes Ago
Dont disable the country selection button
19 Minutes Ago
Added a cache for FindPrefabPathsByLabel so two calls on the same label in the same export run are free
24 Minutes Ago
-OnCountryChanged event - attached the country button - Cleanup with country selection choices
25 Minutes Ago
krieg chainsword better charm positon
29 Minutes Ago
Resetting lights to their original shadow strength when shadow caching is disabled
30 Minutes Ago
merge from mortar_prototype
30 Minutes Ago
Fix compile error
37 Minutes Ago
Refactoring and cleaning up TestListExporter Added some timing logs, helps finding the slowest param resolutions
51 Minutes Ago
Merge from ai_recast_integration, enable with -useNewNavmesh on server boot, visualize with rustnav.draw command
1 Hour Ago
Fix a bunch of the country select settings
1 Hour Ago
merge mortar_prototype to main
1 Hour Ago
merge aim blending for mortar to mortar_prototype
1 Hour Ago
Disable USE_POLYSOUP for UTIL_RescalePhysCollide
1 Hour Ago
industrial garage door - merged sub objects on skin model
1 Hour Ago
merge from mortar_prototype
1 Hour Ago
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1 Hour Ago
Merge from main
1 Hour Ago
- Setup convar to support auto detecting country or not - Added checkbox to enable/disable it in country selection - Minor set of bug fixes
1 Hour Ago
Commiting a bunch of shelved wip
1 Hour Ago
industrial garage door - LODs created - Added model for skinnning / anim - Icon updated - Prefab updated
1 Hour Ago
Forgot to refresh the test list
1 Hour Ago
merge from automated_testing
1 Hour Ago
More work on kitchen lino for penthouse apartment
2 Hours Ago
Triangle bug splash test fixes Moved one turretpod case to trianglebug
2 Hours Ago
merge from automated_testing
2 Hours Ago
Fixed issue with some shadows remaining enabled for lights that shouldn't have them when shadow caching is enabled
2 Hours Ago
Set legacy shelter door and wooking workbench bbq owner id when spawning
3 Hours Ago
removed dummy from hierachy and re exported fbx
3 Hours Ago
vendingmachine_updateammocount_nre -> main
3 Hours Ago
Properly fix the bug
3 Hours Ago
merge from main
3 Hours Ago
Update animator to include blend trees
3 Hours Ago
merge from main
3 Hours Ago
Fixed tutorial completed commands not running quietly
3 Hours Ago
Fix update ammo count nre
3 Hours Ago
merge from automated_testing
3 Hours Ago
merge from automated_testing/raiding
3 Hours Ago
Another raiding test and some inspector tweaks
3 Hours Ago
Updating ballistic armour and bdu set skinning
3 Hours Ago
main -> server_browser_update_2
3 Hours Ago
Finally fixed the flaky raiding tests
3 Hours Ago
Optim: rewrite Pool to use ConcurrentBag(many mutexes) instead of single mutex Fails unit tests, but not going to focus on fixing it just yet - want to make it faster first. ST avg: 0.88781ms MT avg: 3.1281ms Tests: ran perf tests
3 Hours Ago
Update(tests): add TestMTPressure unit test Wrote it cause my ConcurrentBag based pool is misbehaving Tests: ran new unit test
3 Hours Ago
exported edited 3p drop/pick up item anims, linked to player controller animator and set speed anim to 1
3 Hours Ago
Use SelectableLabel in the test runner window details panel so we can copy text there too Added copy name/copy details context menu
3 Hours Ago
Partially fixed the issue with shadows not swapping to closer lights when shadow caching is enabled
3 Hours Ago
Update(tests): pool now has a runtime switch to disable editor-only safety logic, so that perf is more apples-to-apples ST avg: 1.0358ms MT avg: 13.6264ms Tests: ran perf tests
3 Hours Ago
- Updated stance idle clips with new 3p rig upperbody clips (so these make sense when debugging between the player animator and an override) - Ran animator override updater (updated 150 override controllers)