137,073 Commits over 4,324 Days - 1.32cph!

20 Minutes Ago
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30 Minutes Ago
added rock golfballs
41 Minutes Ago
InvokeMethod and GetData nodes now have dropdowns to select the connected device and method/field
43 Minutes Ago
layout and set dressing work on the apartment front yard continued
1 Hour Ago
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1 Hour Ago
Got both panels in the same spot finally but still NREs and also its the wrong spot
2 Hours Ago
Merge from main
2 Hours Ago
Merge from 3p wallpaper animation update
3 Hours Ago
Cleanup old door closer code, open/close anims basic setup
3 Hours Ago
edited pivots of greybox golf clubs and exported test 3p chip swing anims
4 Hours Ago
merge from LNY26
4 Hours Ago
Removed one shot from the horse armor store images
4 Hours Ago
Skin viewer takes priority over the image gallery when clicking items in the store/inventory
5 Hours Ago
layout and set dressing work on the apartment front yard greybox mesh for apartment building sign S2P
5 Hours Ago
First pass on tool to quickly equip held entities to player models for cinematics (Tools/Cinematic/Equip Weapon Tool)
5 Hours Ago
silly horse mask world mdoel variant outline fix
6 Hours Ago
Added simple player course blocks for mini golf
Today
Include some needed scriptable objects Strip out deep sea, cargo ship and other expensive vehicles Show a loading screen while the tutorial server is booting
Today
Fixed cook mission stage not working Fixed respawn stage not working
Today
Merge from hackweek_local_tutorial/mesh_strip
Today
Functional server bundles build process, allows us to get about 1/3 of the way through the tutorial with no show stoppers
- Swing club mechanics to power up/down shots - Add putter - Better idle head position values - Refactor swing data into a struct since we need to pass it to a few places - Add crappy trail renderer to the ball - Add crappy prediction trail (still needs tweaked)
Today
Entity plugged with a chip can expose methods that can be called in the graph Search light has a SetAimPoint method
Today
Custom UI panel for items that need to show both protection properties and the Vessel UI at the same time, WIP
Today
LNY horse armor sounds
Today
Split grid sideblocks to simplify thread to coords
Added crappy path visualisation
WIP: Walkaround - Can mount and walk around the golf ball - Two view modes - single fire attack (for now)
Today
Merge from hackweek_server_mesh_cull, testing out whether this can help
Today
Fixed 200 bugs, UI tweaks and compile fixes
Today
More asset scene work, still not quite working Don't allow the server to save when running in local server mode Don't allow more than one player to connect Don't allow connections from other IP addresses (in case the default server port is open on the network)
Today
Added logistic network tab, shows all the items in your base boxes (read only) To show their content in the network, boxes need a storage monitor with a datachip, connected to the computer Items are sorted by quantity
Today
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Today
Apply TF2 SDK fix for CUtlFilenameSymbolTable * Should help fix loading packed files on Linux on certain maps with embedded files Fix thirdperson initial angle snap (From TF2 SDK) Put mksheet into "Tools" group (VPC) Clamp bot player count in the server browser * Also apply the clamping to serverlist.Query Merge Pull Requests * TTT weapon visual fixes for singleplayer * Use IsPlayer instead of GetClass() == "player" in base gamemode
Today
fixed Ornate LNY horse mask missing world outline
Today
ran manifest and localization
Today
screen mesh and material setup, updating prefabs and item
Today
io state added to video screen
Today
dialog screen tweaks
Today
add close dialog to ui video screen config
Today
Storage monitors now use the new socket system (like the industrial storage adaptors), allows me to deploy data chips on em
Today
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Today
Merge from exclude_fix
Today
Auto turret exposes: health, ispowered, hasTarget, equippedWeapon, ammoCount, targetPosition
Today
Potential fix for UpdateExcludeLayers related bugs
Today
Various UI fixes and tweaks
Today
Door closer first pass implementation
Today
Apply shelf changes after code review. Fully implement now, use fillInventory to fill inventory with random items. You can filter by category too!
Today
Data computer graph saving/loading
Today
Add ability to unlock whole paths of the tech tree at once, with customizable speed, very satisfying https://files.facepunch.com/cipeaX/2026/February/10_17-20-ApprehensiveIntermediateegret.mp4