132,902 Commits over 4,232 Days - 1.31cph!

6 Minutes Ago
hacked the viewmodel to view materials
24 Minutes Ago
Paintball Gun - Switch to metalness shader in transparent part
33 Minutes Ago
Pre ruin sculpt.
35 Minutes Ago
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36 Minutes Ago
Fixed C height offset.
39 Minutes Ago
Allow multiple animation event receivers to receive events on viewmodels
43 Minutes Ago
Paintball Gun - Texture update
47 Minutes Ago
slight edit to vm lr300 space gun reload anim
47 Minutes Ago
Fix placement guide showing doors as placeeable in the middle of a finished boat when they're not (guide only, was never actually able to place)
49 Minutes Ago
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50 Minutes Ago
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53 Minutes Ago
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56 Minutes Ago
Hide Skirt repose
1 Hour Ago
1 Hour Ago
Hide and disable boat ladder
1 Hour Ago
Update VehiclePrivilege's menu options text to reference vehicle instead of cupboard. (will fix Tugboat too)
1 Hour Ago
GasMaskStrapCombined and halterneck repose
1 Hour Ago
Remove new scientists from desert military base
1 Hour Ago
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1 Hour Ago
Variable Zoom Scope LODs and prefab setup
1 Hour Ago
showing visible bullet in mag when reloading wip
1 Hour Ago
Spawn fix
1 Hour Ago
merge from naval_update
1 Hour Ago
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1 Hour Ago
Swimwear 02 reposed
1 Hour Ago
Added sounds to single and double 50cal reload animations
1 Hour Ago
Final spawns on tropical2
1 Hour Ago
Changed the convar option for hammer such that when disabled the hammer now only shows health info for objects with less than full health (so you can still see what needs repairing).
2 Hours Ago
Fixed casino floor zfighting - S2P FCs
2 Hours Ago
merge from main
2 Hours Ago
Added naval items to primitive and hardcore tech trees
2 Hours Ago
Missing files
2 Hours Ago
Added ores chance
3 Hours Ago
merge from space_station_building_skin
3 Hours Ago
Merge from naval_update (including network++)
3 Hours Ago
merge from birthday2025
3 Hours Ago
merge from wall_parenting_triggers
3 Hours Ago
Merge from naval_update
3 Hours Ago
Added metallic, smoothness, and detail-normal maps to the StandardWithDecal shader to be used for paintable surfaces
3 Hours Ago
Merge: from jobs_noclip_mask_fix - Bugfix for UsePlayerUpdateJobs > 0 NoClip checks incorrectly using vehicle layer mask - Updated unit test to check for above case Tests: ran unit test, tried to push against modular vehicles on craggy
3 Hours Ago
Bugfix: AreNoClipping - fix vehicle layer inclusion logic actually excluding the layer from the mask - Also uncommented one test that I accidentally submitted as commented Tests: ran unit tests - they now pass
3 Hours Ago
Merge up from floating cities subbranch to incorporate food marker container collision fixes, and ladder passes on all FCs.
3 Hours Ago
Adjusted ladder volumes on FC 1, 2, and 3. Full ladder pass on FC4. S2P on all FCs.
4 Hours Ago
Tests: TestNoClipConsistency - add vehicle detail colliders to catch inconsistency - also don't reinvent the wheel with permutation combinations, just use [Values] instead as before Tests: unit test fails (expected, will fix next)
4 Hours Ago
Cherrypick from 138603 (mission fixes)
4 Hours Ago
Merge from naval_missions
4 Hours Ago
- Fix tutorial conversations and mission progression - Fix mission discrepancy warning log which would appear during tutorial - Fix potential out of bounds exception when accessing mission rewards
4 Hours Ago
LS gap, lowered box in gap
4 Hours Ago
handle boat building blocks potentially having a set of parenting triggers from conditional models, added parenting triggers to wall variant prefabs - didn't add them to low walls as they should always be in the volume of a foundation/wall anyway