branchrust_reboot/main/ferry_terminalcancel

255 Commits over 304 Days - 0.03cph!

3 Years Ago
tweaked rope ladder type 1 to blend from a capsule trigger into a box up top so we don't catch players into it when walking overhangs
3 Years Ago
fixed warehouse doors culling too soon
3 Years Ago
static rope ladders set - models and prefabs
3 Years Ago
moved front of trailer up a bit so it doesn't clip lorry cab
3 Years Ago
Ferry terminal S2P
3 Years Ago
Set volume of train tunnel entrance in terminal to No Sun Added some shadow proxies to level to block sun bleeding in interior
3 Years Ago
Ferry terminal S2P
3 Years Ago
Salvo of bugfixes for ferry terminal
3 Years Ago
pivot fix, fixed decals, set up lod values correctly, shadowproxies
3 Years Ago
big clean up, combined materials, lodded, shadow casters, decals wip, collision
3 Years Ago
manifest
3 Years Ago
merge from main
3 Years Ago
material changes, removing coloured variants, building it to base material
3 Years Ago
MonumentIsland test scene using ferry terminal
3 Years Ago
S2P terminal for testing
3 Years Ago
Updated mlrs_static prefab with mesh collider (may require tweaking)
3 Years Ago
Fixed extended UVSet support in Blend4Way
3 Years Ago
worked up materials on lorry trailer, added blue variant, added proper ac unit on front, tweaks to prefab
3 Years Ago
Turn off all exterior lights during daytime.
3 Years Ago
Fixed the close flare on the new ceiling light fixture
3 Years Ago
▅▆▅▄▊▆▍▋ ▉▇▄▆▌ ▇▉▄
3 Years Ago
Final playthrough polish on lighting prefab.
3 Years Ago
Fix errors running ferry_terminal scene in editor
3 Years Ago
aircon unit wip lorry trailer, added back light, balancing vertex blending more
3 Years Ago
lorry_trailer wip material setup
3 Years Ago
Backported extended UVSet in Blend4Way (82710) to /main/ferry_terminal
3 Years Ago
Bugfixes
3 Years Ago
Cleaned up old temp lighting from the scene.
3 Years Ago
Added the lighting prefab and made a few scene tweaks needed for its integration.
3 Years Ago
Moved the subway entrance lighting to an override group with a culling volume to save on shadow casters. Exit sign emissive tweak.
3 Years Ago
Added LightEx ability to sync intensity to other lights that don't have the component (e.g. bounce lights)
3 Years Ago
Remaining lighting
3 Years Ago
3 Years Ago
Finalizing backup
3 Years Ago
lorry trailer wip material setup
3 Years Ago
Localized FX Bounce polish
3 Years Ago
Prefab backup New prop light spotlight off Tweaks/fixes to a few light fixture mats.
3 Years Ago
Separated the checkin desk glass and updated the prefab
3 Years Ago
Exterior bounce
3 Years Ago
separated glass from rest of the meshes - ferry terminal exterior and interior building
3 Years Ago
Loading bays
3 Years Ago
Prefab backup. Streetlight detached prefab iteration.
3 Years Ago
Progress backup
3 Years Ago
Prefab backup New light cookies
3 Years Ago
Lighting progress
3 Years Ago
Interior fixes.
3 Years Ago
Terminal progress backup
3 Years Ago
Lighting progress & related files
3 Years Ago
Prefab backup & light fixture mat tweaks
3 Years Ago
Lighting prefab. Tweaks to new office ceiling A fixtures.